Normal (type): Difference between revisions

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{{redirect|Normal|glitched Normal-type|List of glitch types#Normal}}
{{redirect|Normal|the glitch Normal type|List of glitch types (Generation II)#Normal|List of glitch types (Generation II) → Normal}}
{{ElementalTypes}}
----
{{TypeNotice|Normal|ノーマル|Normal}}
{{Types}}
Notable Pokémon Trainers that specialize in Normal-type Pokémon are [[Gym Leader]]s [[Whitney]] of [[Goldenrod City]], [[Norman]] of [[Petalburg City]], and [[Aloe]] of [[Shippou City]].
The '''Normal type''' (Japanese: '''ノーマルタイプ''' ''Normal type'') is one of the eighteen [[type]]s. Normal-type [[move]]s are not super-effective against any {{OBP|Pokémon|species}}, while Normal-type Pokémon are weak to {{type|Fighting}} moves.
 
==Statistical averages==
===Overall===
{{BaseStatNoCat|
type=normal|
HP=76 |
Attack=66 |
Defense=56 |
SpAtk=54 |
SpDef=61 |
Speed=63 }}
 
===Fully evolved===
{{BaseStatNoCat|
type=normal|
HP=88.14 |
Attack=84.50 |
Defense=68.81 |
SpAtk=67.83 |
SpDef=72.60 |
Speed=81.50 }}
<!--out of 42-->


==Battle properties==
==Battle properties==
{{typebattle
''Note: Type effectiveness multipliers may vary in other {{pkmn|games}} outside the [[core series]].''
===Generation I===
{{Flexheader}}
{{TypeProperties
|type=Normal
|prop=Off
|nve={{TypeIcon|Rock}}
|immune={{TypeIcon|Ghost}}
}}
{{TypeProperties
|type=Normal
|type=Normal
|weakto1=Fighting
|prop=Def
|noeffect1=Ghost
|se={{TypeIcon|Fighting}}
|resisted1=Rock
|immune={{TypeIcon|Ghost}}
|resisted2=Steel
|unaffected1=Ghost
}}
}}
''Note:'' Although Normal-type attacks normally have no effect on {{type2|Ghost}} Pokémon, the moves {{m|Foresight}} and {{m|Odor Sleuth}}, as well as the ability {{a|Scrappy}}, allow both Normal-type and {{type2|Fighting}} moves to affect Ghost-type Pokémon. Additionally, the move {{m|Struggle}} can hit Ghost-type Pokémon.
{{Flexfooter}}


==Characteristics==
===Generation II onwards===
The Normal type is considered to be one of the best types defensively, as it has only a single weakness and one immunity. Having only one weakness makes up for its lack of resistances, as it causes only the [[stats]] of the Pokémon to be involved in determining damage, and many Normal-type Pokémon have high stats defensively. Offensively, the type performs similarly. There are only two types that resist Normal-type moves, and one type which is immune. When facing Pokémon with no resistance to their moves, Normal-type Pokémon can often deal high amounts of damage with a combination of high stats and [[same-type attack bonus]].
{{Flexheader}}
{{TypeProperties
|type=Normal
|prop=Off
|nve={{TypeIcon|Rock}}{{TypeIcon|Steel}}
|immune={{TypeIcon|Ghost}}
}}
{{TypeProperties
|type=Normal
|prop=Def
|se={{TypeIcon|Fighting}}
|immune={{TypeIcon|Ghost}}
}}
{{Flexfooter}}


The majority of Normal-type Pokémon do not have a second type. Almost all Normal-type Pokémon with two types are Normal/{{t|Flying}}, with the notable exceptions of {{p|Girafarig}} and {{p|Meloetta}}'s Voice Forme, which are Normal/{{t|Psychic}}, {{p|Bibarel}}, which is Normal/{{t|Water}}, {{p|Shikijika}} and {{p|Mebukijika}}, which are Normal/{{t|Grass}}, and {{p|Meloetta}}'s Step Forme, which is Normal/{{t|Fighting}}.
===Additional effects===
If the user has the [[Ability]] {{a|Scrappy}} or {{a|Mind's Eye}}, or the target is under the effect of the [[move]]s {{m|Foresight}} or {{m|Odor Sleuth}}, Normal-type moves will deal ×1 damage to {{type|Ghost}} Pokemon.


Single-type Normal Pokémon generally have a wide variety of moves available to them. Most can learn at least one move of the {{t|Fire}}, {{t|Ice}}, and {{t|Electric}} types, for example.
In [[Generation I]], Normal-type Pokémon cannot be {{status|paralyzed}} by {{m|Body Slam}}. Normal-type Pokémon are also affected by {{m|Night Shade}}, despite the move being Ghost-type, which the Normal type is normally immune to.  


There are also many Normal-type Pokémon that rely on an unusual "gimmick" strategy; these include {{p|Ditto}}, the {{p|Porygon}} family, {{p|Smeargle}}, {{p|Spinda}}, {{p|Castform}}, {{p|Kecleon}}, and {{p|Arceus}}. Thus, the Normal type could be thought of as the unspecialized "default" type.
From [[Generation II]] onwards, Normal-type Pokémon can be paralyzed by Body Slam and are immune to Night Shade.


When used in contests, Normal-type moves do not favor a particular contest type.
==Pokémon==
As of [[Generation IX]], there are {{#expr: {{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8}} {{cat|Normal-type Pokémon}} or {{#expr: (({{PAGESINCATEGORY:Normal-type Pokémon|pages}}-8)/{{numpkmn}}*100) round2}}% of all {{OBP|Pokémon|species}}, making it the second most common type after {{t|Water}} and before {{t|Grass}}. In [[Generation VI]], there are 8 Pokémon that changed their Normal-type into {{type|Fairy}}.


As of Generation V, 97 of 649 Pokémon are Normal-type, making it the second most common type, only beaten by {{t|Water|Water-type}}.
The Pokémon below are listed by their current types. {{DL||Changed types|Some Pokémon}} have had their types changed, usually when a new type was introduced.
 
