Pal Park

Revision as of 01:43, 4 March 2010 by Pandamonia (talk | contribs) (Added info that Pal Park cannot be used in conjunction with the Nintendo DSi or the upcoming DSi XL because they lack a Slot-2)
Pal Park パルパーク
Pal Park
"Wild Missingno. appeared!"
File:Pal Park.png
Map description: {{{mapdesc}}}
Location: Fuchsia City, Route 221
Region: Kanto and Sinnoh
Generations: IV
File:KantoSinnoh Pal Park Map.png
Location of Pal Park in Kanto and Sinnoh.
Pokémon world locations

Pal Park (Japanese: パルパーク Pal Park) is a special post-National Pokédex area in Pokémon Diamond, Pearl, Platinum, HeartGold, and SoulSilver. In Sinnoh it can be found at the end of Route 221; in Kanto it is located in Fuchsia City. The purpose of Pal Park is to import Pokémon from the Generation III Game Boy Advance games into the newer games through the Nintendo DS's second game slot. Before the release of HeartGold and SoulSilver, this was the only way to obtain certain rare Pokémon, and still is the only way to obtain certain event Pokémon in the Generation IV games, such as Celebi, Jirachi and Deoxys. According to Professor Oak, Pal Park attracts Pokémon from other regions.

(Note that Pokémon transfer is not possible on the Nintendo DSi and Nintendo DSi XL consoles due to their lack of a second game slot.)

Pal Park's slogan is "A Place for New Beginnings". This references its role as the beginning of the post-League section of the game in the games it was originally released in, and the "new beginning" a transferred Pokémon will have.

Accessing Pal Park

 
Kotone outside Pal Park in HeartGold and SoulSilver

In Diamond, Pearl, and Platinum, players can travel to Pal Park as soon as they have obtained HM03 (Surf) and earned the Relic BadgeWrong template. See Template:Sup/doc. or Fen BadgeWrong template. See Template:Sup/doc.. Access will be denied, however, until all the Pokémon in the Sinnoh Pokédex have been seen and the National Pokédex has been obtained. Until this is achieved, a man outside will mention that Pal Park will be opening soon. Once the National Pokédex has been obtained, Professor Oak will meet the player on Route 221 and invite the player inside the building. He will briefly explain how Pal Park works, as well. Players will also find that the "migrate from [game]" option will appear on the main menu screen when the game is loaded, provided a GBA game is in the Nintendo DS's second slot.

The Pal Park in HeartGold and SoulSilver is located where the Kanto Safari Zone was in previous games, at the north end of Fuchsia City. As players cannot enter Kanto without the National Pokédex, it is also required in these games. As soon as the player has arrived in the city, the migrate option will appear on the menu screen.

Principle

Purpose

Main article: List of Pokémon by Pal Park location

Pal Park allows people who have both the Generation III and Generation IV games to transfer Pokémon ahead via the Nintendo DS's Game Boy Advance slot. In Diamond, Pearl, and Platinum the number of transfers per day is limited to one per 24 hour period per GBA cartridge. It is possible to manipulate this to allow multiple transfers, however, no further migrations can be made until all six Pokémon transferred have been caught. The time restriction has been removed in HeartGold and SoulSilver. The player may choose to leave the park at any time; however, they must then re-capture all migrated Pokémon on a subsequent visit.

Pal Park was previously the only way in which players could complete their Pokémon collections in Diamond, Pearl, and Platinum. Following the release of HeartGold and SoulSilver, all Pokémon can be obtained within the Generation IV games. Pal Park remains useful though, as Pokémon trained in Generation III can be brought through onto the new games. There are also some Pokémon, such as Regice, which are only obtainable via an event in Generation IV but can be obtained normally in Generation III. Finally, there are some items that can only be obtained in Generation IV through Pal Park.

Function

 
Transferring Pokémon over to Generation IV

Unlike in Generation II, where the Time Capsule allowed Pokémon to return to Generation I, the transfer from Generation III to Generation IV is permanent - all Pokémon sent over are removed from the GBA games.

In a similar fashion to the Time Capsule, though, there is a move requirement on the Pokémon to be transferred: Pokémon moving from Generation III to Generation IV must know no HM moves from Generation III. These moves can be deleted before transfer in Lilycove City or Fuchsia City. This created some controversy, with players being unable to transfer special event Pikachu who knew Surf or Fly as well as many Pokémon that lost the ability to learn Dive in Generation IV. However, when Pokémon Platinum was released, those Pokémon who lost Dive could learn it again via move tutor.

