Options: Difference between revisions

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The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') screen, or '''Option''' screen prior to [[Generation IV]], in the [[core series]] [[Pokémon games]] is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.
The '''Options''' (Japanese: '''{{tt|設定|せってい}}''' ''options'') screen, displayed as '''Option''' prior to [[Generation IV]] and as '''Settings''' in {{g|Legends: Arceus}}, is the interface for managing settings that the player can modify to change some behaviors of the game. The available settings differ throughout the various games.


It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
It can be accessed by selecting the corresponding entry on the [[menu]]. From {{game|Red and Green|s}} to {{game|Emerald}}, it can also be accessed from the [[main menu]], but it is not possible to do this in {{game|FireRed and LeafGreen|s}} and in any game from {{game|Diamond and Pearl|s}} onwards.
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In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games.
In {{game|Platinum}}, descriptions of the options similar to those of [[item]]s and [[move]]s were added. They were absent in {{game|HeartGold and SoulSilver|s}} but were reinstated in {{game|Black and White|s}} and have remained in subsequent games.


==In the core series==
==In the core series games==
Underlined options represent the default settings.
Underlined options represent the default settings.


{| class="roundy" style="background:#ddf; border:3px solid #ccf"
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Setting !! Explanation !! Options !! Notes
! Games !! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
| All games
| Text Speed
| Text Speed
| This setting controls the display speed of the text box.
| This setting controls the display speed of the text box.
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</ab>
</ab>
| "Normal" was called "Medium" prior to [[Generation VI]].
| "Normal" was called "Medium" prior to [[Generation VI]].
 
"Fast" is the default in {{g|Legends: Arceus}}.
In [[Generation I]], the text speed could be set to a hidden fourth option by using [[cheats]] or [[glitches]], disabling the delay entirely.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev1|RB}}-{{gameabbrev8|BDSP}}
| [[Battle effects|Battle Effects]]
| [[Battle effects|Battle Effects]]
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]].
| This setting controls the appearance of certain graphical elements during {{pkmn|battle}}s, such as [[move]] animations, [[Status condition|status infliction]], and [[weather]].
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In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
In [[Generation I]], the battle effects are displayed during the {{pkmn|Champion}} battle against the {{ga|Blue|rival}} even if this feature is turned off.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev1|RB}}-{{gameabbrev8|BDSP}}
| style="background:#fff; {{roundybl|5px}}" | Battle Style
| style="background:#fff; {{roundybl|5px}}" | Battle Style
| This setting controls whether or not the player is asked to [[recall]] their {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.  
| This setting controls whether or not the player is asked to [[recall]] their {{OBP|Pokémon|species}} whenever the opponent sends out their next Pokémon.  
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In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].
In [[Generation IV]], if the choice is Set and the player's Pokémon is knocked out against a [[wild Pokémon]], the player will be forced to send out his or her next Pokémon without being given the option to immediately [[escape]].


The prompt to switch Pokémon appears even if the player's Pokémon would normally be unable to switch out, such as by being locked into a multi-turn move like [[Petal Dance]], in which case it can also avoid the self-confusion effect of the move if it manages to knock out the enemy Pokémon before the move completes.
The player can switch Pokémon even if the player's Pokémon would normally be unable to switch out, such as by being locked into a multi-turn move like [[Petal Dance]].
|}


===Game-specific options===
In {{g|Legends: Arceus}}, the Battle Style is locked to "Set". In {{g|Scarlet and Violet}}, the Battle Style is locked to "Shift".
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Games !! Setting !! Explanation !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev1|Y}}-{{gameabbrev5|B2W2}}
| {{gameabbrev1|Y}}-{{gameabbrev5|B2W2}}
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|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev2|GS}}-{{gameabbrev4|HGSS}}
| {{gameabbrev2|GS}}-{{gameabbrev4|HGSS}}, {{gameabbrev8|BDSP}}
| Frame
| Frame
| This setting controls the appearance of the border around text boxes.
| This setting controls the appearance of the border around text boxes.
| Refer to the [[Options/Frames|gallery]] of frames.
| Refer to the [[Options/Frames|gallery]] of frames.
| Every game uses its respective "Type 1" frame as the default.
| The option is named "Change Window" in {{g|Brilliant Diamond and Shining Pearl}} and appears between Text Speed and Battle Effects.


