Paralysis (status condition)
- PAR redirects here. For the Pokémon Trading Card Game set using this abbreviation, see Paradox Rift (TCG).
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Reason: Gen IV and V effect, Non-game info
The paralysis condition (PAR) (Japanese: まひ Paralysis), also called paralyze in the Pokémon Stadium series, is a non-volatile status condition that causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 50% of its previous value (25% prior to Generation VII). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis, and in Generation V and VIII their animations become slower.
In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed is decreased. The specifics work differently between generations.
Paralysis also decreases the chance of escape.
There are also some other irregularities in the Generation I handheld games:
- Using Agility would return the dropped speed to normal and double it
- The speed drop stays even if the Pokémon was cured of Paralysis using an item or rest
If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move that affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.
The irregularities from Generation I are fixed.
In Pokémon Stadium 2, much like in subsequent generations, a short animation plays when a Pokémon cannot move due to full paralysis, albeit its visuals are borrowed from Spark.
Generations III and IV
An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "<Pokémon> is fully paralyzed!", it will say "<Pokémon> is paralyzed! It can't move!"
Paralysis no longer decreases the chance of escape.
In Generation IV, Magic Guard prevents from being fully paralyzed.
Pokémon now glow yellow and their animation slows down when inflicted with paralysis.
Magic Guard no longer prevents from being fully paralyzed.
Electric-type Pokémon are now immune to paralysis.
Generations VII and VIII
The Speed of a paralyzed Pokémon is decreased by 50% (as opposed to 75%).
The text that is shown when a Pokémon gets paralyzed changes from "<Pokémon> is paralyzed! It may be unable to move!" to "<Pokémon> is paralyzed, so it may be unable to move!". Similarly, the displayed text that appears when a Pokémon gets fully paralyzed changes once again. Instead of saying "<Pokémon> is paralyzed! It can't move!", it will say "<Pokémon> couldn't move because it's paralyzed!"
Core series games
Side series games
Spin-off series games
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Reason: missing LGPE icon
Diamond, Pearl and Platinum
Pokémon HeartGold and SoulSilver
Pokémon Sun, Moon, Ultra Sun, and Ultra Moon
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Pokémon Sword and Shield
Pokémon Brilliant Diamond and Shining Pearl
Pokémon Legends: Arceus
Pokémon Scarlet and Violet
A Pokémon can be paralyzed when struck by any of the following moves:
A Pokémon has a 30% chance of being paralyzed after making contact with a Pokémon with the Static Ability, and a 10% chance after making contact with a Pokémon with Effect Spore. A Pokémon can also become paralyzed if it directly paralyzes a Pokémon with the Synchronize Ability. If a Gorging Form Cramorant is hit by an attack, its Gulp Missile will cause the opponent to get paralyzed.
Paralysis can be cured with the use of a Paralyze Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.
The moves Refresh and Rest remove the paralysis from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the paralysis onto its target (thereby healing the user). Furthermore, if its target is paralyzed, Smelling Salts will cure the paralysis in addition to becoming more powerful. In Generation I only, using Haze cures the opponent from paralysis.
Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 1/3 chance of curing their allies.
Starting in Generation VI, a Pokémon that is currently Electric-type cannot become paralyzed. However, a paralyzed Pokémon retains this status condition even if it gains this type in battle (or regains this lost type once it is switched out or the battle ends).
A Pokémon with Color Change can become paralyzed by an Electric-type move, because the Pokémon changes into the same type of the move after the status condition is inflicted.
Pokémon with the Abilities Limber, Comatose, and Purifying Salt are completely immune to being paralyzed. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. In Generation IV only, the Ability Magic Guard will prevent Pokémon from being fully paralyzed; however, it does not prevent the Speed reduction.
The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be paralyzed, except due to Synchronize.
While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.
Other game effects
In Pokémon Emerald, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.
In the spin-off games
Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns.
Paralysis (Paralyzed when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.
No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.
As in the main series, in Pokémon Conquest, paralysis lowers the Pokémon's Speed, and there is a 25% chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.
|Status condition effectiveness|
In the anime
Paralysis was first seen in The Water Flowers of Cerulean City, where Ash's Butterfree paralyzed Misty's Staryu with Stun Spore during a Gym battle with Misty. However, a quick dip in the water washed the Stun Spore away, ridding the Star Shape Pokémon of its paralysis.
In The Ninja Poké-Showdown, during Ash's Gym battle against Koga, Ash's Pidgeotto got paralyzed by a Stun Spore attack from Koga's Venomoth, allowing the Poison Moth Pokémon to put it to sleep with Sleep Powder*. This forced Ash to recall Pidgeotto and send Charmander out in its place.
In The Stun Spore Detour, Ash and Tracey both became paralyzed after inhaling a wild Vileplume's Stun Spore. Misty set out alone to find Salveyo weed to cure them. Jessie also suffered a similar fate, which forced James and Meowth to find Salveyo weed themselves. They ultimately made a plan to steal the Salveyo weed that Misty had collected. Because she felt guilty and knew that they were only trying to help Jessie, she gave some of her Salveyo weed to them. The weed was boiled into tea and Ash, Tracey, and Jessie all fully recovered.
In The Dunsparce Deception, Jessie's Arbok got paralyzed after multiple Dunsparce used Glare on it.
In Better Eight Than Never, during Ash's Gym battle against Clair, Ash's Snorlax was paralyzed by Clair's Gyarados using Dragon Breath on it, allowing the Atrocious Pokémon to defeat Snorlax with a Hyper Beam.