After Pokémon have been imported from the GBA game in the bottom slot of the DS through the main menu of the Diamond or Pearl game, they may be captured in Pal Park through an event known as a Catching Show. Each Pokémon has a specific area of the park that they reside in, and therefore, they must also be found before they can be received. Pal Park uses a special type of Poké Ball known as a Park Ball, which has a 100% capture rate, much like the Master Ball. Once a battle begins, there are only two commands that can be used - Throw Ball, or Run. Throwing a Park Ball at the Pokémon will capture it with a 100% capture rate, running away will escape from the battle.

 
The five different areas in Pal Park

After a Pokémon is captured, if its status screen is viewed, it will display the region that it was originally captured in, Hoenn for Pokémon Ruby, Sapphire, and Emerald (even if it was caught on Navel Rock, Birth Island or Faraway Island); Kanto for Pokémon FireRed and LeafGreen (even if it was captured in an area of the Sevii Islands); and "distant land" for Colosseum and XD. It will also display the level at which the Pokémon was migrated.

Everything will stay the same, such as OT, ID number, item held, Pokérus if the Pokémon has it, and even the original type of Poké Ball used to capture the Pokémon, despite a Park Ball being used to recapture it.

The spots of Spinda will stay the same as well as whatever Forme of Deoxys was transferred. Deoxys Formes can later be changed at each one of the meteorites in Veilstone City in Pokémon Diamond and Pearl Versions and Pokémon Platinum Version and on Route 3 in HeartGold and SoulSilver.

Score

In addition to transferring Pokémon from Generation III, Pal Park also has a score system that will offer rewards depending on the player's score. The score will be given at the end of the Catching Show by the Park Ranger. The score is worked out by how fast the captures are completed and what Pokémon are transferred over. If a rarer or a legendary Pokémon is migrated, such as Mewtwo, a higher score will be given, as opposed to more common Pokémon such as Rattata, which will be given a lower score. Timing will also alter the score: if it takes longer to complete the challenge the score will be decreased; however, if it takes a shorter amount of time to complete the challenge, the score will be increased. When Pal Park is first visited, a default high score of 2000 will be set by the player's rival. The Park Ranger always gives the player a berry as a reward; the higher the score, the rarer the berry.

Rewards

0-3000 3001-3299 3300-3499 3500-4000
Aspear Berry Aguav Berry Bluk Berry Grepa Berry
Cheri Berry Figy Berry Nanab Berry Hondew Berry
Chesto Berry Iapapa Berry Lum Berry Kelpsy Berry
Leppa Berry Mago Berry Pinap Berry Pomeg Berry
Oran Berry Wiki Berry Razz Berry Qualot Berry
Pecha Berry Sitrus Berry Tamato Berry
Persim Berry Wepear Berry
Rawst Berry


Manipulation

Despite the game having settings in place to restrict the amount of Pokémon migrated in a single day, these restrictions can be avoided and an infinite number of Pokémon transferred into Generation IV. If, once a Catching Show has been completed, the player turns off the game system and changes the date on the Nintendo DS to show one day later, and inserts a second Generation III game, he or she will be instructed to reset the time on the DS. This will prevent migration from the second game, but allow the original game—that has already had six Pokémon transferred—to send Pokémon into Diamond, Pearl, or Platinum. Also, one can set the DS's clock to the time displayed in the GBA cartridge before choosing the Pal Park option to avoid the 24 hour period of waiting before transferring their Pokémon.

Geography

Lobby

File:Palparkentrance.jpg
Inside of the Pal Park lobby

Pal Park is a large area consisting of a large park and a small entry building. Entering the building will take the player into the lobby, where they can accept to take part in the Daily Catching Show by talking to the Park Ranger. There are two floors in the lobby. The first is where registration for the show takes place. A woman on the left side of the building will tell the player their highest score achieved in the Catching Show. The second floor is accessible using the stairs on the right. Many people come up here to see all of the shows, as there are glass windows from which the entire park can be seen. In total, there are seven people within the lobby.

In HeartGold and SoulSilver, Pal Park is located in Fuchsia City, replacing the Safari Zone from Generations I and III. It holds almost the exact same function as Sinnoh's Pal Park. It is instantly available when the player arrives in Fuchsia City.

Park

Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of tall grass, inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to the another area of the park; the north-western stairway will take the player to the forest area, the north-eastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off of a ledge.

By following the path up the far north-western side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by tall grass. The only other way to get to and from the forest area is by traveling through the pond area.