==Pokémon==


===Pure Normal-type Pokémon===
===Pure Normal-type Pokémon===
{| {| align="center" style="background: #{{normal color}}; -moz-border-radius: 1em; border: 5px solid #{{normal color light}};"
{| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}"
|-
|-
|
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
|-style="background: #{{normal color light}};"
|-style="background:#{{normal color light}}"
! #
! #
!
!
! Name
! Name
|-
|-
|019
| style="font-family:monospace,monospace" | 0019
|{{MSP|019|Rattata}}
!{{ArtP|0019|Rattata}}
|{{p|Rattata}}
|{{p|Rattata}}
|-
|-
|020
| style="font-family:monospace,monospace" | 0020
|{{MSP|020|Raticate}}
!{{ArtP|0020|Raticate}}
|{{p|Raticate}}
|{{p|Raticate}}
|-
|-
|035
| rowspan=2 style="font-family:monospace,monospace" | 0052
|{{MSP|035|Clefairy}}
!{{ArtP|0052|Meowth}}
|{{p|Clefairy}}
|{{p|Meowth}}
|-
|036
|{{MSP|036|Clefable}}
|{{p|Clefable}}
|-
|039
|{{MSP|039|Jigglypuff}}
|{{p|Jigglypuff}}
|-
|-
|040
!{{ArtP|0052|Meowth|form=-Gigantamax}}
|{{MSP|040|Wigglytuff}}
|<small>[[Gigantamax]]</small><br>{{p|Meowth}}
|{{p|Wigglytuff}}
|-
|-
|052
| style="font-family:monospace,monospace" | 0053
|{{MSP|052|Meowth}}
!{{ArtP|0053|Persian}}
|{{p|Meowth}}
|-
|053
|{{MSP|053|Persian}}
|{{p|Persian}}
|{{p|Persian}}
|-
|-
|108
| style="font-family:monospace,monospace" | 0108
|{{MSP|108|Lickitung}}
!{{ArtP|0108|Lickitung}}
|{{p|Lickitung}}
|{{p|Lickitung}}
|-
|-
|113
| style="font-family:monospace,monospace" | 0113
|{{MSP|113|Chansey}}
!{{ArtP|0113|Chansey}}
|{{p|Chansey}}
|{{p|Chansey}}
|-
|-
|115
| rowspan="2" style="font-family:monospace,monospace" | 0115
|{{MSP|115|Kangaskhan}}
!{{ArtP|0115|Kangaskhan}}
|{{p|Kangaskhan}}
|{{p|Kangaskhan}}
|-
|-
|128
!{{ArtP|0115|Kangaskhan|form=-Mega}}
|{{MSP|128|Tauros}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Kangaskhan}}
|-
| style="font-family:monospace,monospace" | 0128
!{{ArtP|0128|Tauros}}
|{{p|Tauros}}
|{{p|Tauros}}
|-
|-
|132
| style="font-family:monospace,monospace" | 0132
|{{MSP|132|Ditto}}
!{{ArtP|0132|Ditto}}
|{{p|Ditto}}
|{{p|Ditto}}
|-
|-
|133
| rowspan="3" style="font-family:monospace,monospace" | 0133
|{{MSP|133|Eevee}}
!{{ArtP|0133|Eevee}}
|{{p|Eevee}}
|{{p|Eevee}}
|-
|-
|137
!{{ArtP|0133|Eevee|form=-Partner}}
|{{MSP|137|Porygon}}
|<small>[[Partner Pokémon (game)|Partner]]</small><br>{{p|Eevee}}
|-
!{{ArtP|0133|Eevee|form=-Gigantamax}}
|<small>[[Gigantamax]]</small><br>{{p|Eevee}}
|-
| style="font-family:monospace,monospace" | 0137
!{{ArtP|0137|Porygon}}
|{{p|Porygon}}
|{{p|Porygon}}
|-
|-
|143
|rowspan=2 style="font-family:monospace,monospace" | 0143
|{{MSP|143|Snorlax}}
!{{ArtP|0143|Snorlax}}
|{{p|Snorlax}}
|{{p|Snorlax}}
|-
|-
|161
!{{ArtP|0143|Snorlax|form=-Gigantamax}}
|{{MSP|161|Sentret}}
|<small>[[Gigantamax]]</small><br>{{p|Snorlax}}
|-
| style="font-family:monospace,monospace" | 0161
!{{ArtP|0161|Sentret}}
|{{p|Sentret}}
|{{p|Sentret}}
|-
|-
|162
| style="font-family:monospace,monospace" | 0162
|{{MSP|162|Furret}}
!{{ArtP|0162|Furret}}
|{{p|Furret}}
|{{p|Furret}}
|-
|-
|173
| style="font-family:monospace,monospace" | 0190
|{{MSP|173|Cleffa}}
!{{ArtP|0190|Aipom}}
|{{p|Cleffa}}
|-
|174
|{{MSP|174|Igglybuff}}
|{{p|Igglybuff}}
|-
|175
|{{MSP|175|Togepi}}
|{{p|Togepi}}
|-
|190
|{{MSP|190|Aipom}}
|{{p|Aipom}}
|{{p|Aipom}}
|-
|-
|206
| style="font-family:monospace,monospace" | 0206
|{{MSP|206|Dunsparce}}
!{{ArtP|0206|Dunsparce}}
|{{p|Dunsparce}}
|{{p|Dunsparce}}
|-
|-
|209
| style="font-family:monospace,monospace" | 0216
|{{MSP|209|Snubbull}}
!{{ArtP|0216|Teddiursa}}
|{{p|Snubbull}}
|-
|210
|{{MSP|210|Granbull}}
|{{p|Granbull}}
|-
|216
|{{MSP|216|Teddiursa}}
|{{p|Teddiursa}}
|{{p|Teddiursa}}
|-
|-
|217
| style="font-family:monospace,monospace" | 0217
|{{MSP|217|Ursaring}}
!{{ArtP|0217|Ursaring}}
|{{p|Ursaring}}
|{{p|Ursaring}}
|-
|-
|233
| style="font-family:monospace,monospace" | 0233
|{{MSP|233|Porygon2}}
!{{ArtP|0233|Porygon2}}
|{{p|Porygon2}}
|{{p|Porygon2}}
|-
|-
|234
| style="font-family:monospace,monospace" | 0234
|{{MSP|234|Stantler}}
!{{ArtP|0234|Stantler}}
|{{p|Stantler}}
|{{p|Stantler}}
|-
|-
|235
| style="font-family:monospace,monospace" | 0235
|{{MSP|235|Smeargle}}
!{{ArtP|0235|Smeargle}}
|{{p|Smeargle}}
|{{p|Smeargle}}
|-
|-
|241
| style="font-family:monospace,monospace" | 0241
|{{MSP|241|Miltank}}
!{{ArtP|0241|Miltank}}
|{{p|Miltank}}
|{{p|Miltank}}
|-
|-
|242
| style="font-family:monospace,monospace" | 0242
|{{MSP|242|Blissey}}
!{{ArtP|0242|Blissey}}
|{{p|Blissey}}
|{{p|Blissey}}
|-
|-
|263
| style="font-family:monospace,monospace" | 0263
|{{MSP|263|Zigzagoon}}
!{{ArtP|0263|Zigzagoon}}
|{{p|Zigzagoon}}
|{{p|Zigzagoon}}
|-
|-
|264
| style="font-family:monospace,monospace" | 0264
|{{MSP|264|Linoone}}
!{{ArtP|0264|Linoone}}
|{{p|Linoone}}
|{{p|Linoone}}
|-
|-
|287
| style="font-family:monospace,monospace" | 0287
|{{MSP|287|Slakoth}}
!{{ArtP|0287|Slakoth}}
|{{p|Slakoth}}
|{{p|Slakoth}}
|-
|-
|288
| style="font-family:monospace,monospace" | 0288
|{{MSP|288|Vigoroth}}
!{{ArtP|0288|Vigoroth}}
|{{p|Vigoroth}}
|{{p|Vigoroth}}
|-
|-
|289
| style="font-family:monospace,monospace" | 0289
|{{MSP|289|Slaking}}
!{{ArtP|0289|Slaking}}
|{{p|Slaking}}
|{{p|Slaking}}
|-
|-
|293
| style="font-family:monospace,monospace" | 0293
|{{MSP|293|Whismur}}
!{{ArtP|0293|Whismur}}
|{{p|Whismur}}
|{{p|Whismur}}
|-
|-
|294
| style="font-family:monospace,monospace" | 0294
|{{MSP|294|Loudred}}
!{{ArtP|0294|Loudred}}
|{{p|Loudred}}
|{{p|Loudred}}
|-
|-
|295
| style="font-family:monospace,monospace" | 0295
|{{MSP|295|Exploud}}
!{{ArtP|0295|Exploud}}
|{{p|Exploud}}
|{{p|Exploud}}
|-
|-
