Nuzlocke Challenge: Difference between revisions

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==Rules==
==Rules==
The Nuzlocke Challenge has only two rules that the player must follow. These are referred to as the "core" rules, and are as follows:
===Core rules===
The Nuzlocke Challenge has only two rules that the player must follow, which are as follows:
* Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}} or put in the [[Pokémon Storage System]] permanently (or may be [[migrate]]d or transferred with [[Poké Transfer]], as long as the Pokémon is never able to be used again during this run).
* Any Pokémon that [[Fainting|faints]] is considered dead, and must be {{pkmn2|released}} or put in the [[Pokémon Storage System]] permanently (or may be [[migrate]]d or transferred with [[Poké Transfer]], as long as the Pokémon is never able to be used again during this run).
* The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.
* The {{player}} may only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. If the first encounter in the area is a double battle, the player is free to choose which of the two Pokémon they would like to catch but may only catch one of them. This restriction does not apply to Pokémon able to be captured during static encounters, nor to [[Shiny]] Pokémon.
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===Optional rules===
===Optional rules===
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules have been created by players to further adjust difficulty. These include, but are not limited to:
Though the above rules tend to stay consistent with all challengers, many optional variations and amendments to the rules have been created by players to further adjust difficulty. Many other rules exist other than those listed here; challengers adjust their personal rules according to their own preferences. Regardless of the optional rules being used, the run is considered a Nuzlocke Challenge as long as the core rules are still in place.
* The player's [[Starter Pokémon]] must be randomly chosen using a system based on their [[Trainer ID number]]. A common system is if the last digit of the player's ID number is 1-3, the player must choose the Grass-type starter; if it is 4-6, the Fire-type starter; if it is 7-9, the Water type starter; if it is 0, free choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.
 
* The core rules are not officially enforced until the player has gained their [[Poké Balls]] and can catch Pokémon. For example, the {{p|Poochyena}}{{sup/3|RS}}{{sup/6|ORAS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save [[Professor Birch]] from is not counted as the first encounter on the route, and other encounters are not counted until the player has the ability to catch Pokémon. Likewise, in the games where the rival battle is immediately after obtaining the starter Pokémon, the "any Pokémon that faint must be released" rule is often not enforced at that time.
====Increased difficulty====
* Species/Dupes Clause: The player may continue fighting Pokémon in a new area until a species is encountered that has not been caught yet, which then immediately counts as the first encounter. This is to increase variety in a player's Pokémon collection.
* The player's [[Starter Pokémon]] must be randomly chosen. A common system is if the last digit of the player's [[Trainer ID number]] is 1-3, the player must choose the Grass-type starter; if it is 4-6, the Fire-type starter; if it is 7-9, the Water type starter; if it is 0, free choice. Alternatively, use the Trainer ID {{wp|Modulo operation|modulo}} 3 for the same purposes.
** A limit may be set on how many times they can apply the Species/Dupes Clause in an area. If this many duplicate Pokémon are encountered in an area, the Species/Dupes Clause is no longer applied for that area and the player has to settle for the next Pokémon they encounter, regardless of its species.
* A [[Black out|black out/white out]] is considered to be a "game over," even if there are usable Pokémon left in the PC.
* A [[Black out|black out/white out]] is considered to be a "game over," even if there are Pokémon left in the PC.
* The player is restricted to only catching the first Pokémon after each gym battle, instead of first Pokémon in each area.
* The player is restricted to only catching the first Pokémon after each gym battle, instead of first Pokémon in each area.
* The player must use the same number of Pokémon as the opponent uses during a [[Gym]] battle or [[rival]] battle.
* The player must use the same number of Pokémon as the opponent uses during a [[Gym]] battle or [[rival]] battle.
* The battle style must be changed to "set" in the options menu, meaning the player do not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.
* The battle style must be changed to "set" in the options menu, meaning the player does not get the opportunity to switch out their Pokémon after an opponent's Pokémon faints.
* The player's [[Starter Pokémon]] must be released or permanently boxed after the first wild Pokémon is caught.
* The player's [[Starter Pokémon]] must be released or permanently put into a PC box after the first wild Pokémon is caught.
* [[Potion]]s and [[Status condition healing item|status-healing items]] may not be used, so the player may only use [[Pokémon Center]]s for healing.
* [[Potion]]s and [[Status condition healing item|status-healing items]] may not be used, so the player may only use [[Pokémon Center]]s for healing.
** Conversely, banning the use of Pokémon Centers and relying only on Potions and items for healing.
** Conversely, banning the use of Pokémon Centers and relying only on Potions and items for healing.
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* ({{2v2|Black|White|2}} only) The difficulty must be set to [[Key System|Challenge Mode]], which increases the levels of opposing Trainers.
* ({{2v2|Black|White|2}} only) The difficulty must be set to [[Key System|Challenge Mode]], which increases the levels of opposing Trainers.
* [[Legendary Pokémon]] may not be used.
* [[Legendary Pokémon]] may not be used.
* As a mercy rule, the player may have 1-3 "second chances" or revives of fallen team members.
* Shiny Clause: Shiny Pokémon do not need to be released if they faint.
* As another mercy rule, each Gym [[Badge]] may act as a checkpoint. If the player gets a game over, they may start over from when they got their previous Gym Badge.
* If the player has no Pokémon that can use a [[field move]] that is required to continue the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as it is no longer needed or if the player catches another Pokémon that can use said field move.
* The "first encounter only" rule is modified for within the [[Safari Zone]]. One encounter may be had for each area, or one encounter may be allowed for the entire Zone.
* Poké Marts may not be used; the only items that may be used are those found in the overworld or given to the player by NPCs.
* Poké Marts may not be used; the only items that may be used are those found in the overworld or given to the player by NPCs.
* The player may not [[Escape|flee]] from battle.
* The player may not [[Escape|flee]] from battle.
* The Pokémon in the player's collection are limited to a certain [[level]] based on the next [[Gym Leader]]/[[Elite Four]]/{{pkmn|Champion}}'s highest leveled Pokémon. What to do with Pokémon that surpass this limit is up to the player.
* The player may not use Pokémon above a certain [[level]] limit, which is based on the next [[Gym Leader]]/[[Elite Four]]/{{pkmn|Champion}}'s highest leveled Pokémon. What to do with Pokémon in a player's collection that surpass this limit is up to the player.
* Poké Balls may not be used. Any Pokémon obtained must be either given to the player or hatched from an {{pkmn|Egg}}.
* Poké Balls may not be used. Any Pokémon obtained must be either given to the player or hatched from an {{pkmn|Egg}}.
* The {{pkmn|Day Care}} may not be used.
* The {{pkmn|Day Care}} may not be used.
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* Online resources (walkthroughts, guides, etc.) may not be used.
* Online resources (walkthroughts, guides, etc.) may not be used.