In {{2v|Diamond|Pearl}} only, the game's name is shown inside the frame.
Every game uses its respective "Type 1" frame as the default.
 
In {{2v2|Diamond|Pearl}} only, the game's name is shown inside the frame.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev3|RS}}+ (except {{gameabbrev5|BWB2W2}})
| {{gameabbrev3|RS}}-{{gameabbrev7|USUM}} (except {{gameabbrev5|BWB2W2}})
| Button Mode
| Button Mode
| This setting controls the behavior of the handheld's buttons used by the game.
| This setting controls the behavior of the handheld's buttons used by the game.
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''FRLG:''
''FRLG:''
<u>Help</u>
<u>Help</u>
LR
L=A
L=A


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</ab>
</ab>
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option maps the L button to the same functions as the A button.
| In {{game2|Ruby|Sapphire|Emerald}}, "Normal" restricts the player to only the A and B buttons, while LR allows using the L and R buttons to switch between certain screens, such as [[Bag]] pockets or [[Pokémon Storage System]] boxes. The L=A option maps the L button to the same functions as the A button.
In {{game|FireRed and LeafGreen|s}}, "Help" replaces "Normal" since pressing the L or R buttons opens the [[Help System]], which contains essential tips about the game for the player.


In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
In {{game2|Diamond|Pearl|Platinum}}, LR is replaced with START=X, wherein the player can use the START button instead of the X button to open the [[menu]]. START=X was removed in {{game|HeartGold and SoulSilver|s}}. All [[Generation IV]] games lack the equivalent to LR.
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|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|SMUSUM}}
| {{gameabbrev9|SV}}
| Party/Box
| Skip Move Learning
| If off, the player will automatically be prompted to teach new moves on level-up. If on, the player must manually teach new moves from the party menu.
|<ab>
<u>Off</u>
On
</ab>
| If a Pokémon gains a level during a [[Let's Go!]] Auto Battle and it would learn a move, the player will not be interrupted with a prompt even if this setting is off, and the player must still manually teach the new move from the party menu.
|- style="background:#fff"
| {{gameabbrev7|SM}}-{{gameabbrev9|SV}} (except {{gameabbrev7|PE}} and {{gameabbrev8|LA}})
| Send to Boxes
| This setting controls whether a prompt will appear to select a destination when a Pokémon is obtained while the [[party]] is full.
| This setting controls whether a prompt will appear to select a destination when a Pokémon is obtained while the [[party]] is full.
| <ab>
| <ab>
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Automatic
Automatic
</ab>
</ab>
|  
| Called "Party/Box" in Pokémon Sun, Moon, Ultra Sun, and Ultra Moon.
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}}
| {{gameabbrev7|PE}}
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|  
|  
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}}
| {{gameabbrev8|SwSh}}-{{gameabbrev9|SV}} (except {{gameabbrev8|LA}})
| Vibration
| Give Nicknames
| Turns the HD Rumble of the [[Nintendo Switch]] Joy-Cons and [[Poké Ball Plus]] on and off.
| You can choose whether you wish to give a nickname to a Pokémon.
| <ab>
<u>On</u>
Off
</ab>
| The options are named "Give" and "Don't give" in [[Generation VIII]].
|- style="background:#fff"
| {{gameabbrev8|SwSh}}-{{gameabbrev8|BDSP}}
| Gyroscope
| Enables/disables the gyroscope. In {{g|Sword and Shield}}, this affects camera controls in [[Pokémon Camp]]. In {{g|Brilliant Diamond and Shining Pearl}}, this only{{fact}} affects the [[cry]] option in the Pokédex.<ref>https://old.reddit.com/r/PokemonBDSP/comments/rebe6n/gyroscope_controls/</ref>