|298
| style="font-family:monospace,monospace" | 0300
|{{MSP|298|Azurill}}
!{{ArtP|0300|Skitty}}
|{{p|Azurill}}
|-
|300
|{{MSP|300|Skitty}}
|{{p|Skitty}}
|{{p|Skitty}}
|-
|-
|301
| style="font-family:monospace,monospace" | 0301
|{{MSP|301|Delcatty}}
!{{ArtP|0301|Delcatty}}
|{{p|Delcatty}}
|{{p|Delcatty}}
|-
|-
|327
| style="font-family:monospace,monospace" | 0327
|{{MSP|327|Spinda}}
!{{ArtP|0327|Spinda}}
|{{p|Spinda}}
|{{p|Spinda}}
|-
|-
|335
| style="font-family:monospace,monospace" | 0335
|{{MSP|335|Zangoose}}
!{{ArtP|0335|Zangoose}}
|{{p|Zangoose}}
|{{p|Zangoose}}
|-
|-
|351
| style="font-family:monospace,monospace" | 0351
|{{MSP|351|Castform}}
!{{ArtP|0351|Castform}}
|{{p|Castform}}
|{{p|Castform}}
|-
|-
|352
| style="font-family:monospace,monospace" | 0352
|{{MSP|352|Kecleon}}
!{{ArtP|0352|Kecleon}}
|{{p|Kecleon}}
|{{p|Kecleon}}
|-
|-
|399
| style="font-family:monospace,monospace" | 0399
|{{MSP|399|Bidoof}}
!{{ArtP|0399|Bidoof}}
|{{p|Bidoof}}
|{{p|Bidoof}}
|-
|-
|424
| style="font-family:monospace,monospace" | 0424
|{{MSP|424|Ambipom}}
!{{ArtP|0424|Ambipom}}
|{{p|Ambipom}}
|{{p|Ambipom}}
|-
|-
|427
| style="font-family:monospace,monospace" | 0427
|{{MSP|427|Buneary}}
!{{ArtP|0427|Buneary}}
|{{p|Buneary}}
|{{p|Buneary}}
|-
|-
|428
| style="font-family:monospace,monospace" | 0428
|{{MSP|428|Lopunny}}
!{{ArtP|0428|Lopunny}}
|{{p|Lopunny}}
|{{p|Lopunny}}
|-
|-
|431
| style="font-family:monospace,monospace" | 0431
|{{MSP|431|Glameow}}
!{{ArtP|0431|Glameow}}
|{{p|Glameow}}
|{{p|Glameow}}
|-
|-
|432
| style="font-family:monospace,monospace" | 0432
|{{MSP|432|Purugly}}
!{{ArtP|0432|Purugly}}
|{{p|Purugly}}
|{{p|Purugly}}
|-
|-
|440
| style="font-family:monospace,monospace" | 0440
|{{MSP|440|Happiny}}
!{{ArtP|0440|Happiny}}
|{{p|Happiny}}
|{{p|Happiny}}
|-
|-
|446
| style="font-family:monospace,monospace" | 0446
|{{MSP|446|Munchlax}}
!{{ArtP|0446|Munchlax}}
|{{p|Munchlax}}
|{{p|Munchlax}}
|-
|-
|463
| style="font-family:monospace,monospace" | 0463
|{{MSP|463|Lickilicky}}
!{{ArtP|0463|Lickilicky}}
|{{p|Lickilicky}}
|{{p|Lickilicky}}
|-
|-
|474
| style="font-family:monospace,monospace" | 0474
|{{MSP|474|Porygon-Z}}
!{{ArtP|0474|Porygon-Z}}
|{{p|Porygon-Z}}
|{{p|Porygon-Z}}
|-
|-
|486
| style="font-family:monospace,monospace" | 0486
|{{MSP|486|Regigigas}}
!{{ArtP|0486|Regigigas}}
|{{p|Regigigas}}
|{{p|Regigigas}}
|-
|-
|493
| style="font-family:monospace,monospace" | 0493
|{{MSP|493|Arceus}}
!{{ArtP|0493|Arceus}}
|{{p|Arceus}}
|{{p|Arceus}}
|-
|-
|504
| style="font-family:monospace,monospace" | 0504
|{{MSP|504|Minezumi}}
!{{ArtP|0504|Patrat}}
|{{p|Minezumi}}
|{{p|Patrat}}
|-
| style="font-family:monospace,monospace" | 0505
!{{ArtP|0505|Watchog}}
|{{p|Watchog}}
|-
| style="font-family:monospace,monospace" | 0506
!{{ArtP|0506|Lillipup}}
|{{p|Lillipup}}
|-
| style="font-family:monospace,monospace" | 0507
!{{ArtP|0507|Herdier}}
|{{p|Herdier}}
|-
| style="font-family:monospace,monospace" | 0508
!{{ArtP|0508|Stoutland}}
|{{p|Stoutland}}
|-
| style="font-family:monospace,monospace" | 0531
!{{ArtP|0531|Audino}}
|{{p|Audino}}
|-
| style="font-family:monospace,monospace" | 0572
!{{ArtP|0572|Minccino}}
|{{p|Minccino}}
|-
| style="font-family:monospace,monospace" | 0573
!{{ArtP|0573|Cinccino}}
|{{p|Cinccino}}
|-
| style="font-family:monospace,monospace" | 0626
!{{ArtP|0626|Bouffalant}}
|{{p|Bouffalant}}
|-
| style="font-family:monospace,monospace" | 0659
!{{ArtP|0659|Bunnelby}}
|{{p|Bunnelby}}
|-
| style="font-family:monospace,monospace" | 0676
!{{ArtP|0676|Furfrou}}
|{{p|Furfrou}}
|-
| style="font-family:monospace,monospace" | 0734
!{{ArtP|0734|Yungoos}}
|{{p|Yungoos}}
|-
| style="font-family:monospace,monospace" | 0735
!{{ArtP|0735|Gumshoos}}
|{{p|Gumshoos}}
|-
| style="font-family:monospace,monospace" | 0772
!{{ArtP|0772|Type: Null}}
|{{p|Type: Null}}
|-
| style="font-family:monospace,monospace" | 0773
!{{ArtP|0773|Silvally}}
|{{p|Silvally}}
|-
| style="font-family:monospace,monospace" | 0775
!{{ArtP|0775|Komala}}
|{{p|Komala}}
|-
| style="font-family:monospace,monospace" | 0819
!{{ArtP|0819|Skwovet}}
|{{p|Skwovet}}
|-
| style="font-family:monospace,monospace" | 0820
!{{ArtP|0820|Greedent}}
|{{p|Greedent}}
|-
| style="font-family:monospace,monospace" | 0831
!{{ArtP|0831|Wooloo}}
|{{p|Wooloo}}
|-
| style="font-family:monospace,monospace" | 0832
!{{ArtP|0832|Dubwool}}
|{{p|Dubwool}}
|-
|-
|505
| style="font-family:monospace,monospace" | 0915
|{{MSP|505|Miruhog}}
!{{ArtP|0915|Lechonk}}
|{{p|Miruhog}}
|{{p|Lechonk}}
|-
|-
|506
| style="font-family:monospace,monospace" | 0916
|{{MSP|506|Yorterry}}
!{{ArtP|0916|Oinkologne}}
|{{p|Yorterry}}
|{{p|Oinkologne}}
|-
|-
|507
| style="font-family:monospace,monospace" | 0924
|{{MSP|507|Haderia}}
!{{ArtP|0924|Tandemaus}}
|{{p|Haderia}}
|{{p|Tandemaus}}
|-
|-
|508
| style="font-family:monospace,monospace" | 0925
|{{MSP|508|Murando}}
!{{ArtP|0925|Maushold}}
|{{p|Murando}}
|{{p|Maushold}}
|-
|-
|531
| style="font-family:monospace,monospace" | 0982
|{{MSP|531|Tabunne}}
!{{ArtP|0982|Dudunsparce}}
|{{p|Tabunne}}
|{{p|Dudunsparce}}
|-
|-
|572
| rowspan=3 style="font-family:monospace,monospace" | 1024
|{{MSP|572|Chillarmy}}
!{{ArtP|1024|Terapagos}}
|{{p|Chillarmy}}
|{{p|Terapagos}}<br><small>{{form|Terapagos|Normal Form}}</small>
|-
|-
|573
!{{ArtP|1024|Terapagos|form=-Terastal}}
|{{MSP|573|Chillaccino}}
|{{p|Terapagos}}<br><small>{{form|Terapagos|Terastal Form}}</small>
|{{p|Chillaccino}}
|-
|-
|626
!{{ArtP|1024|Terapagos|form=-Stellar}}
|{{MSP|626|Buffalon}}
|{{p|Terapagos}}<br><small>{{form|Stellar|Stellar Form}}</small>
|{{p|Buffalon}}
|}
|}
|}
|}


