Outsider Pokémon: Difference between revisions

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An '''outsider Pokémon''' is a class of {{OBP|Pokémon|species}} in the [[Pokémon games]] that is not originally from the same save file as the player's.
 
==Description==
[[File:Chding.png|thumb|right|250px|Once on the {{player}}'s game, Elyssa's {{p|Farfetch'd}} is classed as an outsider Pokémon.]]
A Pokémon is recognized as an outsider if its [[original Trainer]] identification does not match up with the current saved game. This means that if a Pokémon is traded out of a game that is later restarted, and the Pokémon is traded back in, it will be treated as an outsider.
 
While appearing no different to any Pokémon caught by the {{player}} (apart from the OT name and [[Trainer ID number|Trainer ID]]), an outsider Pokémon may behave in a different manner to those found in-game. If the [[Pokémon Trainer]] in possession of the outsider Pokémon has less than the sufficient amount of [[Gym]] [[Badge]]s, the outsider may choose to [[Obedience|disobey]] commands in battle. This can range from using a different [[move]] from the one instructed, "loafing around", or even {{status|sleep|taking a nap}}.
 
The in-game reasoning provided for this is that Pokémon respect Trainers who have defeated [[Gym Leader]]s: thus, by earning more Badges, a player will gradually cause an increased number of Pokémon to listen to him or her. Also, this rule arguably stands to prevent someone from trading in a high-leveled Pokémon trained on to another game, and easily beating his or her game.
 
While there is a chance that the Pokémon will not listen to its new Trainer, it will grow faster once traded. Outsider Pokémon gain 1.5 times the normal [[experience]] points awarded for participating in {{pkmn|battle}}s. Since [[Generation IV]], if the outsider Pokémon is from another country, it will gain 1.7 times the normal experience.
 
Even if two different saved games have the same Trainer name, and (although rare) a matching ID number, Pokémon from the games may be outsiders to each other because of a third value: a hidden, [[secret ID]]. In the event that all three values match, the Pokémon may be traded without being classed as outsiders. This has a 1 in 4,294,967,296 (2<sup>-32</sup>) chance of occurring.
 
==Methods of obtaining outsider Pokémon==
Outsider Pokémon can be obtained in a number of ways. If the {{player}} has multiple game paks and {{cat|game systems}}, a Pokémon may be exchanged in a [[trade]]. He or she may also trade with a friend's game and ([[Generation IV]] onwards) via {{DL|Global Terminal|Global Trade Station}}. Trading is possible in-game, as well, and each [[version|main series]] game has a number of [[non-player character]]s who will [[list of in-game trades|trade]] one of their Pokémon (which may or may not be otherwise obtainable) for one of the player's.
 
Sometimes, non-player characters will give out Pokémon with no exchange: usually, though, these Pokémon will have the same ID and OT name as the player. In some instances, however, such as {{jo|Webster}}'s {{p|Spearow}} in {{3v2|Gold|Silver|Crystal}} and their remakes, {{2v2|HeartGold|SoulSilver}}, and [[N's Pokémon|N's Zorua]] in {{2v2|Black|White|2}}, the Pokémon given to the player will be recognized as an outsider, and thus have the experience boost and potential disobedience.
 
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{{training}}<br>
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
[[Category:Terminology]]
 
[[it:Pokémon esterno]]
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