File:Palparkpond.jpg
The mountain (left) and pond (right)

When the player reaches the pond area via the forest area, the player must travel a short distance east to reach the pond, a pool of water, able to be surfed across, where all the wild Pokémon inhabit. There are 37 Pokémon that can appear in this area. If the player travels south while getting there, they will find a ledge going down into the mountain area. Once entering the square pond to find Pokémon, they can go south to reach dry land, where they can also climb up and down stairs on the steep mountainside to reach the sea area. Alternatively, the player can enter from the sea area by traveling north through part of the mountain area to reach the southern part of the waterside, where the player can surf across the light water to the other side. There is no other way of getting to the pond in the north-eastern corner.

The mountain area is located in the middle of a mountainside, in the center of Pal Park. It can be accessed by jumping a ledge in the pond area just north of there, or going through a little forest pathway from the field area. The mountain area has a small patch of grass, where the player can find wild Pokémon. There are 105 Pokémon that can appear in this area. Most of this area is covered with grass, while only a small part of it isn't. There is also a ledge the player can jump down to reach the sea area. This is the only way to leave the area apart from turning back to the field area.

The final area in the park, known as the sea area, is found in the south-eastern corner of the park. It can be accessed by going east from the field area, or south from the mountain area, by jumping down the ledge and going down the mountainside. The sea area makes up a large section of the park, with a large area of sea coming in from the west. When the player enters from the mountain or pond area, there is a large ledge to a sandy beach where the sea meets the land. The area also has rocky terrain, with many rocks on the beach and in the water blocking the way, so that the player cannot travel any further east past the mountain side. By surfing across the deep blue water, the player can encounter many different types of wild sea Pokémon. In total, there are 37 Pokémon that can appear in this area. If the player goes west past another set of ledges, they will end up back on the eastern side of the field area where they began, making a big loop.

Items

Item Location Games

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Name origin

The English and Japanese names are based on the word "pal", an affectionate term for a friend. Other language versions use a similar naming style, although the German- and French-language versions are less colloquial and translate to Park of (the) Friends.

Trivia

  • If the player uses a walk through walls cheat in Sinnoh, they can access an area behind the Pal Park building. It is identical to the first few tiles seen when entering Pal Park to perform in a catching show. The only Pokémon that will appear are those which reside in Route 221, where the Pal Park is situated.
  • Changing or altering the Nintendo DS's clock in any way will delay the Pal Park Catching Show for another 24 hours.

In other languages

  • Spanish: Parque Compi
  • Italian: Parco Amici
  • French: Parc des Amis
  • German: Park der Freunde

See also


Sinnoh
               
Settlements
Twinleaf TownSandgem TownJubilife CityOreburgh CityFloaroma TownEterna CityHearthome City
Solaceon TownVeilstone CityPastoria CityCelestic TownCanalave CitySnowpoint CitySunyshore City
Pokémon LeagueFight AreaSurvival AreaResort Area
Routes
201202203204205206207208209210211212213214215
216217218219220221222223224225226227228229230
Landmarks
Lake Verity (Lakefront) • Oreburgh GateOreburgh MineOreburgh Mining MuseumGlobal Terminal/Global Wonder Station
Ravaged PathFloaroma MeadowValley WindworksEterna ForestOld ChateauUnderground/Grand Underground
Wayward CaveMount CoronetAmity SquareLost TowerHallowed TowerSolaceon RuinsManiac TunnelLake Valor (Lakefront)
Great MarshPokémon MansionTrophy GardenFuego IronworksIron IslandLake Acuity (Lakefront) • Spear PillarVictory Road
Pal Park/Ramanas ParkContest HallBattle ZoneBattle ParkBattle Tower/Battle FrontierStark MountainSnowpoint Temple
Spring PathSendoff SpringTurnback CaveFullmoon IslandNewmoon IslandSeabreak PathFlower ParadiseHall of Origin
Access to
Distortion World
See also
Hisui


Kanto
               
Settlements
Pallet TownViridian CityPewter CityCerulean CityVermilion CityLavender Town
Celadon CitySaffron CityFuchsia CityCinnabar IslandIndigo Plateau
Routes
12345678910111213141516171819202122232425262728
Landmarks
Professor Oak's LaboratoryViridian ForestDiglett's CavePewter Museum of ScienceMt. Moon (Square) • Cerulean Cave
Underground Path (Kanto Routes 5–6)Underground Path (Kanto Routes 7–8)S.S. AnneS.S. AquaSea CottageRock Tunnel
Power PlantCycling Road/Pokémon RoadTeam Rocket HideoutSilph Co.Magnet TrainPokémon TowerSafari Zone/Pal Park
GO ParkSeafoam IslandsPokémon MansionCinnabar LabPokémon League Reception GateVictory RoadTohjo Falls
Access to
Sevii IslandsJohto
  This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world.