===Half Normal-type Pokémon===
===Half Normal-type Pokémon===
''Primary Normal-type Pokémon''
====Primary Normal-type Pokémon====
{| {| align="center" style="background: #{{normal color}}; -moz-border-radius: 1em; border: 5px solid #{{normal color light}};"
{| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}"
|-
|-
|
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color light}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
|-style="background: #{{normal color light}};"
|-style="background:#{{normal color light}}"
! #
! #
!
!
Line 349: Line 396:
! Type 2
! Type 2
|-
|-
|016
| style="font-family:monospace,monospace" | 0016
|{{MSP|016|Pidgey}}
!{{ArtP|0016|Pidgey}}
|{{p|Pidgey}}
|{{p|Pidgey}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|017
| style="font-family:monospace,monospace" | 0017
|{{MSP|017|Pidgeotto}}
!{{ArtP|0017|Pidgeotto}}
|{{p|Pidgeotto}}
|{{p|Pidgeotto}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|018
| rowspan="2" style="font-family:monospace,monospace" | 0018
|{{MSP|018|Pidgeot}}
!{{ArtP|0018|Pidgeot}}
|{{p|Pidgeot}}
|{{p|Pidgeot}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|021
!{{ArtP|0018|Pidgeot|form=-Mega}}
|{{MSP|021|Spearow}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Pidgeot}}
{{typetable|Normal}}
{{typetable|Flying}}
|-
| style="font-family:monospace,monospace" | 0021
!{{ArtP|0021|Spearow}}
|{{p|Spearow}}
|{{p|Spearow}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|022
| style="font-family:monospace,monospace" | 0022
|{{MSP|022|Fearow}}
!{{ArtP|0022|Fearow}}
|{{p|Fearow}}
|{{p|Fearow}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|083
| style="font-family:monospace,monospace" | 0039
|{{MSP|083|Farfetch'd}}
!{{ArtP|0039|Jigglypuff}}
|{{p|Jigglypuff}}<sup>{{DL||Changed types|(VI+)}}</sup>
{{typetable|Normal}}
{{typetable|Fairy}}
|-
| style="font-family:monospace,monospace" | 0040
!{{ArtP|0040|Wigglytuff}}
|{{p|Wigglytuff}}<sup>{{DL||Changed types|(VI+)}}</sup>
{{typetable|Normal}}
{{typetable|Fairy}}
|-
| style="font-family:monospace,monospace" | 0083
!{{ArtP|0083|Farfetch'd}}
|{{p|Farfetch'd}}
|{{p|Farfetch'd}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|084
| style="font-family:monospace,monospace" | 0084
|{{MSP|084|Doduo}}
!{{ArtP|0084|Doduo}}
|{{p|Doduo}}
|{{p|Doduo}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|085
| style="font-family:monospace,monospace" | 0085
|{{MSP|085|Dodrio}}
!{{ArtP|0085|Dodrio}}
|{{p|Dodrio}}
|{{p|Dodrio}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|163
| style="font-family:monospace,monospace" | 0163
|{{MSP|163|Hoothoot}}
!{{ArtP|0163|Hoothoot}}
|{{p|Hoothoot}}
|{{p|Hoothoot}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|164
| style="font-family:monospace,monospace" | 0164
|{{MSP|164|Noctowl}}
!{{ArtP|0164|Noctowl}}
|{{p|Noctowl}}
|{{p|Noctowl}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|176
| style="font-family:monospace,monospace" | 0174
|{{MSP|176|Togetic}}
!{{ArtP|0174|Igglybuff}}
|{{p|Togetic}}
|{{p|Igglybuff}}<sup>{{DL||Changed types|(VI+)}}</sup>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Fairy}}
|-
|-
|203
| style="font-family:monospace,monospace" | 0203
|{{MSP|203|Girafarig}}
!{{ArtP|0203|Girafarig}}
|{{p|Girafarig}}
|{{p|Girafarig}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{typetable|Psychic}}
|-
|-
|276
| style="font-family:monospace,monospace" | 0276
|{{MSP|276|Taillow}}
!{{ArtP|0276|Taillow}}
|{{p|Taillow}}
|{{p|Taillow}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|277
| style="font-family:monospace,monospace" | 0277
|{{MSP|277|Swellow}}
!{{ArtP|0277|Swellow}}
|{{p|Swellow}}
|{{p|Swellow}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|333
| style="font-family:monospace,monospace" | 0298
|{{MSP|333|Swablu}}
!{{ArtP|0298|Azurill}}
|{{p|Azurill}}<sup>{{DL||Changed types|(VI+)}}</sup>
{{typetable|Normal}}
{{typetable|Fairy}}
|-
| style="font-family:monospace,monospace" | 0333
!{{ArtP|0333|Swablu}}
|{{p|Swablu}}
|{{p|Swablu}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|396
| style="font-family:monospace,monospace" | 0396
|{{MSP|396|Starly}}
!{{ArtP|0396|Starly}}
|{{p|Starly}}
|{{p|Starly}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|397
| style="font-family:monospace,monospace" | 0397
|{{MSP|397|Staravia}}
!{{ArtP|0397|Staravia}}
|{{p|Staravia}}
|{{p|Staravia}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|398
| style="font-family:monospace,monospace" | 0398
|{{MSP|398|Staraptor}}
!{{ArtP|0398|Staraptor}}
|{{p|Staraptor}}
|{{p|Staraptor}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|400
| style="font-family:monospace,monospace" | 0400
|{{MSP|400|Bibarel}}
!{{ArtP|0400|Bibarel}}
|{{p|Bibarel}}
|{{p|Bibarel}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Water}}
{{typetable|Water}}
|-
|-
|441
| style="font-family:monospace,monospace" | 0428
|{{MSP|441|Chatot}}
!{{ArtP|0428|Lopunny|form=-Mega}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Lopunny}}
{{typetable|Normal}}
{{typetable|Fighting}}
|-
| style="font-family:monospace,monospace" | 0441
!{{ArtP|0441|Chatot}}
|{{p|Chatot}}
|{{p|Chatot}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|468
| style="font-family:monospace,monospace" | 0519
|{{MSP|468|Togekiss}}
!{{ArtP|0519|Pidove}}
|{{p|Togekiss}}
|{{p|Pidove}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|519
| style="font-family:monospace,monospace" | 0520
|{{MSP|519|Mamepato}}
!{{ArtP|0520|Tranquill}}
|{{p|Mamepato}}
|{{p|Tranquill}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|520
| style="font-family:monospace,monospace" | 0521
|{{MSP|520|Hatooboo}}
!{{ArtP|0521|Unfezant}}
|{{p|Hatooboo}}
| {{p|Unfezant}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Flying}}
|-
|-
|521
| style="font-family:monospace,monospace" | 0531
|{{MSP|521|Kenhorou}}
!{{ArtP|0531|Audino|form=-Mega}}
|{{p|Kenhorou}}
|<small>[[Mega Evolution|Mega]]</small><br>{{p|Audino}}
{{typetable|Normal}}
{{typetable|Fairy}}
|-
| style="font-family:monospace,monospace" | 0570
!{{ArtP|0570|Zorua|form=-Hisui}}
|{{p|Zorua}}<br><small>{{rf|Hisuian|Form}}</small>
{{typetable|Normal}}
{{typetable|Ghost}}
|-
| style="font-family:monospace,monospace" | 0571
!{{ArtP|0571|Zoroark|form=-Hisui}}
|{{p|Zoroark}}<br><small>{{rf|Hisuian|Form}}</small>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Ghost}}
|-
|-
|585
| rowspan=4 style="font-family:monospace,monospace" | 0585
|{{MSP|585|Shikijika}}
!{{ArtP|0585|Deerling}}
|{{p|Shikijika}}
|{{p|Deerling}}<br><small>{{form|Deerling|Spring Form}}</small>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Grass}}
{{typetable|Grass}}
|-
|-
|586
!{{ArtP|0585|Deerling|form=-Summer}}
|{{MSP|586|Mebukijika}}
|{{p|Deerling}}<br><small>{{form|Deerling|Summer Form}}</small>
|{{p|Mebukijika}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Grass}}
{{typetable|Grass}}
|-
|-
|627
!{{ArtP|0585|Deerling|form=-Autumn}}
|{{MSP|627|Washibon}}
|{{p|Deerling}}<br><small>{{form|Deerling|Autumn Form}}</small>
|{{p|Washibon}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Grass}}
|-
|-
|628
!{{ArtP|0585|Deerling|form=-Winter}}
|{{MSP|628|Wargle}}
|{{p|Deerling}}<br><small>{{form|Deerling|Winter Form}}</small>
|{{p|Wargle}}
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Flying}}
{{typetable|Grass}}
|-
|-
| rowspan=2 | 648
| rowspan=4 style="font-family:monospace,monospace" | 0586
|{{MSP|648|Meloetta}}
!{{ArtP|0586|Sawsbuck}}
| rowspan=2 | {{p|Meloetta}}
|{{p|Sawsbuck}}<br><small>{{form|Sawsbuck|Spring Form}}</small>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Psychic}}
{{typetable|Grass}}
|-
|-
|{{MSP|648F|Meloetta}}
!{{ArtP|0586|Sawsbuck|form=-Summer}}
|{{p|Sawsbuck}}<br><small>{{form|Sawsbuck|Summer Form}}</small>
{{typetable|Normal}}
{{typetable|Normal}}
{{typetable|Fighting}}
{{typetable|Grass}}
|}
|}
 
