Physical move: Difference between revisions

(adding an image of the physical icon from swsh)
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{{movelist/category|1|Drill Peck|Flying|Cool|80|100|20|any|A corkscrewing attack with a sharp beak acting as a drill.}}
{{movelist/category|1|Drill Peck|Flying|Cool|80|100|20|any|A corkscrewing attack with a sharp beak acting as a drill.}}
{{movelist/category|5|Drill Run|Ground|Tough|80|95|10|anyadjacent|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.}}
{{movelist/category|5|Drill Run|Ground|Tough|80|95|10|anyadjacent|The user crashes into its target while rotating its body like a drill. Critical hits land more easily.}}
{{movelist/category|8|Drum Beating|Grass||80|100|10|anyadjacent|The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.}}
{{movelist/category|5|Dual Chop|Dragon|Tough|40|90|15|anyadjacent|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.}}
{{movelist/category|5|Dual Chop|Dragon|Tough|40|90|15|anyadjacent|The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.}}
{{movelist/category|2|Dynamic Punch|Fighting|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. This confuses the target if it hits.}}
{{movelist/category|2|Dynamic Punch|Fighting|Cool|100|50|5|anyadjacent|The user punches the target with full, concentrated power. This confuses the target if it hits.}}
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{{movelist/category|3|Facade|Normal|Cute|70|100|20|anyadjacent|This attack move doubles its power if the user is poisoned, burned, or paralyzed.}}
{{movelist/category|3|Facade|Normal|Cute|70|100|20|anyadjacent|This attack move doubles its power if the user is poisoned, burned, or paralyzed.}}
{{movelist/category|3|Fake Out|Normal|Cute|40|100|10|anyadjacent|This attack hits first and makes the target flinch. It only works the first turn the user is in battle.}}
{{movelist/category|3|Fake Out|Normal|Cute|40|100|10|anyadjacent|This attack hits first and makes the target flinch. It only works the first turn the user is in battle.}}
{{movelist/category|8|False Surrender|Dark||80|—|10|anyadjacent|The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.}}
{{movelist/category|2|False Swipe|Normal|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}
{{movelist/category|2|False Swipe|Normal|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}
{{movelist/category|4|Feint|Normal|Clever|30|100|10|anyadjacent|This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.}}
{{movelist/category|4|Feint|Normal|Clever|30|100|10|anyadjacent|This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.}}
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{{movelist/category|5|Gear Grind|Steel|Clever|50|85|15|anyadjacent|The user attacks by throwing steel gears at its target twice.}}
{{movelist/category|5|Gear Grind|Steel|Clever|50|85|15|anyadjacent|The user attacks by throwing steel gears at its target twice.}}
{{movelist/category|4|Giga Impact|Normal|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can't move on the next turn.}}
{{movelist/category|4|Giga Impact|Normal|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can't move on the next turn.}}
{{movelist/category|8|Grav Apple|Grass||80|100|10|anyadjacent|The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.}}
{{movelist/category|1|Guillotine|Normal|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movelist/category|1|Guillotine|Normal|Cool|—|—|5|anyadjacent|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movelist/category|4|Gunk Shot|Poison|Tough|120|80|5|anyadjacent|The user shoots filthy garbage at the target to attack. This may also poison the target.}}
{{movelist/category|4|Gunk Shot|Poison|Tough|120|80|5|anyadjacent|The user shoots filthy garbage at the target to attack. This may also poison the target.}}
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{{movelist/category|4|Iron Head|Steel|Tough|80|100|15|anyadjacent|The user slams the target with its steel-hard head. This may also make the target flinch.}}
{{movelist/category|4|Iron Head|Steel|Tough|80|100|15|anyadjacent|The user slams the target with its steel-hard head. This may also make the target flinch.}}
{{movelist/category|2|Iron Tail|Steel|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.}}
{{movelist/category|2|Iron Tail|Steel|Cool|100|75|15|anyadjacent|The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.}}
{{movelist/category|8|Jaw Lock|Dark||80|100|10|anyadjacent|This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.}}
{{movelist/category|1|Jump Kick|Fighting|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movelist/category|1|Jump Kick|Fighting|Cool|100|95|10|anyadjacent|The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.}}
{{movelist/category|1|Karate Chop|Fighting|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
{{movelist/category|1|Karate Chop|Fighting|Tough|50|100|25|anyadjacent|The target is attacked with a sharp chop. Critical hits land more easily.}}
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{{movelist/category|4|Metal Burst|Steel|Cool|Varies|100|10|self|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}
{{movelist/category|4|Metal Burst|Steel|Cool|Varies|100|10|self|The user retaliates with much greater force against the opponent that last inflicted damage on it.}}
{{movelist/category|2|Metal Claw|Steel|Cool|50|95|35|anyadjacent|The target is raked with steel claws. This may also raise the user's Attack stat.}}
{{movelist/category|2|Metal Claw|Steel|Cool|50|95|35|anyadjacent|The target is raked with steel claws. This may also raise the user's Attack stat.}}
{{movelist/category|8|Meteor Assault|Fighting||150|100|5|anyadjacent|The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.}}
{{movelist/category|3|Meteor Mash|Steel|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.}}
{{movelist/category|3|Meteor Mash|Steel|Cool|90|90|10|anyadjacent|The target is hit with a hard punch fired like a meteor. This may also raise the user's Attack stat.}}
{{movelist/category|7|Multi-Attack|Normal||90|100|10|anyadjacent|Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.}}
{{movelist/category|7|Multi-Attack|Normal||120|100|10|anyadjacent|Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.}}
{{movelist/category|4|Natural Gift|Normal|Clever|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.}}
{{movelist/category|4|Natural Gift|Normal|Clever|Varies|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.}}
{{movelist/category|3|Needle Arm|Grass|Clever|60|100|15|anyadjacent|The user attacks by wildly swinging its thorny arms. This may also make the target flinch.}}
{{movelist/category|3|Needle Arm|Grass|Clever|60|100|15|anyadjacent|The user attacks by wildly swinging its thorny arms. This may also make the target flinch.}}
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{{movelist/category|4|Punishment|Dark|Cool|Varies|100|5|anyadjacent|The more the target has powered up with stat changes, the greater the move's power.}}
{{movelist/category|4|Punishment|Dark|Cool|Varies|100|5|anyadjacent|The more the target has powered up with stat changes, the greater the move's power.}}
{{movelist/category|2|Pursuit|Dark|Clever|40|100|20|anyadjacent|The power of this attack move is doubled if it's used on a target that's switching out of battle.}}
{{movelist/category|2|Pursuit|Dark|Clever|40|100|20|anyadjacent|The power of this attack move is doubled if it's used on a target that's switching out of battle.}}
{{movelist/category|8|Pyro Ball|Fire||120|90|5|anyadjacent|The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.}}
{{movelist/category|1|Quick Attack|Normal|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}
{{movelist/category|1|Quick Attack|Normal|Cool|40|100|30|anyadjacent|The user lunges at the target at a speed that makes it almost invisible. This move always goes first.}}
{{movelist/category|1|Rage|Normal|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movelist/category|1|Rage|Normal|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
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