In Watt's with Wattson?, Wattson's Electrike managed to paralyze Jessie's Dustox with Thunder Wave. This left her fully paralyzed and unable to fire a Psybeam, which allowed Pikachu to hit her with a Thunderbolt that sent her blasting off with the rest of the Team Rocket trio.
In Cruisin' for a Losin', during the R1 Rubello Contest, Savannah's Lairon managed to paralyze May's Bulbasaur with Shock Wave, despite the move not usually being able to paralyze its target. This was explained to be due to Bulbasaur being in direct contact with Lairon via her Vine Whip.
In Rhapsody in Drew, during May and Drew's match in the Battle Stage of the Hoenn Grand Festival, May's Combusken and Skitty were paralyzed by a Stun Spore attack from Drew's Roselia, leading to May finishing in the Top 8.
In May's Egg-Cellent Adventure, Nicolette's Vileplume paralyzed May's Munchlax with Stun Spore, allowing it to pelt Munchlax with a barrage of Bullet Seeds. Later on in the episode, Nicolette's Vileplume paralyzed Team Rocket in the same manner, leaving them open to be hit by a Petal Dance attack.
In Queen of the Serpentine!, during Ash's Battle Pike match against Lucy, Ash's Pikachu managed to paralyze Lucy's Milotic with Volt Tackle*. This, however, allowed Milotic to counterattack with a powered-up Facade attack.
In Pace - The Final Frontier!, Ash's Pikachu paralyzed Brandon's Regice twice with Thunderbolt. However, it was able to overcome both the paralysis and the damage taken by using Rest on both occasions.
In Shapes of Things to Come!, Paul's Elekid managed to paralyze Roark's Onix with its Static Ability when Onix Slammed it, leading to Onix's defeat at the hands of Paul's Chimchar. Later in the battle, Elekid paralyzed Roark's Cranidos twice in the same manner, but it negated the effects on both occasions with Mold Breaker*.
In O'er the Rampardos We Watched!, Ash's Pikachu temporarily paralyzed Roark's Rampardos with Static when they collided with their respective attacks, Iron Tail and Zen Headbutt. However, Rampardos cured itself of the effects with Mold Breaker.
In Evolving Strategies!, Ash's Pikachu used his Static Ability to paralyze Paul's Ursaring when it hit him with Hammer Arm, leaving the Hibernator Pokémon open to be hit with Iron Tail. This time, however, Ursaring's Guts Ability activated, allowing it to swiftly defeat Pikachu. In the same episode, Ash's Monferno was also paralyzed by a Thunder attack from Paul's Electabuzz. However, he managed to overcome the paralysis with sheer determination.
In The Eighth Wonder of the Sinnoh World!, during Ash's Sunyshore Gym rematch against Volkner, Ash's Pikachu paralyzed Volkner's Electivire with his Static Ability when the latter Ice Punched him, leading to its defeat.
In Scraggy—Hatched to be Wild!, Ash's Scraggy became paralyzed after being attacked by a wild Galvantula. Iris and her Axew retrieved an herb which she then crushed into a medicine to cure his status condition.
In The Club Battle Hearts of Fury: Emolga Versus Sawk!, Stephan's Sawk was paralyzed by Iris's Emolga and her Static Ability after using Close Combat on her, leading to his defeat.
In The Name's N!, Pikachu got paralyzed by a Stun Spore attack from James's Amoonguss. Pikachu was healed when N had two wild Alomomola use Refresh on him. N also gave Pikachu an Oran Berry so he could regain his lost health.
In A Shockingly Cheeky Friendship!, James's Inkay was paralyzed when Dedenne used Nuzzle on it, leading to its defeat. Bonnie, not realizing that Nuzzle is an attack, was also briefly paralyzed when she rubbed cheeks with Dedenne.
In The Moment of Lumiose Truth!, during Ash's Gym battle with Clemont, Ash's Goodra was paralyzed by a Thunder Wave from Clemont's Heliolisk. This forced Ash to switch Goodra out in favor of Hawlucha. Goodra was later healed when its Hydration Ability was activated thanks to its own Rain Dance.
In All Eyes on the Future!, Ash's Frogadier was paralyzed by a Thunder Wave from Olympia's Meowstic (although the move was aimed at Talonflame) during Ash's Anistar Gym battle, causing Frogadier to get immobilized several times during the match.
In Finals Not for the Faint-Hearted!, during the Lumiose Conference finals, Ash's Hawlucha was paralyzed when he was hit by a Thunder Wave from Alain's Bisharp, leading to Hawlucha's defeat soon afterward.
In Ultra Exciting from the Shocking Start!, during Ash's World Coronation Series match against Volkner, Ash's Gengar was paralyzed by a Thunder Wave from Volkner's Fan Rotom. Later in the episode, Ash's Lucario was paralyzed by a Thunder Punch from Volkner's Electivire. Volkner exploited both of these cases by having his Rotom use Hex, which was powered up due to the paralysis.
In Toying With Your Motions!, during the Masters Eight Tournament finals, Ash's Mega Lucario was paralyzed by a Thunderbolt from Leon's Dragapult, leaving it open to be defeated by a super-effective Flamethrower attack.
In the manga
In Susceptible to Sceptile, Emerald's Sceptile was revealed to have paralyzed Ruby's Milotic, Feefee, off-panel with Body Slam. This, however, activated Feefee's Marvel Scale Ability, boosting her defenses.
In Regeneration!! The Power of the Sun and the Moon!, Lillie's Cutiefly paralyzed Plumeria's Salazzle with Stun Spore. This not only left her fully paralyzed and unable to strike back with Flamethrower, but also allowed Cutiefly to defeat her with Pollen Puff*.
- Paralysis can be inflicted by moves of thirteen different types, more than any other non-volatile status condition.
In other languages
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