''Secondary Normal-type Pokémon''
 
None.
 
==Moves==
 
===Damage-dealing moves===
{| {| align="center" width="100%" style="background: #{{normal color}}; -moz-border-radius: 1em; border: 5px solid #{{normal color light}};"
|-
|-
|  
!{{ArtP|0586|Sawsbuck|form=-Autumn}}
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
|{{p|Sawsbuck}}<br><small>{{form|Sawsbuck|Autumn Form}}</small>
|- style="background:#{{normal color light}}"
{{typetable|Normal}}
! Name
{{typetable|Grass}}
! Category
! align="center" | Contest
! Power
! Accuracy
! PP
! Target
! Notes
|-
|-
| class="l" | {{m|Barrage}}
!{{ArtP|0586|Sawsbuck|form=-Winter}}
{{Statustable|Physical}}
|{{p|Sawsbuck}}<br><small>{{form|Sawsbuck|Winter Form}}</small>
{{Contesttable|Tough}}
{{typetable|Normal}}
| class="c" | 15
{{typetable|Grass}}
| class="c" | 85%
| class="c" | 20
| class="c" | One target
| class="l" | Attacks two to five times in a row.
|-
|-
| class="l" | {{m|Bide}}
| style="font-family:monospace,monospace" | 0627
{{Statustable|Physical}}
!{{ArtP|0627|Rufflet}}
{{Contesttable|Tough}}
|{{p|Rufflet}}
| class="c" | Varies
{{typetable|Normal}}
| class="c" | &mdash;%
{{typetable|Flying}}
| class="c" | 10
| class="c" | One target
| class="l" | The user endures attacks for two turns, then does double the damage taken.
|-
|-
| class="l" | {{m|Bind}}
| style="font-family:monospace,monospace" | 0628
{{Statustable|Physical}}
!{{ArtP|0628|Braviary}}
{{Contesttable|Tough}}
|{{p|Braviary}}
| class="c" | 15
{{typetable|Normal}}
| class="c" | {{tt|85%|75% prior to Generation V}}
{{typetable|Flying}}
| class="c" | 20
| class="c" | One target
| class="l" | Attacks for two to five turns. 
|-
|-
| class="l" | {{m|Body Slam}}
| rowspan=2 style="font-family:monospace,monospace" | 0648
{{Statustable|Physical}}
!{{ArtP|0648|Meloetta}}
{{Contesttable|Tough}}
|{{p|Meloetta}}<br><small>{{form|Meloetta|Aria Forme}}</small>
| class="c" | 85
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Psychic}}
| class="c" | 15
| class="c" | One target
| class="l" | Has a 30% chance of {{status|Paralysis|paralyzing}} the target.
|-
|-
| class="l" | {{m|Comet Punch}}
!{{ArtP|0648|Meloetta|form=-Pirouette}}
{{Statustable|Physical}}
|{{p|Meloetta}}<br><small>{{form|Meloetta|Pirouette Forme}}</small>
{{Contesttable|Tough}}
{{typetable|Normal}}
| class="c" | 18
{{typetable|Fighting}}
| class="c" | 85%
| class="c" | 15
| class="c" | One target
| class="l" | Attacks two to five times in a row.   
|-
|-
| class="l" | {{m|Constrict}}
| style="font-family:monospace,monospace" | 0660
{{Statustable|Physical}}
!{{ArtP|0660|Diggersby}}
{{Contesttable|Tough}}
|{{p|Diggersby}}
| class="c" | 10
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Ground}}
| class="c" | 35
| class="c" | One target
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}}.   
|-
|-
| class="l" | {{m|Covet}}
| style="font-family:monospace,monospace" | 0661
{{Statustable|Physical}}
!{{ArtP|0661|Fletchling}}
{{Contesttable|Cute}}
|{{p|Fletchling}}
| class="c" | {{tt|60|40 prior to Generation V}}
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Flying}}
| class="c" | 40
| class="c" | One target
| class="l" | Steals the item the foe is holding.   
|-
|-
| class="l" | {{m|Crush Claw}}
| style="font-family:monospace,monospace" | 0731
{{Statustable|Physical}}
!{{ArtP|0731|Pikipek}}
{{Contesttable|Cool}}
|{{p|Pikipek}}
| class="c" | 75
{{typetable|Normal}}
| class="c" | 95%
{{typetable|Flying}}
| class="c" | 10
| class="c" | One target
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}}.     
|-
|-
| class="l" | {{m|Crush Grip}}
| style="font-family:monospace,monospace" | 0732
{{Statustable|Physical}}
!{{ArtP|0732|Trumbeak}}
{{Contesttable|Tough}}
|{{p|Trumbeak}}
| class="c" | Varies
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Flying}}
| class="c" | 5
| class="c" | One target
| class="l" | The more HP the foe has, the greater this move's power.     
|-
|-
| class="l" | {{m|Cut}}
| style="font-family:monospace,monospace" | 0733
{{Statustable|Physical}}
!{{ArtP|0733|Toucannon}}
{{Contesttable|Cool}}
|{{p|Toucannon}}
| class="c" | 50
{{typetable|Normal}}
| class="c" | 95%
{{typetable|Flying}}
| class="c" | 30
| class="c" | One target
| class="l" | In battle: Does damage.<br> Out of battle: Used to cut down small trees.     
|-
|-
| class="l" | {{m|Dizzy Punch}}
| style="font-family:monospace,monospace" | 0759
{{Statustable|Physical}}
!{{ArtP|0759|Stufful}}
{{Contesttable|Cool}}
|{{p|Stufful}}
| class="c" | 70
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Fighting}}
| class="c" | 10
| class="c" | One target
| class="l" | Has a 20% chance of {{status|Confusion|confusing}} the target.       
|-
|-
| class="l" | {{m|Double-Edge}}
| style="font-family:monospace,monospace" | 0760
{{Statustable|Physical}}
!{{ArtP|0760|Bewear}}
{{Contesttable|Tough}}
|{{p|Bewear}}
| class="c" | 120
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Fighting}}
| class="c" | 15
| class="c" | One target
| class="l" | User takes 1/3 recoil damage.
|-
|-
| class="l" | {{m|Double Hit}}
| style="font-family:monospace,monospace" | 0765
{{Statustable|Physical}}
!{{ArtP|0765|Oranguru}}
{{Contesttable|Smart}}
|{{p|Oranguru}}
| class="c" | 35
{{typetable|Normal}}
| class="c" | 90%
{{typetable|Psychic}}
| class="c" | 10
| class="c" | One target
| class="l" | Attacks twice. 
|-
|-
| class="l" | {{m|DoubleSlap}}
| style="font-family:monospace,monospace" | 0780
{{Statustable|Physical}}
!{{ArtP|0780|Drampa}}
{{Contesttable|Tough}}
|{{p|Drampa}}
| class="c" | 15
{{typetable|Normal}}
| class="c" | 85%
{{typetable|Dragon}}
| class="c" | 10
| class="c" | One target
| class="l" | Attacks two to five times in a row. 
|-
|-
| class="l" | {{m|Egg Bomb}}
| style="font-family:monospace,monospace" | 0899
{{Statustable|Physical}}
!{{ArtP|0899|Wyrdeer}}
{{Contesttable|Tough}}
|{{p|Wyrdeer}}
| class="c" | 100
{{typetable|Normal}}
| class="c" | 75%
{{typetable|Psychic}}
| class="c" | 10
| class="c" | One target
| class="l" |   
|-
|-
| class="l" | {{m|Endeavor}}
| style="font-family:monospace,monospace" | 0931
{{Statustable|Physical}}
!{{ArtP|0931|Squawkabilly}}
{{Contesttable|Tough}}
|{{p|Squawkabilly}}
| class="c" | Varies
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Flying}}
| class="c" | 5
| class="c" | One target
| class="l" | Cuts the target's HP to equal the user's HP. 
|-
|-
| class="l" | {{m|Explosion}}
| style="font-family:monospace,monospace" | 0981
{{Statustable|Physical}}
!{{ArtP|0981|Farigiraf}}
{{Contesttable|Beauty}}
|{{p|Farigiraf}}
| class="c" | 250
{{typetable|Normal}}
| class="c" | 100%
{{typetable|Psychic}}
| class="c" | 5
|}
| class="c" | All others
|}
| class="l" | User faints. 
 
