Poison (status condition): Difference between revisions

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Like the main games, Pokémon Mystery Dungeon also features both normal poisoning as well as bad poisoning. When a Pokémon is poisoned, it takes damage every ten turns and is also prevented from regenerating HP. Poison does not disappear over turns. When a Pokémon is badly poisoned, it takes damage every two turns and also prevents regenerating HP.  
Like the main games, Pokémon Mystery Dungeon also features both normal poisoning as well as bad poisoning. When a Pokémon is poisoned, it takes damage every ten turns and is also prevented from regenerating HP. Poison does not disappear over turns. When a Pokémon is badly poisoned, it takes damage every two turns and also prevents regenerating HP.  
Similar to the main games, the poison conditions do not disappear over turns but can be healed with certain moves or items, and by going to the next floor.
Similar to the main games, the poison conditions do not disappear over turns but can be healed with certain moves or items, and by going to the next floor.
====Pokémon Conquest====
Like the main series, a Pokémon inflicted with poison is protected from other status ailments and does not wear off over time. It can be inflicted by attacks, abilities, or by a Pokémon ending their turn in a poison bog, but as in the main series, Steel-types are immune to poison and all methods that would inflict it.
Pokémon afflicted with poison lose 1/8th their max HP, rounded down, at the end of their side's turn, even if the poisoned Pokémon itself took no action. Enemy Warriors defeated through poison damage are not treated as being defeated by the player, and thus cannot be recruited after the battle.


===In the anime===
===In the anime===
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