Page history
31 December 2023
29 December 2023
7 October 2023
→In the core series: fixed wording from my previous edit
m−11
→In the core series: Added some of the missing data regarding interactions with substitute for Gen III, in Gen IV the moves deal something like 65535 - currHP so the bug/oversight was fixed.
+394
17 April 2023
3 March 2023
16 February 2023
Undo revision 3670984 by TogekissFan4956 (talk) the accuracy part is mentioned in that paragraph right above (I'm not gonna bother about the 65535 part, which I believe is largely irrelevant/exaggerated)
−161
→In the core series: In Genration 1, as OHKO moves are based on speed, they always have 30% accuracy, even if the Pokémon's level is way too higher than the opponent's very low level
+163
10 February 2023
24 January 2023
18 January 2023
28 December 2022
3 March 2022
16 February 2022
6 October 2021
→Pokémon Mystery Dungeon series: replaced: ===In the Pokémon Mystery Dungeon series=== → ===Pokémon Mystery Dungeon series===
−7
→Generation III onward
m+27
19 August 2021
24 April 2021
2 February 2021
22 December 2020
24 October 2020
6 September 2020
1 May 2020
19 April 2020
8 December 2019
21 July 2019
22 October 2018
30 September 2018
30 August 2018
4 August 2018
5 April 2018
1 February 2018
→Accuracy mechanics: It's bad form to mix about fractions and percents ; For Gen III+ the 100% case is trivially easy
−65
→Accuracy mechanics: wording/clarification (I don't even know if "accuracy" is strictly correct post-GenIII)
−18
12 January 2018
5 January 2018
5 November 2017
→Generations III onward: clarification
+153
add two unique Generation II mechanics; add some complexities in Generation I-II undocumented until now; set up separate section for other OHKO moves to redirect to (so all these mechanics no longer have to be duplicated across multiple pages)
+805