====Secondary Normal-type Pokémon====
{| {| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}"
|-
|-
| class="l" | {{m|ExtremeSpeed}}
|
{{Statustable|Physical}}
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
{{Contesttable|Cool}}
|-style="background:#{{normal color light}}"
| class="c" | 80
! #
| class="c" | 100%
!
| class="c" | 5
! Name
| class="c" | One target
! Type 1
| class="l" | Always attacks first.
! Type 2
|-
|-
| class="l" | {{m|Facade}}
| style="font-family:monospace,monospace" | 0019
{{Statustable|Physical}}
!{{ArtP|0019|Rattata|form=-Alola}}
{{Contesttable|Cute}}
|{{p|Rattata}}<br><small>[[Alolan form]]</small>
| class="c" | 70
{{typetable|Dark}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 20
| class="c" | One target
| class="l" | Base power is doubled if the user has a [[status ailment]]. 
|-
|-
| class="l" | {{m|Fake Out}}
| style="font-family:monospace,monospace" | 0020
{{Statustable|Physical}}
!{{ArtP|0020|Raticate|form=-Alola}}
{{Contesttable|Cute}}
|{{p|Raticate}}<br><small>[[Alolan form]]</small>
| class="c" | 40
{{typetable|Dark}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 10
| class="c" | One target
| class="l" | Always attacks first and makes the target {{status|flinch}}. This move only works on the first turn after the user switches in.
|-
|-
| class="l" | {{m|False Swipe}}
| style="font-family:monospace,monospace" | 0263
{{Statustable|Physical}}
!{{ArtP|0263|Zigzagoon|form=-Galar}}
{{Contesttable|Cool}}
|{{p|Zigzagoon}}<br><small>{{rf|Galarian|Form}}</small>
| class="c" | 40
{{typetable|Dark}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 40
| class="c" | One target
| class="l" | Leaves the target with at least 1 HP.
|-
|-
| class="l" | {{m|Feint}}
| style="font-family:monospace,monospace" | 0264
{{Statustable|Physical}}
!{{ArtP|0264|Linoone|form=-Galar}}
{{Contesttable|Beauty}}
|{{p|Linoone}}<br><small>{{rf|Galarian|Form}}</small>
| class="c" | {{tt|30|50 prior to Generation V}}
{{typetable|Dark}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 10
| class="c" | One target
| class="l" | Hits even when the foe uses {{m|Protect}} or {{m|Detect}}.
|-
|-
| class="l" | {{m|Flail}}
| style="font-family:monospace,monospace" | 0667
{{Statustable|Physical}}
!{{ArtP|0667|Litleo}}
{{Contesttable|Cute}}
|{{p|Litleo}}
| class="c" | Varies
{{typetable|Fire}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 15
| class="c" | One target
| class="l" | Becomes more powerful the less HP the user has.
|-
|-
| class="l" | {{m|Frustration}}
| style="font-family:monospace,monospace" | 0668
{{Statustable|Physical}}
!{{ArtP|0668|Pyroar}}
{{Contesttable|Cute}}
|{{p|Pyroar}}
| class="c" | Varies
{{typetable|Fire}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 20
| class="c" | One target
| class="l" | Does more damage based on how much the user dislikes its Trainer.
|-
|-
| class="l" | {{m|Fury Attack}}
| style="font-family:monospace,monospace" | 0694
{{Statustable|Physical}}
!{{ArtP|0694|Helioptile}}
{{Contesttable|Cool}}
|{{p|Helioptile}}
| class="c" | 15
{{typetable|Electric}}
| class="c" | 85%
{{typetable|Normal}}
| class="c" | 20
| class="c" | One target
| class="l" | Attacks two to five times in a row.
|-
|-
| class="l" | {{m|Fury Swipes}}
| style="font-family:monospace,monospace" | 0695
{{Statustable|Physical}}
!{{ArtP|0695|Heliolisk}}
{{Contesttable|Tough}}
|{{p|Heliolisk}}
| class="c" | 18
{{typetable|Electric}}
| class="c" | 80%
{{typetable|Normal}}
| class="c" | 15
| class="c" | One target
| class="l" | Attacks two to five times in a row. 
|-
|-
| class="l" | {{m|Giga Impact}}
| style="font-family:monospace,monospace" | 0862
{{Statustable|Physical}}
!{{ArtP|0862|Obstagoon}}
{{Contesttable|Beauty}}
|{{p|Obstagoon}}
| class="c" | 150
{{typetable|Dark}}
| class="c" | 90%
{{typetable|Normal}}
| class="c" | 5
| class="c" | One target
| class="l" | The user must rest on the next turn. 
|-
|-
| class="l" | {{m|Guillotine}}
| style="font-family:monospace,monospace" | 0876
{{Statustable|Physical}}
!{{ArtP|0876|Indeedee}}
{{Contesttable|Cool}}
|{{p|Indeedee}}
| class="c" | &mdash;
{{typetable|Psychic}}
| class="c" | 30%
{{typetable|Normal}}
| class="c" | 5
| class="c" | One target
| class="l" | Target faints.   
|-
|-
| class="l" | {{m|Headbutt}}
| style="font-family:monospace,monospace" | 0901
{{Statustable|Physical}}
!{{ArtP|0901|Ursaluna}}
{{Contesttable|Tough}}
|{{p|Ursaluna}}
| class="c" | 70
{{typetable|Ground}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 15
| class="c" | One target
| class="l" | Has a 30% chance of causing the opponent to {{status|flinch}}.   
|-
|-
| class="l" | {{m|Hidden Power}}
| style="font-family:monospace,monospace" | 0928
{{Statustable|Special}}
!{{ArtP|0928|Smoliv}}
{{Contesttable|Smart}}
|{{p|Smoliv}}
| class="c" | Varies
{{typetable|Grass}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 15
| class="c" | One target
| class="l" | Varies in type and power depending on the Pokémon using it.   
|-
|-
| class="l" | {{m|Horn Attack}}
| style="font-family:monospace,monospace" | 0929
{{Statustable|Physical}}
!{{ArtP|0929|Dolliv}}
{{Contesttable|Cool}}
|{{p|Dolliv}}
| class="c" | 65
{{typetable|Grass}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 25
| class="c" | One target
| class="l" |
|-
|-
| class="l" | {{m|Horn Drill}}
| style="font-family:monospace,monospace" | 0930
{{Statustable|Physical}}
!{{ArtP|0930|Arboliva}}
{{Contesttable|Cool}}
|{{p|Arboliva}}
| class="c" | &mdash;
{{typetable|Grass}}
| class="c" | 30%
{{typetable|Normal}}
| class="c" | 5
| class="c" | One target
| class="l" | Target faints.
|-
|-
| class="l" | {{m|Hyper Beam}}
| style="font-family:monospace,monospace" | 0944
{{Statustable|Special}}
!{{ArtP|0944|Shroodle}}
{{Contesttable|Cool}}
|{{p|Shroodle}}
| class="c" | 150
{{typetable|Poison}}
| class="c" | 90%
{{typetable|Normal}}
| class="c" | 5
| class="c" | One target
| class="l" | The user must rest on the next turn.     
|-
|-
| class="l" | {{m|Hyper Fang}}
| style="font-family:monospace,monospace" | 0945
{{Statustable|Physical}}
!{{ArtP|0945|Grafaiai}}
{{Contesttable|Cool}}
|{{p|Grafaiai}}
| class="c" | 80
{{typetable|Poison}}
| class="c" | 90%
{{typetable|Normal}}
| class="c" | 15
| class="c" | One target
| class="l" | Has a 10% chance of causing the target to {{status|flinch}}.       
|-
|-
| class="l" | {{m|Hyper Voice}}
| style="font-family:monospace,monospace" | 0967
{{Statustable|Special}}
!{{ArtP|0967|Cyclizar}}
{{Contesttable|Tough}}
|{{p|Cyclizar}}
| class="c" | 90
{{typetable|Dragon}}
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 10
|}
| class="c" | One target
|}
| class="l" |
 
