One-Turn-Knockout, also known as Erika's Jigglypuff or Pulled Punches, is a Pokémon Trading Card Game deck archetype based around Erika's Jigglypuff. It was moderately popular a while back because it possesses the potential to knock out most of the opponent's Pokémon in one turn, hence the name. A major benefit to the deck is that Erika's Jigglypuff needs only Colorless Energy to attack, meaning the player can reap the benefits of Full Heal Energy and Potion Energy and still use them to power an attacker.
The archetype arose soon after the release of the Gym Challenge set, and was never really that popular. However, with the right cards and decent luck, it could prove extremely formidable. This was recognized, and Fighting-type cards became more widely used. Erika's Jigglypuff, like many Colorless cards, is weak to Fighting.
Of course, Erika's Jigglypuff is the ideal starting Pokémon, as it has inexpensive attacks and can easily deal good damage early in the game. The player would also want an Aerodactyl on their bench as soon as possible, and a Dark Vileplume if possible. The Aerodactyl is crucial because it prevents both players from playing evolution cards, which could likely take more than one hit with Pulled Punch from Erika's Jigglypuff. The purpose of the deck is to knock out the opponent's Pokémon with Pulled Punch as soon as possible, so it's vital that they have Pokémon with low Hit Points. As for Dark Vileplume, it prevents the opponent from playing defensive Trainer Cards, such as Defender. However, if the player can get Aerodactyl onto their bench before Dark Vileplume, they should do so even though it prevents them from playing Dark Vileplume. Aerodactyl is far more important. From then on, they should just knock out the opponent's Pokémon as quickly as possible, healing with Erika's Jigglypuff's Group Therapy when needed.
- Erika's Jigglypuff is the main attacker for the deck, using Pulled Punch to do 40 damage to a non-damaged Defending Pokémon, but only 10 to a damaged one for two Colorless Energy. Ideally, it will defeat any the Defending Pokémon in one hit. A bonus is its Group Therapy attack, removing one damage counter from every Pokémon in play. This can come in handy if Pulled Punch does result in a one-hit kill, because the player will be the only one healing.
- Aerodactyl prevents both players from playing Evolution cards, which is great for this deck because the main attacker is a Basic Pokémon and because Evolved Pokémon will usually have more than 40 Hit Points, making them invulnerable to a one-hit knockout.
- Dark Vileplume prevents the opponent from healing or playing any Trainer Cards which could give them the advantage, because this deck is really about pure power.
- Double Colorless Energy is amazing here because it provides both energy needed to use Pulled Punch without any negative side effects. It can be looked at as a 2-for-1 deal.
- Note that, while it is technically a Trainer Card, Mysterious Fossil should be treated as a Basic Pokémon, so it is listed here.
- Oddish is not very useful on its own, and is only in the deck to evolve into Dark Vileplume through Pokémon Breeder.
- Mysterious Fossil is useless on its own, and is only in the deck to evolve into Aerodactyl, which is crucial.
- Kangaskhan is a wall, to be used early in the game for drawing support with its Fetch attack. If absolutely necessary, it can also be used as a power attacker because its other attack, Comet Punch, has decent potential for four Colorless Energies.
- Pokémon Breeder is to evolve Oddish into Dark Vileplume.
- Pokémon Trader is useful because it swaps out any Pokémon from the player's hand with one from their deck, allowing them to find the one that is most useful for their current situation.
- PlusPower can give Pulled Punch that extra boost it needs to knock out that evolution or big basic Pokémon in one hit.
- Bill provides drawing support.
- Professor Oak provides hand refreshment.
- Computer Search searches any card out of the player's deck at a minor cost, which is useful for obvious reasons.
- Gust of Wind gives the player some control over their opponent's field, letting them choose which Pokémon their opponent has active (temporarily).
Other Energy Cards
- Potion Energy heals a Pokémon, while at the same time powering its attacks.
- Full Heal Energy removes special conditions from a Pokémon, and, as it would be disastrous if Aerodactyl or Erika's Jigglypuff were affected by a special condition. Like Potion Energy, it also powers the Pokémon's attacks.
- Rainbow Energy can power Dark Vileplume or Aerodactyl if need be.
The deck list appearing below is not official; it is meant to represent an average build of the archetype, not specifically constructed for any regional metagame. Being that this is merely an archetype, a player may wish to change any part of this deck when building his or her own version.
|4×||Gust of Wind||T|
|4×||Double Colorless Energy||E|
|4×||Full Heal Energy||E|
All the sets represented in the deck have been rotated out of Modified format, rendering it completely unplayable. Several cards, including PlusPower, have been reprinted, but the key components, such as Erika's Jigglypuff, are unlikely candidates for reprint.
|This article is part of Project TCG, a Bulbapedia project that aims to report on every aspect of the Pokémon Trading Card Game.|