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|effect=Allows the {{player}} to catch [[wild Pokémon]]; works better in battles that have lasted longer. | |effect=Allows the {{player}} to catch [[wild Pokémon]]; works better in battles that have lasted longer. | ||
|catchrate=((number of turns passed in battle + 10) ÷ 10)×, maximum 4× {{sup/3|RSE}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}}<br/> | |catchrate=((number of turns passed in battle + 10) ÷ 10)×, maximum 4× {{sup/3|RSE}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}}<br/> | ||
1× + 1229 ÷ 4096× (0.3×) per turn passed in the battle, maximum 4× {{sup/5|BW}} | 1× + 1229 ÷ 4096× (0.3×) per turn passed in the battle, maximum 4× {{sup/5|BW}}{{sup/5|BW2}} | ||
|descrse=More effective as more turns are taken in battle. | |descrse=More effective as more turns are taken in battle. | ||
|descfrlg=A somewhat different Ball that becomes progressively better the more turns there are in a battle. | |descfrlg=A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
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