Pay Day (move): Difference between revisions

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==Effect==
==Effect==
===Generations I to II===
===Generation I===
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle.
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle.
 
===Generation II===
The [[Amulet Coin]] now doubles the number of coins picked up when held by a Pokémon in battle.
===Generation III===
===Generation III===
Same as before, but it now scatters coins equal to five times the user's level each time. The [[Amulet Coin]] now doubles the number of coins picked up when held by a Pokémon in battle.
Same as before, but it now scatters coins equal to five times the user's level each time.


Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
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