Poison (type): Difference between revisions

317 bytes removed ,  18 February 2010
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==Characteristics==
==Characteristics==
When used defensively, the Poison-type is considered one of the best in the game. This is because of its ability to block or cause [[status ailment]]s and resist common moves. Considering Poison-type's two weaknesses, {{t|Ground}} and {{t|Psychic}}, which are generally categorized as types that posses mainly physical and special types, respectively. This can make it difficult to leave one defense stat lower or higher than the other if [[EV training]] is brought into the picture. However, its obvious weakness, {{m|Earthquake}}, can be mitigated by the variety of dual-typed {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as the {{p|Zubat}} family's {{type2|Flying}} and the {{p|Gastly}} and {{p|Koffing}} families' {{a|Levitate}}. Additionally, the Poison-type resists itself, {{t|Bug}}, {{t|Fighting}}, and Grass, giving it resistances to common moves such as {{m|Aura Sphere}}, {{m|Megahorn}}, and {{M|Close Combat}}. Moreover, Poison-types tend to hold potent status and support moves, such as {{m|Haze}}, {{m|Toxic Spikes}}, and {{m|Toxic}}. Immune to {{status|Poison}} and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. [[Koga]]'s words of "confusion, sleep, poison" describe the Poison-type very well.
When used defensively, the Poison-type is considered one of the best in the game. This is because of its ability to block or cause [[status ailment]]s and resist common moves. Its obvious weakness, {{m|Earthquake}}, can be mitigated by the variety of dual-typed {{t|Grass}} and {{t|Bug}}/Poison Pokémon, as well as the {{p|Zubat}} family's {{type2|Flying}} and the {{p|Gastly}} and {{p|Koffing}} families' {{a|Levitate}}. Additionally, the Poison-type resists itself, {{t|Bug}}, {{t|Fighting}}, and Grass, giving it resistances to common moves such as {{m|Aura Sphere}}, {{m|Megahorn}}, and {{M|Close Combat}}. Moreover, Poison-types tend to hold potent status and support moves, such as {{m|Haze}}, {{m|Toxic Spikes}}, and {{m|Toxic}}. Immune to {{status|Poison}} and Toxic Spikes themselves, they have an opportunity to absorb status effects as well. [[Koga]]'s words of "confusion, sleep, poison" describe the Poison-type very well.


Offensively, Poison is not common. These types of moves are only suggested for inflicting the Poison condition, [[STAB]] or using support moves. It is only super-effective against Grass, of which many are also Poison-types, making them neutral to Poison attacks. {{t|Ice}}, {{t|Fire}} and {{t|Flying}} are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, {{t|Rock}}, {{t|Ghost}}, Ground, and completely ineffective against {{t|Steel}}. Hence, resistances to Poison are far more common than weaknesses to it. Poison moves are better off used for longer battles and not for attempting to defeat an opponent with one blow.
Offensively, Poison is not common. These types of moves are only suggested for inflicting the Poison condition, [[STAB]] or using support moves. It is only super-effective against Grass, of which many are also Poison-types, making them neutral to Poison attacks. {{t|Ice}}, {{t|Fire}} and {{t|Flying}} are much more useful in countering the Grass-type. Also, Poison moves are not very effective on Poison, {{t|Rock}}, {{t|Ghost}}, Ground, and completely ineffective against {{t|Steel}}. Hence, resistances to Poison are far more common than weaknesses to it. Poison moves are better off used for longer battles and not for attempting to defeat an opponent with one blow.
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