| <ab>
<u>Use</u>
Don't use
</ab>
|
|- style="background:#fff"
| {{gameabbrev8|SwSh}}-{{gameabbrev9|SV}} (except {{gameabbrev8|BDSP}})
| Vertical Camera Controls
| If regular is selected, pressing up/down on the right control stick will cause the camera to look up/down (thus moving the background down/up).
| <ab>
<u>Regular</u>
Inverted
</ab>
|
|- style="background:#fff"
| {{gameabbrev8|SwSh}}-{{gameabbrev9|SV}} (except {{gameabbrev8|BDSP}})
| Horizontal Camera Controls
| If regular is selected, pressing left/right on the right control stick will cause the camera to look left/right (thus moving the background right/left).
| <ab>
<u>Regular</u>
Inverted
</ab>
|
|- style="background:#fff"
| {{gameabbrev8|LA}}
| Camera Sensitivity
| A higher sensitivity causes the camera angle to change more in response to a right control stick movement.
| 1–5
| The default is 3.
|- style="background:#fff"
| {{gameabbrev8|LA}}
| Motion Sensitivity
| If 0, the gyroscope is turned off. Otherwise, affects how far the camera angles in response to controller motion when preparing to throw a Poké Ball in the overworld.
| 0–3
| The default is 0.
|- style="background:#fff"
| {{gameabbrev9|SV}}
| Camera Support
| If on, the camera auto-rotates toward the player's direction of motion if the player does not move directly forward.
| <ab>
<u>On</u>
Off
</ab>
| Added in v2.0.1.
|- style="background:#fff"
| {{gameabbrev9|SV}}
| Camera Interpolation
| "You can slow the interpolation speed when the camera makes sudden, large movements."
| <ab>
<u>Normal</u>
Slow
</ab>
| Added in v2.0.1. It is unconfirmed when specifically this occurs.{{fact}}
|- style="background:#fff"
| {{gameabbrev9|SV}}
| Camera Distance
| Affects the distance between the camera and the player character. Far-away objects are unaffected.
| <ab>
<u>Close</u>
Normal
Far
</ab>
| Added in v2.0.1. Previously, the player could use the Right Stick on the overworld to toggle between the equivalents of Close and Normal. The Right Stick can still be used and now toggles between the three options, but it will not sync with this setting. (For example, if the player changes this setting to Close and then presses the Right Stick twice to make the camera distance the equivalent of Far, then it will revert to Close if the player returns to the Options menu and saves their settings, or if the player closes and reopens the game.)
|- style="background:#fff"
| {{gameabbrev8|SwSh}}+
| [[Save|Autosave]]
| The game autosaves when leaving or entering a building or area, or at the end of a battle.{{fact}}
| <ab>
| <ab>
<u>On</u>
<u>On</u>
Off
Off
</ab>
| The options are named "Enabled" and "Disabled" in {{g|Legends: Arceus}}.
|- style="background:#fff"
| {{gameabbrev8|SwSh}}
| Casual Controls
| Enables one-handed controls by mapping the left stick to the right stick, mapping the ABXY face buttons to the D-Pad, and mapping R to L.
| <ab>
On
<u>Off</u>
</ab>
| As a consequence, the camera can no longer be manually rotated (including with L) or zoomed in places that support it, and the D-Pad cannot be used to navigate in menus. Toggling this takes effect immediately, even while the player is still inside the Options menu.
|- style="background:#fff"
| {{gameabbrev8|SwSh}}-{{gameabbrev9|SV}} (except {{gameabbrev8|LA}})
| Show Nicknames
| If off, the player's Pokémon's nicknames will not be shown during Link Battles.
| <ab>
<u>Show</u>
Don't show
</ab>
</ab>
|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}}
| {{gameabbrev7|PE}}-{{gameabbrev8|SwSh}}, {{gameabbrev9|SV}}
| Movie Skipping
| Skip Cutscenes
| If turned on, allows the player to skip pre-rendered cutscenes by pressing the + or - button on the Joy-Con.