===Changed types===
These Normal-type Pokémon have had their types changed.
{| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}"
|-
|-
| class="l" | {{m|Judgment}}
|
{{Statustable|Special}}
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
{{Contesttable|Smart}}
|-style="background:#{{normal color light}}"
| class="c" | 100
! #
| class="c" | 100%
!
| class="c" | 10
! Name
| class="c" | One target
! colspan="3" | Original types
| class="l" | Its type varies with the kind of [[Plate]] the user is holding. 
! colspan="3" | New types
|-
|-
| class="l" | {{m|Last Resort}}
| style="font-family:monospace,monospace" | 0035
{{Statustable|Physical}}
!{{ArtP|0035|Clefairy}}
{{Contesttable|Cute}}
|{{p|Clefairy}}
| class="c" | {{tt|140|130 prior to Generation V}}
|Gen I-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 5
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" | This move can be used only after the user has used all the other moves it knows in the battle. 
|-
|-
| class="l" | {{m|Mega Kick}}
| style="font-family:monospace,monospace" | 0036
{{Statustable|Physical}}
!{{ArtP|0036|Clefable}}
{{Contesttable|Cool}}
|{{p|Clefable}}
| class="c" | 120
|Gen I-V
| class="c" | 75%
{{typetable2|Normal}}
| class="c" | 5
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" |   
|-
|-
| class="l" | {{m|Mega Punch}}
| style="font-family:monospace,monospace" | 0039
{{Statustable|Physical}}
!{{ArtP|0039|Jigglypuff}}
{{Contesttable|Tough}}
|{{p|Jigglypuff}}
| class="c" | 80
|Gen I-V
| class="c" | 85%
{{typetable2|Normal}}
| class="c" | 25
|Gen VI+
| class="c" | One target
{{typetable|Normal}}
| class="l" | 
{{typetable|Fairy}}
|-
|-
| class="l" | {{m|Natural Gift}}
| style="font-family:monospace,monospace" | 0040
{{Statustable|Physical}}
!{{ArtP|0040|Wigglytuff}}
{{Contesttable|Cool}}
|{{p|Wigglytuff}}
| class="c" | Varies
|Gen I-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 15
|Gen VI+
| class="c" | One target
{{typetable|Normal}}
| class="l" | Depending on the user's held [[Berry]], the type and base power of the attack will vary. 
{{typetable|Fairy}}
|-
|-
| class="l" | {{m|Pay Day}}
| style="font-family:monospace,monospace" | 0173
{{Statustable|Physical}}
!{{ArtP|0173|Cleffa}}
{{Contesttable|Smart}}
|{{p|Cleffa}}
| class="c" | 40
|Gen II-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 20
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" | If the battle is won, the user's Trainer gains money.
|-
|-
| class="l" | {{m|Pound}}
| style="font-family:monospace,monospace" | 0174
{{Statustable|Physical}}
!{{ArtP|0174|Igglybuff}}
{{Contesttable|Tough}}
|{{p|Igglybuff}}
| class="c" | 40
|Gen II-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 35
|Gen VI+
| class="c" | One target
{{typetable|Normal}}
| class="l" |
{{typetable|Fairy}}
|-
|-
| class="l" | {{m|Present}}
| style="font-family:monospace,monospace" | 0175
{{Statustable|Physical}}
!{{ArtP|0175|Togepi}}
{{Contesttable|Cute}}
|{{p|Togepi}}
| class="c" | Varies
|Gen II-V
| class="c" | 90%
{{typetable2|Normal}}
| class="c" | 15
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" | Deals a varying amount of damage or restores the target's HP.
|-
|-
| class="l" | {{m|Quick Attack}}
| style="font-family:monospace,monospace" | 0176
{{Statustable|Physical}}
!{{ArtP|0176|Togetic}}
{{Contesttable|Cool}}
|{{p|Togetic}}
| class="c" | 40
|Gen II-V
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 30
{{typetable|Flying}}
| class="c" | One target
|Gen VI+
| class="l" | Always attacks first.
{{typetable|Fairy}}
{{typetable|Flying}}
|-
|-
| class="l" | {{m|Rage}}
| style="font-family:monospace,monospace" | 0209
{{Statustable|Physical}}
!{{ArtP|0209|Snubbull}}
{{Contesttable|Cool}}
|{{p|Snubbull}}
| class="c" | 20
|Gen II-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 20
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" | It gains attack power each time the user is hit in battle.
|-
|-
| class="l" | {{m|Rapid Spin}}
| style="font-family:monospace,monospace" | 0210
{{Statustable|Physical}}
!{{ArtP|0210|Granbull}}
{{Contesttable|Cool}}
|{{p|Granbull}}
| class="c" | 20
|Gen II-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 40
|Gen VI+
| class="c" | One target
{{typetable2|Fairy}}
| class="l" | Frees user from moves like {{m|Bind}}, {{m|Wrap}}, and {{m|Leech Seed}}.
|-
|-
| class="l" | {{m|Razor Wind}}
| style="font-family:monospace,monospace" | 0298
{{Statustable|Special}}
!{{ArtP|0298|Azurill}}
{{Contesttable|Cool}}
|{{p|Azurill}}
| class="c" | 80
|Gen III-V
| class="c" | 100%
{{typetable2|Normal}}
| class="c" | 10
|Gen VI+
| class="c" | All foes
{{typetable|Normal}}
| class="l" | After one turn the user attacks, has a high chance of a critical hit.
{{typetable|Fairy}}
|-
|-
| class="l" | {{m|Retaliation}}
| style="font-family:monospace,monospace" | 0468
{{Statustable|Physical}}
!{{ArtP|0468|Togekiss}}
{{Contesttable|???}}
|{{p|Togekiss}}
| class="c" | 70
|Gen IV-V
| class="c" | 100%
{{typetable|Normal}}
| class="c" | 5
{{typetable|Flying}}
| class="c" | One target
|Gen VI+
| class="l" | Doubles in power if another party Pokémon has fainted in the current or last turn.
{{typetable|Fairy}}
|-
{{typetable|Flying}}
| class="l" | {{m|Return}}
|}
{{Statustable|Physical}}
{{Contesttable|Cute}}
| class="c" | Varies
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Does more damage based on how much the user likes its Trainer. 
|-
| class="l" | {{m|Rock Climb}}
{{Statustable|Physical}}
{{Contesttable|Cool}}
| class="c" | 90
| class="c" | 85%
| class="c" | 20
| class="c" | One target
| class="l" | In battle: Has a 20% chance of {{status|Confusion|confusing}} the target.<br> Out of battle: Used to climb walls.
|-
| class="l" | {{m|Scratch}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 40
| class="c" | 100%
| class="c" | 35
| class="c" | One target
| class="l" |   
|-
| class="l" | {{m|Secret Power}}
{{Statustable|Physical}}
{{Contesttable|Smart}}
| class="c" | 70
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Its type and added effect varies depending on the user's environment. Has 30% chance for an added effect. 
|-
| class="l" | {{m|Selfdestruct}}
{{Statustable|Physical}}
{{Contesttable|Cute}}
| class="c" | 200
| class="c" | 100%
| class="c" | 5
| class="c" | All others
| class="l" | User faints.   
|-
| class="l" | {{m|Skull Bash}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 100
| class="c" | 100%
| class="c" | 15
| class="c" | One target
| class="l" | The first turn, the user raises its {{stat|Defense}}, the second turn does damage.
|-
| class="l" | {{m|Slam}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 80
| class="c" | 75%
| class="c" | 20
| class="c" | One target
| class="l" | 
|-
| class="l" | {{m|Slash}}
{{Statustable|Physical}}
{{Contesttable|Cool}}
| class="c" | 70
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Has a high critical hit ratio.     
|-
| class="l" | {{m|SmellingSalt}}
{{Statustable|Physical}}
{{Contesttable|Smart}}
| class="c" | 60
| class="c" | 100%
| class="c" | 10
| class="c" | One target
| class="l" | Does twice the damage on a {{status|Paralysis|paralyzed}} foe, but cures the paralysis.       
|-
| class="l" | {{m|Snore}}
{{Statustable|Special}}
{{Contesttable|Cute}}
| class="c" | 40
| class="c" | 100%
| class="c" | 15
| class="c" | One target
| class="l" | Can only be used when the user is asleep. Has a 30% chance of making the foe {{status|Flinch|flinch}}.
|-
| class="l" | {{m|SonicBoom}}
{{Statustable|Special}}
{{Contesttable|Cool}}
| class="c" | &mdash;
| class="c" | 90%
| class="c" | 20
| class="c" | One target
| class="l" | Always inflicts 20 HP damage. 
|-
| class="l" | {{m|Spike Cannon}}
{{Statustable|Physical}}
{{Contesttable|Cool}}
| class="c" | 20
| class="c" | 100%
| class="c" | 15
| class="c" | One target
| class="l" | Attacks two to five times in a row. 
|-
| class="l" | {{m|Spit Up}}
{{Statustable|Special}}
{{Contesttable|Tough}}
| class="c" | Varies
| class="c" | 100%
| class="c" | 10
| class="c" | One target
| class="l" | Releases the power of {{m|Stockpile}}. 
|-
| class="l" | {{m|Stomp}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 65
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}. 
|-
| class="l" | {{m|Strength}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 80
| class="c" | 100%
| class="c" | 15
| class="c" | One target
| class="l" | In battle: Does damage.<br> Outside of battle: Used to move boulders. 
|-
| class="l" | {{m|Struggle}}
{{Statustable|Physical}}
{{Contesttable|Cool}}
| class="c" | 50
| class="c" | &mdash;%
| class="c" | &mdash;
| class="c" | One target
| class="l" | Every Pokémon uses this when there is no PP left, cannot miss, user takes 50% recoil damage.
|-
| class="l" | {{m|Super Fang}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | Varies
| class="c" | 90%
| class="c" | 10
| class="c" | One target
| class="l" | Cuts the target's HP by half.
|-
| class="l" | {{m|Swift}}
{{Statustable|Special}}
{{Contesttable|Cool}}
| class="c" | 60
| class="c" | &mdash;%
| class="c" | 20
| class="c" | All foes
| class="l" | Never misses.
|-
| class="l" | {{m|Tackle}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | {{tt|50|35 prior to Generation V}}
| class="c" | {{tt|100%|95% prior to Generation V}}
| class="c" | 35
| class="c" | One target
| class="l" |
|-
| class="l" | {{m|Take Down}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 90
| class="c" | 85%
| class="c" | 20
| class="c" | One target
| class="l" | User takes 25% recoil damage.
|-
| class="l" | {{m|Techno Buster}}
{{Statustable|Special}}
{{Contesttable|Cool}}
| class="c" | 85
| class="c" | 100%
| class="c" | 5
| class="c" | One target
| class="l" | Its type varies with the kind of Cassette the user is holding.
|-
| class="l" | {{m|Thrash}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | {{tt|120|90 prior to Generation V}}
| class="c" | 100%
| class="c" | {{tt|10|20 prior to Generation V}}
| class="c" | One target
| class="l" | User attacks for two to three turns. Afterwards, the user becomes {{status|Confusion|confused}}.
|-
| class="l" | {{m|Tri Attack}}
{{Statustable|Special}}
{{Contesttable|Beauty}}
| class="c" | 80
| class="c" | 100%
| class="c" | 10
| class="c" | One target
| class="l" | Has a 20% chance of either {{status|Paralysis|paralyzing}}, {{status|Freeze|freezing}} or {{status|burn}}ing the target.
|-
| class="l" | {{m|Trump Card}}
{{Statustable|Special}}
{{Contesttable|Cool}}
| class="c" | Varies
| class="c" | &mdash;%
| class="c" | 5
| class="c" | One target
| class="l" | The less PP, the more base power. 
|-
| class="l" | {{m|Uproar}}
{{Statustable|Special}}
{{Contesttable|Cute}}
| class="c" | {{tt|90|50 prior to Generation V}}
| class="c" | 100%
| class="c" | 10
| class="c" | Random target
| class="l" | User attacks for two to five turns, no Pokémon may {{status|Sleep|sleep}} during this period. 
|-
| class="l" | {{m|ViceGrip}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 55
| class="c" | 100%
| class="c" | 30
| class="c" | One target
| class="l" |   
|-
| class="l" | {{m|Weather Ball}}
{{Statustable|Special}}
{{Contesttable|Smart}}
| class="c" | 50
| class="c" | 100%
| class="c" | 10
| class="c" | One target
| class="l" | Its [[type]] depends on the current [[weather condition]]. 
|-
| class="l" | {{m|Wrap}}
{{Statustable|Physical}}
{{Contesttable|Tough}}
| class="c" | 15
| class="c" | {{tt|90%|85% prior to Generation V}}
| class="c" | 20
| class="c" | One target
| class="l" | Attacks for four to five turns.   
|-
| class="l" | {{m|Wring Out}}
{{Statustable|Special}}
{{Contesttable|Smart}}
| class="c" | Varies
| class="c" | 100%
| class="c" | 5
| class="c" | One target
| class="l" | The more HP the foe has, the greater this move's power.
|}
|}
===[[Pokéstar Studios]] opponents===
{| align="center"
| style="vertical-align:top" | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00|ab=Volt Absorb|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}
| ↔
| style="vertical-align:top" | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#F-00|F-00}}|type=Steel|type2=Normal|image=Spr 5b2 F-00 2|ab=Reckless|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100}}
| style="vertical-align:top" | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Humanoid|Humanoid}}|type=Normal|image=Spr 5b2 Humanoid|ab=Insomnia|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=80}}
| style="vertical-align:top" | {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Monica|Monica}}|type=Normal|image=Spr 5b2 Monica|width="100%"|ab=Huge Power|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=135}}
|}
|}


