Panpour (Pokémon)/Generation V learnset

← Panpour Panpour

By leveling up

Generation V
Other generations:
VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Scratch Normal Physical 04040 100100% 35
044 Leer Normal Status 0000 100100% 30
077 Lick Ghost Physical 02020 100100% 30
1010 Water Gun Water Special 04040 100100% 25
1313 Fury Swipes Normal Physical 01818 08080% 15
1616 Water Sport Water Status 0000 00——% 15
1919 Bite Dark Physical 06060 100100% 25
2222 Scald Water Special 08080 100100% 15
2525 Taunt Dark Status 0000 100100% 20
2828 Fling Dark Physical 0000 100100% 10
3131 Acrobatics Flying Physical 05555 100100% 15
3434 Brine Water Special 06565 100100% 10
3737 Recycle Normal Status 0000 00——% 10
4040 Natural Gift Normal Physical 0000 100100% 15
4343 Crunch Dark Physical 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Panpour
  • Italic indicates a move that gets STAB only when used by an evolution of Panpour
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM01 Hone Claws Dark Status 0000 00—}}—% 15
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM12 Taunt Dark Status 0000 100}}100% 20
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM39 Rock Tomb Rock Physical 05050 080}}80% 10
  TM41 Torment Dark Status 0000 100}}100% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM47 Low Sweep Fighting Physical 06060 100}}100% 20
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM56 Fling Dark Physical 0000 100}}100% 10
  TM62 Acrobatics Flying Physical 05555 100}}100% 15
  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM83 Work Up Normal Status 0000 00—}}—% 30
  TM86 Grass Knot Grass Special 0000 100}}100% 20
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  TM94 Rock Smash Fighting Physical 04040 100}}100% 15
  HM01 Cut Normal Physical 05050 095}}95% 30
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Panpour
  • Italic indicates a move that gets STAB only when used by an evolution of Panpour

By breeding

Generation V
Other generations:
VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Ring Water Status —% 20
Aqua Tail Water Physical 90 90% 10
Astonish Ghost Physical 30 100% 15
Covet Normal Physical 60 100% 40
Hydro Pump Water Special 120 80% 5
Low Kick Fighting Physical 100% 20
Mud Sport Ground Status —% 15
Nasty Plot Dark Status —% 20
Role Play Psychic Status —% 10
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Panpour in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Panpour in that game.
  • Bold indicates a move that gets STAB when used by Panpour
  • Italic indicates a move that gets STAB only when used by an evolution of Panpour

By tutoring

Generation V
Other generations:
VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Gunk Shot Poison Physical 120 70% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Ice Punch Ice Physical 75 100% 15
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Low Kick Fighting Physical 100% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Panpour can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Panpour cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Panpour
  • Italic indicates a move that gets STAB only when used by an evolution of Panpour

By events

Generation V
Other generations:
VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Japanese Global Link Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Panpour can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Panpour
  • Italic indicates a move that gets STAB only when used by an evolution of Panpour