| If turned on, allows the player to skip pre-rendered cutscenes.
| <ab>
| <ab>
On
On
<u>Off</u>
<u>Off</u>
</ab>
| In {{g|Let's Go, Pikachu! and Let's Go, Eevee!}}, the option is named "Movie Skipping" and the player may skip certain cutscenes by pressing the + or - button on the Joy-Con.<br/>In {{g|Sword and Shield}}, the option is named "Skip Movies". From Sword and Shield onward, all cutscenes affected by this option will be automatically skipped, and if this option is turned on before the player has completed the game, the game will prompt the player for an extra confirmation, stating that the player may miss parts of the story.
|- style="background:#fff"
| {{gameabbrev8|LA}}
| HUD Toggling
| If enabled, pressing in the right control stick will hide/show the HUD on the overworld (including button prompts, objective markers, and pins).
| <ab>
Enabled
<u>Disabled</u>
</ab>
| If the HUD is hidden and then the option is disabled, the HUD will immediately switch back to shown.
|- style="background:#fff"
| {{gameabbrev8|LA}}
| ZR Button Confirmation
| If enabled, pressing ZR in battle will first display a confirmation message. If disabled, pressing ZR will immediately throw the selected item or switch to the selected party member.
| <ab>
<u>Enabled</u>
Disabled
</ab>
</ab>
|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}}
| rowspan=3 | {{gameabbrev7|PE}}+
| Background Music
| Background Music
| Changes the volume of the background music. 5 is full volume, while 0 is mute.
| Changes the volume of the background music. The highest is full volume, while 0 is mute.
| rowspan=3| <ab>
| rowspan=3 | <ab>
0
0–5{{sup/7|PE}}
1
0–10{{sup/8|SwSh}}<sup>+</sup>
2
</ab>
3
| rowspan=3 | In {{g|Let's Go, Pikachu! and Let's Go, Eevee!}}, the default is 5. In {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, the default is 8. In Sword and Shield, these options only appear after obtaining the [[Hi-tech Earbuds]]. In {{g|Legends: Arceus}}, the default is 7. In {{g|Scarlet and Violet}}, the default is 10.
4
|- style="background:#fff"
<u>5</u>
| Sound Effects
| Changes the volume of sound effects aside from {{OBP|Pokémon|species}} [[cry|cries]]. The highest is full volume, while 0 is mute.
|- style="background:#fff"
| Pokémon Cries
| Changes the volume of {{OBP|Pokémon|species}} [[cry|cries]]. The highest is full volume, while 0 is mute.
|
|- style="background:#fff"
| {{gameabbrev8|LA}}
| Dynamic Range
| Adjusts the ratio between the loudest and quietest sounds.
| <ab>
<u>Narrow</u>
Wide
</ab>
</ab>
|
|
|- style="background:#fff"
|- style="background:#fff"
| {{gameabbrev7|PE}}
| {{gameabbrev7|PE}}, {{gameabbrev9|SV}}
| Sound Effects
| Controller Rumble
| Changes the volume of sound effects aside from {{OBP|Pokémon|species}} [[cry|cries]]. 5 is full volume, while 0 is mute.
| Turns the HD Rumble of the [[Nintendo Switch]] Joy-Con and [[Poké Ball Plus]]{{sup/7|PE}} on and off.
| <ab>
<u>On</u>
Off
</ab>
| In {{g|Let's Go, Pikachu! and Let's Go, Eevee!}}, the option is named "Vibration" and appears after Open Controller Settings.
|- style="background:#fff"
| {{gameabbrev9|SV}}
| Helping Functions
| If on and the player falls from a height, the game will display a background prompt at the bottom of the screen. If the player presses Y while this prompt is up, they will be returned to where they fell from.
| <ab>
<u>On</u>
Off
</ab>
|
|
|-
| style="background:#fff; {{roundybl|5px}}" | {{gameabbrev7|PE}}
| style="background:#fff" | Pokémon Cries
| style="background:#fff" | Changes the volume of {{OBP|Pokémon|species}} [[cry|cries]]. 5 is full volume, while 0 is mute.
| style="background:#fff; {{roundybr|5px}}" |
|}
|}


