Patrat (Pokémon)/Generation VI learnset

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By leveling up

Generation VI
Other generations:
V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
033 Leer Normal Status 0000 100100% 30 Cool 2 ♥♥ 1
066 Bite Dark Physical 06060 100100% 25 Tough 2 ♥♥ 3 ♥♥♥
088 Bide Normal Physical 0000 00——% 10 Tough 3 ♥♥♥ 0  
1111 Detect Fighting Status 0000 00——% 5 Cool 1 0  
1313 Sand Attack Ground Status 0000 100100% 15 Cute 3 ♥♥♥ 0  
1616 Crunch Dark Physical 08080 100100% 15 Tough 1 4 ♥♥♥♥
1818 Hypnosis Psychic Status 0000 06060% 20 Clever 1 3 ♥♥♥
2121 Super Fang Normal Physical 0000 09090% 10 Tough 2 ♥♥ 1
2323 After You Normal Status 0000 00——% 15 Cute 3 ♥♥♥ 0  
2626 Work Up Normal Status 0000 00——% 30 Tough 3 ♥♥♥ 0  
2828 Hyper Fang Normal Physical 08080 09090% 15 Cool 3 ♥♥♥ 0  
3131 Mean Look Normal Status 0000 00——% 5 Beautiful 2 ♥♥ 0  
3333 Baton Pass Normal Status 0000 00——% 40 Cute 1 0  
3636 Slam Normal Physical 08080 07575% 20 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 Cool 3 ♥♥♥ 0  
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20 Beautiful 1 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Assurance Dark Physical 60 100% 10 Clever 1 0  
Foresight Normal Status —% 40 Clever 2 ♥♥ 1
Flail Normal Physical 100% 15 Cute 1 0  
Iron Tail* Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
Pursuit Dark Physical 40 100% 20 Clever 2 ♥♥ 1
Revenge Fighting Physical 60 100% 10 Tough 2 ♥♥ 0  
Screech Normal Status 85% 40 Clever 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Patrat in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Patrat in that game.
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS After You Normal Status —% 15 Cute 3 ♥♥♥ 0  
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Endeavor Normal Physical 100% 5 Tough 2 ♥♥ 0  
X Y OR AS Gunk Shot Poison Physical 120 80% 5 Tough 2 ♥♥ 1
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Last Resort Normal Physical 140 100% 5 Cute 1 0  
X Y OR AS Low Kick Fighting Physical 100% 20 Tough 1 0  
X Y OR AS Seed Bomb Grass Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Super Fang Normal Physical 90% 10 Tough 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Patrat can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Patrat cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Patrat
  • Italic indicates a move that gets STAB only when used by an evolution of Patrat
  • Click on the generation numbers at the top to see Move Tutor moves from other generations