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==Effect== | ==Effect== | ||
=== | ===Generation I=== | ||
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle. | Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle. | ||
===Generation II=== | |||
The [[Amulet Coin]] now doubles the number of coins picked up when held by a Pokémon in battle. | |||
===Generation III=== | ===Generation III=== | ||
Same as before, but it now scatters coins equal to five times the user's level each time | Same as before, but it now scatters coins equal to five times the user's level each time. | ||
Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. | Due to {{DL|List of glitches in Generation III|Pay Day glitch|a glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games. |
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