==In the spin-off series==
==In the spin-off games==
===[[Pokémon Mystery Dungeon series]]===
==={{g|Mystery Dungeon series}}===
====Red Rescue Team and Blue Rescue Team====
====Red Rescue Team and Blue Rescue Team====
=====Outside a dungeon=====
=====Outside a dungeon=====
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Off
Off
<u>On</u></ab>
<u>On</u></ab>
| Enaling this activates the touch screen.
| Enabling this activates the touch screen.
|- style="background:#fff"
|- style="background:#fff"
| style="background:#fff; {{roundybl|5px}}" | Top screen{{sup/md|B}} || <ab>
| style="background:#fff; {{roundybl|5px}}" | Top screen{{sup/md|B}} || <ab>
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No
No
<u>Yes</u></ab>
<u>Yes</u></ab>
| Enaling this makes the leader face towards the first attacking enemy each turn.
| Enabling this makes the leader face towards the first attacking enemy each turn.
|- style="background:#fff"
|- style="background:#fff"
| Grids || <ab>
| Grids || <ab>
Line 390: Line 531:
No
No
Yes</ab>
Yes</ab>
| Enaling this makes the leader face towards the first attacking enemy each turn.
| Enabling this makes the leader face towards the first attacking enemy each turn.
|- style="background:#fff"
|- style="background:#fff"
| {{tt|D-Pad|Actualy an image of the D-Pad}} attack || <ab>
| {{tt|D-Pad|Actualy an image of the D-Pad}} attack || <ab>
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Yes</ab>
Yes</ab>
| It changes whether or not you turn around when attacked.
| It changes whether or not you turn around when attacked.
| Enaling this makes the leader face towards the first attacking enemy each turn.
| Enabling this makes the leader face towards the first attacking enemy each turn.
|- style="background:#fff"
|- style="background:#fff"
| Top Screen Map || <ab>
| Top Screen Map || <ab>
Line 480: Line 621:
Yes</ab>
Yes</ab>
| It changes whether or not you turn around when attacked.
| It changes whether or not you turn around when attacked.
| Enaling this makes the leader face towards the first attacking enemy each turn.
| Enabling this makes the leader face towards the first attacking enemy each turn.
|- style="background:#fff"
|- style="background:#fff"
| Top Screen Map || <ab>
| Top Screen Map || <ab>
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===Pokémon Trading Card Game series===
===Pokémon Trading Card Game series===
In {{ga|Pokémon Trading Card Game}} and [[Pokémon Card GB2: Here Comes Team GR!]], all options are automatically [[save|saved]], even if the player didn't save the game as usual by using the "Diary" command.
In {{vg|Pokémon Trading Card Game}} and [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], all options are automatically [[save|saved]], even if the player did not save the game as usual by using the "Diary" command.


