Nuzlocke Challenge: Difference between revisions

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Other near-universally used rules include:
Other near-universally used rules include:
* The general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
* The general consensus is that a [[Black out|black out/white out]] is considered to be "game over", even if there are Pokémon left in the PC, however it may be adjusted that other Pokémon in the PC can be used to continue, should this happen.
* The general consensus is that a [[Black out|black out/white out]] is considered to be "game over", even if there are Pokémon left in the PC. However, it may be adjusted that other Pokémon in the PC can be used to continue, should this happen.
* Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themselves, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a {{p|Graveler}}, for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/comics/pokemon-hard-mode/page/11/ White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPCs.
* Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.  
* Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong. Being able to do so would render all of the other rules pointless.  
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