Normal (type): Difference between revisions

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* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
* With 187 {{cat|Normal-type moves}}, this type has the most moves available.
* With 187 {{cat|Normal-type moves}}, this type has the most moves available.
** Additionally, there are five unique Normal-type [[Max Move]]s, the most of any type.
* The Normal type has the fewest non-neutral type relations, with only four.
* The Normal type has the fewest non-neutral type relations, with only four.
* {{t|Ghost}} and Normal are the only case of two types being immune against each other.
* {{t|Ghost}} and Normal are the only case of two types being immune against each other.