Patrat (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Tackle Normal Physical 05050 100100% 35
033 Leer Normal Status 0000 100100% 30
066 Bite Dark Physical 06060 100100% 25
088 Bide Normal Physical 0000 00——% 10
1111 Detect Fighting Status 0000 00——% 5
1313 Sand-Attack Ground Status 0000 100100% 15
1616 Crunch Dark Physical 08080 100100% 15
1818 Hypnosis Psychic Status 0000 06060% 20
2121 Super Fang Normal Physical 0000 09090% 10
2323 After You Normal Status 0000 00——% 15
2626 Work Up Normal Status 0000 00——% 30
2828 Hyper Fang Normal Physical 08080 09090% 15
3131 Mean Look Normal Status 0000 00——% 5
3333 Baton Pass Normal Status 0000 00——% 40
3636 Slam Normal Physical 08080 07575% 20
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM67 Retaliate Normal Physical 07070 100}}100% 5
  TM75 Swords Dance Normal Status 0000 00—}}—% 30
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM01 Cut Normal Physical 05050 095}}95% 30
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Assurance Dark Physical 50 100% 10
Flail Normal Physical 100% 15
Foresight Normal Status —% 40
Iron Tail* Steel Physical 100 75% 15
Pursuit Dark Physical 40 100% 20
Revenge Fighting Physical 60 100% 10
Screech Normal Status 85% 40
  • Moves marked with an asterisk (*) must be chain bred onto Patrat in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Patrat in that game.
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 After You Normal Status —% 15
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Last Resort Normal Physical 140 100% 5
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Seed Bomb Grass Physical 80 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Super Fang Normal Physical 90% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Patrat can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Patrat cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat