Parting Shot (move)

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Parting Shot
すてゼリフ Parting Shot
Parting Shot IX.png
[[File:|300px|center]]
Type  Dark
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  Cool
Appeal  0  
Jam  0  
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used last.

Parting Shot (Japanese: すてゼリフ Parting Shot) is a non-damaging Dark-type move introduced in Generation VI. Prior to Generation VII, it was the signature move of Pancham and Pangoro.

Effect

Parting Shot lowers the target's Attack and Special Attack stats by one stage each, and then switches the user out.

Parting Shot is a sound-based move. Parting Shot can hit Pokémon even if they are behind a substitute.

If Parting Shot is used on a Pokémon with the Ability Magic Bounce, the effect will be bounced back to the user, lowering its Attack and Special Attack, and the target will switch out instead.

If an opponent uses Pursuit on the same turn Parting Shot is used, Pursuit will deal normal damage if the foe is faster, or double damage if the foe is slower than the user.

Generation VI

The user will not switch out if Parting Shot fails (such as if it has no target), if the target is immune (such as due to Soundproof), if it is blocked by a protection move, or if there is no Pokémon in the party that is able to be sent on the battlefield. However, the user will switch even if Parting Shot is unable to affect the target's stats (such as due to Clear Body or Mist).

Generation VII

The user no longer switches out if Parting Shot is unable to affect the target's stats (such as due to Clear Body or Mist); the user will no longer switch out if the target already has both -6 Attack and Special Attack stat stages (unless the target's Ability is Contrary, in which case the user will not switch out if the target has both +6 Attack and Special Attack stat stages).

If powered up by a Darkinium Z into Z-Parting Shot, if a Pokémon is switched in to replace the user the same turn, that Pokémon has its HP fully restored (even if Z-Parting Shot was not used successfully after gaining its Z-Power effect). Throat Chop cannot prevent a Pokémon from using Z-Parting Shot.

Generation VIII onwards

The user successfully switches out if Parting Shot is unable to affect the target's stats due to Mirror Armor, regardless of whether the user's own stats are reduced as a result. Other mechanisms that prevent the stat changes do continue to prevent the switch though.

Description

Games Description
XYORAS
SMUSUM
SwShBDSPLA
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
SV With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches places with a party Pokémon in waiting.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0441    
 
Flying Flying 49
0674     Field Human-Like 45 45 40
0675    
 
Field Human-Like 48 48 46
0773  
Silvally
All forms
  No Eggs Discovered No Eggs Discovered 85 60
0828     Field Field 52
0962    
 
Flying Flying 60
1015    
 
No Eggs Discovered No Eggs Discovered 72
1025    
 
No Eggs Discovered No Eggs Discovered 32
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0052  
Meowth
Alolan Form
  Field Field
0263  
Zigzagoon
Galarian Form
 
 
Field Field
0725     Field Field
0859    
 
Fairy Human-Like
0877    
 
Field Fairy
0931  
Squawkabilly
All forms
 
 
Flying Flying
0944    
 
Field Field
0965    
 
Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Parting Shot lowers the enemy's Attack and Sp. Atk by one stage and the user swaps its position with a teammate behind it (if a teammate is present).

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD - - 17 40 100% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:


Description

Games Description
SMD It lowers an enemy's Attack and Sp. Atk and swaps your position with a teammate behind.*
It lowers the enemy's Attack and Sp. Atk. If one of your teammates is right behind you, it switches the positions of you and your teammate.*


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 拋下狠話 Pāauháh Hánwah
Mandarin 拋下狠話 / 抛下狠话 Pāoxià Hěnhuà
  French Dernier Mot
  German Abgangstirade
  Italian Monito
  Korean 막말내뱉기 Mangmalnaebaetgi
  Brazilian Portuguese Tiro Divisor
  Spanish Última Palabra


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.