{| class="roundy" style="background:#ddf; border:3px solid #ccf"
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! {{ga|Pokémon Trading Card Game|GB1}} !! [[Pokémon Card GB2: Here Comes Team GR!|GB2]] !! Setting !! Options !! Notes
! {{TCG GB1}} !! {{TCG GB2}} !! Setting !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
! {{yes}} !! {{yes}}
! {{yes}} !! {{yes}}
Line 566: Line 707:
|- style="background:#fff"
|- style="background:#fff"
! {{yes}} !! {{no}}
! {{yes}} !! {{no}}
| Language || <u>English</u><br/>Deutsch (German)<br/>Francais (French)<br/>Espanõl (Spanish)<br/>Italiano (Italian) || This is shown in the European versions only: one version has English, German, and French, and the other has English, Spanish, and Italian.<br/>The languages are not translated in the menu, so for instance just "Deutsch" is shown, not "German".
| Language || <u>English</u><br/>Deutsch (German)<br/>Français (French)<br/>Español (Spanish)<br/>Italiano (Italian) || This is shown in the European versions only: one version has English, German, and French, and the other has English, Spanish, and Italian.<br/>The languages are not translated in the menu, so for instance just "Deutsch" is shown, not "German".
|}
|}


Line 600: Line 741:


===Pokémon GO===
===Pokémon GO===
{{outdated|section|needs=info on new settings; many have been added in addition to the ones below}}
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
{| class="roundy" style="background:#ddf; border:3px solid #ccf"
! Setting !! Options !! Notes
! Setting !! Options !! Notes
|- style="background:#fff"
|- style="background:#fff"
| Music || On/off || Turns on or off the music in the game.
| Music || 0 - 10 || Adjusts the volume of the music in the game. 10 is full volume, while 0 is mute.
|- style="background:#fff"
|- style="background:#fff"
| Sound Effects || On/off || Turns on or off the sound effects in the game.
| Sound Effects || 0 - 10 || Adjusts the volume of the sound effects in the game. 10 is full volume, while 0 is mute.
|- style="background:#fff"
|- style="background:#fff"
| Vibration || On/off || Turns on or off the vibrations in the game.
| Vibration || On/off || Turns on or off the vibrations in the game.
|- style="background:#fff"
|- style="background:#fff"
| Battery Saver || On/off || Enables the Battery Saver which blackens and disables the screen when the phone is turned upside down.
| Battery Saver || On/off || Enables the Battery Saver, which blackens and disables the screen when the user's device is turned upside down.
|- style="background:#fff"
|- style="background:#fff"
| <small>Email me events, offers, and updates.</small> || On/off || Enabling this allows Niantic to send Pokémon GO-related events, promotions, offers, and news updates to the e-mail address connected to the account.
| <small>Email me events, offers, and updates.</small> || On/off || Enabling this allows Niantic to send Pokémon GO-related events, promotions, offers, and news updates to the e-mail address connected to the account.
|- style="background:#fff"
|- style="background:#fff"
| Pokémon's Return || On/off || Enables push notifications for gyms.
| Pokémon's Return || On/off || Enables push notifications for when Pokémon return from {{OBP|Gym|GO}}s.
|}
|}


==Gallery==
==Gallery==
<gallery>
===Game Boy and Game Boy Color===
File:Options RB.png|Red and Blue
{| class="roundy" style="background:#{{items color light}}; border: 3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
File:Options Y.png|Yellow
! style="background:#FFF; {{roundytop}}" | [[File:Options RB.png]]
File:Frame 1 GSC.png|Gold, Silver, and Crystal
! style="background:#FFF; {{roundytop}}" | [[File:Options Y.png]]
File:Options RS.png|Ruby and Sapphire
! style="background:#FFF; {{roundytop}}" | [[File:Frame 1 GSC.png]]
File:Frame 1 RSE.png|Emerald
|-
File:Frame 1 FRLG.png|FireRed and LeafGreen
! class="roundybottom" style="background:#{{Kanto color}}" | {{color2|FFF|Pokémon Red and Blue Versions|RB}}
File:Frame 1 DP.png|Diamond and Pearl
! class="roundybottom" style="background:#{{Kanto color}}" | {{color2|FFF|Pokémon Yellow Version|Y}}
File:Options Pt.png|Platinum
! class="roundybottom" style="background:#{{Johto color}}" | {{color2|FFF|Pokémon Gold and Silver Versions|GS}}{{color2|FFF|Pokémon Crystal Version|C}}
File:Options HGSS.png|HeartGold and SoulSilver
|}
File:Options BW.png|Black and White
 
