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Piplup (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Piplup
By
leveling up
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Pound
Normal
Physical
040
40
100
100%
35
04
4
Growl
Normal
Status
0000
—
100
100%
40
08
8
Bubble
Water
Special
040
40
100
100%
30
11
11
Water Sport
Water
Status
0000
—
00—
—%
15
15
15
Peck
Flying
Physical
035
35
100
100%
35
18
18
Bubble Beam
Water
Special
065
65
100
100%
20
22
22
Bide
Normal
Physical
0000
—
00—
—%
10
25
25
Fury Attack
Normal
Physical
015
15
085
85%
20
29
29
Brine
Water
Special
065
65
100
100%
10
32
32
Whirlpool
Water
Special
035
35
085
85%
15
36
36
Mist
Ice
Status
0000
—
00—
—%
30
39
39
Drill Peck
Flying
Physical
080
80
100
100%
20
43
43
Hydro Pump
Water
Special
110
110
080
80%
5
Bold
indicates a move that gets
STAB
when used by Piplup
Italic
indicates a move that gets STAB only when used by an evolution of Piplup
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM60
TM60
Quash
Dark
Status
0000
—
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Piplup
Italic
indicates a move that gets STAB only when used by an evolution of Piplup
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Agility
Psychic
Status
—
—%
30
Aqua Ring
Water
Status
—
—%
20
Bide
Normal
Physical
—
—%
10
Double Hit
Normal
Physical
35
90%
10
Feather Dance
Flying
Status
—
100%
15
Flail
Normal
Physical
—
100%
15
Hydro Pump
Water
Special
110
80%
5
Icy Wind
Ice
Special
55
95%
15
Mud-Slap
Ground
Special
20
100%
10
Mud Sport
Ground
Status
—
—%
15
Power Trip
US
UM
Dark
Physical
20
100%
10
Snore
Normal
Special
50
100%
15
Supersonic
Normal
Status
—
55%
20
Yawn
Normal
Status
—
—%
10
Moves marked with an asterisk (*) must be
chain bred
onto Piplup in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Piplup in that game.
Bold
indicates a move that gets
STAB
when used by Piplup
Italic
indicates a move that gets STAB only when used by an evolution of Piplup
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Covet
Normal
Physical
60
100%
25
S
M
US
UM
Defog
Flying
Status
—
—%
15
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Water Pledge
Water
Special
80
100%
10
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Piplup can be tutored the move in that game
A colored abbreviation in a white box indicates that Piplup cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Piplup
Italic
indicates a move that gets STAB only when used by an evolution of Piplup
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
IV
V
VI
Pluck
Flying
Physical
060
60
100}}
100%
20
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
IV
V
VI
Sing
Normal
Status
0000
—
055}}
55%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Piplup
Italic
indicates a move that gets STAB only when used by an evolution of Piplup
Click on the generation numbers at the top to see transfer-only moves for other generations