Many other rules exist; challengers adjust their personal rules according to their own preferences. Any of these challenges can be considered a true Nuzlocke Challenge as long as the core are still in place.
====Decreased difficulty====
* The core rules are not in effect until the player has gained their first [[Poké Balls]] and thus the ability to catch Pokémon. For example, encounters starting from the {{p|Poochyena}}{{sup/3|RS}}{{sup/6|ORAS}}/{{p|Zigzagoon}}{{sup/3|E}} that the player has to save [[Professor Birch]] from, up to when the player has the ability to catch Pokémon, are not counted. Likewise, in the games where the rival battle is immediately after obtaining the starter Pokémon, the "any Pokémon that faint must be released" rule is often not enforced at that time.
* Species/Dupes Clause: The player may continue fighting Pokémon in a new area until a species is encountered that has not been caught yet, which then immediately counts as the first encounter. This is to increase variety in a player's Pokémon collection.
** A limit may be set on how many times they can apply the Species/Dupes Clause in an area. If this many duplicate Pokémon are encountered in an area, the Species/Dupes Clause is no longer applied for that area and the player has to settle for the next Pokémon they encounter, regardless of its species.
* The player may have a small number of "second chances" or revives of fallen team members.
* Shiny Clause: Shiny Pokémon do not need to be released if they faint.
* Each Gym [[Badge]] may act as a checkpoint. If the player gets a game over, they may start over from when they got their previous Gym Badge.
* If the player has no Pokémon that can use a [[field move]] that is required to continue the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently put into a PC box, or migrated as soon as it is no longer needed or if the player catches another Pokémon that can use said field move.
* The "first encounter only" rule is modified for within the [[Safari Zone]]. One encounter may be had for each area, or one encounter may be allowed for the entire Zone.


=="Wonderlocke" Variant==
=="Wonderlocke" Variant==
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