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* The Safari Ball has a catching animation programmed into Black and White despite not being legitimately able to be used, as there is no Safari Zone. | * The Safari Ball has a catching animation programmed into Black and White despite not being legitimately able to be used, as there is no Safari Zone. | ||
* Both the Safari Ball and {{tt|Sport Ball|Park Ball in Generation II and the anime}} appeared in the anime prior to sprites being introduced for items in the games, in [[EP035]] and [[EP161]], respectively. In these appearances, their designs were vastly different from their later-introduced in-game sprites. | * Both the Safari Ball and {{tt|Sport Ball|Park Ball in Generation II and the anime}} appeared in the anime prior to sprites being introduced for items in the games, in [[EP035]] and [[EP161]], respectively. In these appearances, their designs were vastly different from their later-introduced in-game sprites. | ||
*In [[Generation V]], since {{m|Dive}} regained its HM status, Dive Balls were programmed to have a higher catch rate on Pokémon that live underwater. However, since there are no wild Pokémon underwater in [[Unova]], it is impossible to attain the highest catch rate for the Dive Ball in Generation V. | |||
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