File:Options B2W2.png|Black 2 and White 2
===Game Boy Advance===
File:Options XY.png|X and Y
{| class="roundy" style="background:#{{items color light}}; border: 3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
File:Options ORAS.png|Omega Ruby and Alpha Sapphire
! style="background:#FFF; {{roundytop}}" | [[File:Options RS.png|x144px]]
File:Options SM.png|Sun and Moon
! style="background:#FFF; {{roundytop}}" | [[File:Frame 1 RSE.png|x144px]]
File:Options SwSh.png|Sword and Shield
! style="background:#FFF; {{roundytop}}" | [[File:Frame 1 FRLG.png|x144px]]
</gallery>
|-
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Ruby and Sapphire Versions|RS}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Emerald Version|E}}
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}}
|}
 
===Nintendo DS===
{| class="roundy" style="background:#{{items color light}}; border: 3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
! style="background:#FFF; {{roundytop}}" | [[File:Frame 1 DP.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options Pt.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options HGSS.png|x160px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Diamond and Pearl Versions|DP}}
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Platinum Version|Pt}}
! style="background:#{{Johto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon HeartGold and SoulSilver Versions|HGSS}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Options BW.png|x160px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options B2W2.png|x160px]]
|-
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions|BW}}
! style="background:#{{Unova color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Black and White Versions 2|B2W2}}
|}
 
===Nintendo 3DS===
{| class="roundy" style="background:#{{items color light}}; border: 3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
! style="background:#FFF; {{roundytop}}" | [[File:Options XY.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options ORAS.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options SM.png|x240px]]
|-
! style="background:#{{Kalos color}}; {{roundybottom}}" | {{color2|FFF|Pokémon X and Y|XY}}
! style="background:#{{Hoenn color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Omega Ruby and Alpha Sapphire|ORAS}}
! style="background:#{{Alola color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|}
 
===Nintendo Switch===
{| class="roundy" style="background:#{{items color light}}; border: 3px solid #{{Black color dark}}; margin:auto; text-align:center" cellpadding="5" cellspacing="3"
! style="background:#FFF; {{roundytop}}" | [[File:Options LGPE.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options SwSh.png|x240px]]
|-
! style="background:#{{Kanto color}}; {{roundybottom}}" | {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}
! style="background:#{{Galar color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Sword and Shield|SwSh}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Options BDSP.png|x240px]]
! style="background:#FFF; {{roundytop}}" | [[File:Options PLA.png|x240px]]
|-
! style="background:#{{Sinnoh color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Brilliant Diamond and Shining Pearl|BDSP}}
! style="background:#{{Legends Arceus color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Legends: Arceus|LA}}
|-
! style="background:#FFF; {{roundytop}}" | [[File:Options Scarlet.png|x240px]]
|-
! style="background:#{{Paldea color}}; {{roundybottom}}" | {{color2|FFF|Pokémon Scarlet and Violet|SV}}
|}


==Trivia==
==Trivia==
* Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{tt|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{tt|常時|いつも}} {{tt|無線|むせん}}で {{tt|通信|つうしん}}するか {{tt|ON|オン}}/{{tt|OFF|オフ}}が {{tt|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]].
* Data exists in the Japanese versions of the [[Generation V]] games for an additional option called ''Wireless'' (Japanese: '''{{tt|無線|むせん}}''') with the description "You can choose to turn constant wireless communication either ON or OFF." (Japanese: {{tt|常時|いつも}} {{tt|無線|むせん}}で {{tt|通信|つうしん}}するか {{tt|ON|オン}}/{{tt|OFF|オフ}}が {{tt|選|えら}}べます); it was apparently removed in favor of the power button in the [[C-Gear]].
* In the English localization of {{g|Sword and Shield}} and {{g|Brilliant Diamond and Shining Pearl}}, changing any setting and pressing B to exit displays the erroneous message "Would like to save these settings?". The correct message, "Would '''you''' like to save these settings?", is displayed when pressing A instead.


==In other languages==
==In other languages==
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