Nuzlocke Challenge: Difference between revisions

→‎Core rules: I don't have a source for that rule that I just put in but I think it's totally in the spirit of the rule. But feel free to take it out if it's not true.
(→‎Core rules: I don't have a source for that rule that I just put in but I think it's totally in the spirit of the rule. But feel free to take it out if it's not true.)
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==Rules==
==Rules==
===Core rules===
===Core rules===
The Nuzlocke Challenge has only two rules that the player must follow, which are as follows:
The Nuzlocke Challenge has only two rules that must be followed:
* Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}} or put in the [[Pokémon Storage System]] permanently (or may be [[migrate]]d or transferred with [[Poké Transfer]], as long as the Pokémon is never able to be used again during this run).
* Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}} or put in the [[Pokémon Storage System]] permanently (or may be [[migrate]]d or transferred with [[Poké Transfer]], as long as the Pokémon is never able to be used again during this run).
* The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.
* The {{player}} may only catch the first [[wild Pokémon]] encountered in each area, and none else. If the first wild Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a [[double battle]], the player is free to choose which of the two wild Pokémon they would like to catch but may only catch one of them and must do so before either of them faint. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.


Other near-universally used rules include:
Other near-universally used rules include:
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player must nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus. As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* The player may only use Pokémon they have captured themselves, meaning Pokémon acquired through [[Trade|trading]], [[Mystery Gift]]s, etc., are prohibited. As for trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example), there is no firm consensus. As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.  
* The player may not voluntarily reset and reload the game whenever things go wrong. Being able to do so would render all of the other rules pointless.


===Optional rules===
===Optional rules===
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