''Note: {{m|Karate Chop}}, {{m|Gust}} and {{m|Bite}} were Normal-type moves in [[Generation I]].''
==Moves==
As of [[Generation IX]], there are 202 Normal-type [[move]]s, which makes up 21.62% of all moves (excluding those that are Normal-type only under certain circumstances), making it the most common type among moves, with {{t|Psychic}} coming in second.


===Non-damaging moves===
Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Normal-type moves were [[physical move|physical]], but they may now also be [[special move|special]], depending on the move.


{| {| align="center" width="100%" style="background: #{{normal color}}; -moz-border-radius: 1em; border: 5px solid #{{normal color light}};"
{{DL||Changed types 2|Some moves}} have had their types changed.
 
{{movelist/battle-head|Normal}}
{{movelist/battle|4|Acupressure|Status|Tough|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its or its allies' stats.}}
{{movelist/battle|5|After You|Status|Cute|—|—|15|anyadjacent|The user helps the target and makes it use its move right after the user.}}
{{movelist/battle|3|Assist|Status|Cute|—|—|20|self|The user hurriedly and randomly uses a move among those known by ally Pokémon.}}
{{movelist/battle|2|Attract|Status|Cute|—|100|15|anyadjacent|If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.}}
{{movelist/battle|1|Barrage|Physical|Cute|15|85|20|anyadjacent|Round objects are hurled at the target to strike two to five times in a row.}}
{{movelist/battle|2|Baton Pass|Status|Cute|—|—|40|self|The user switches places with a party Pokémon in waiting and passes along any stat changes.}}
{{movelist/battle|2|Belly Drum|Status|Cute|—|—|10|self|The user maximizes its Attack stat but loses HP equal to half its max HP.}}
{{movelist/battle|5|Bestow|Status|Cute|—|—|15|anyadjacent|The user passes its held item to the target when the target isn't holding an item.}}
{{movelist/battle|1|Bide|Physical|Tough|—|—|10|self|The user endures attacks for two turns, then strikes back to cause double the damage taken.}}
{{movelist/battle|1|Bind|Physical|Tough|15|85|20|anyadjacent|A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.}}
{{movelist/battle|3|Block|Status|Cute|—|—|5|anyadjacent|The user blocks the target's way with arms spread wide to prevent the target from fleeing.}}
{{movelist/battle|9|Blood Moon|Special||140|100|5|anyadjacent|The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.}}
{{movelist/battle|1|Body Slam|Physical|Tough|85|100|15|anyadjacent|The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.}}
{{movelist/battle|6|Boomburst|Special|Tough|140|100|10|alladjacent|The user attacks everything around it with the destructive power of a terrible explosive sound.}}
{{movelist/battle|7|Breakneck Blitz|Physical||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}}
{{movelist/battle|7|Breakneck Blitz|Special||—|—|1|anyadjacent|The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.}}
{{movelist/battle|3|Camouflage|Status|Clever|—|—|20|self|The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.}}
{{movelist/battle|4|Captivate|Status|Cute|—|100|20|adjacentfoes|If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.}}
{{movelist/battle|6|Celebrate|Status|Cute|—|—|40|self|The Pokémon congratulates you on your special day!}}
{{movelist/battle|5|Chip Away|Physical|Tough|70|100|20|anyadjacent|Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.}}
{{movelist/battle|1|Comet Punch|Physical|Tough|18|85|15|anyadjacent|The target is hit with a flurry of punches that strike two to five times in a row.}}
{{movelist/battle|6|Confide|Status|Cute|—|—|20|anyadjacent|The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.}}
{{movelist/battle|1|Constrict|Physical|Tough|10|100|35|anyadjacent|The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.}}
{{movelist/battle|1|Conversion|Status|Beautiful|—|—|30|self|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}
{{movelist/battle|2|Conversion 2|Status|Beautiful|—|—|30|anyadjacent|The user changes its type to make itself resistant to the type of the move the target used last.}}
{{movelist/battle|4|Copycat|Status|Cute|—|—|20|self|The user mimics the move used immediately before it. The move fails if no other move has been used yet.}}
{{movelist/battle|8|Court Change|Status||—|100|10|all|With its mysterious power, the user swaps the effects on either side of the field. }}
{{movelist/battle|3|Covet|Physical|Cute|60|100|25|anyadjacent|The user endearingly approaches the target, then steals the target's held item.}}
{{movelist/battle|3|Crush Claw|Physical|Cool|75|95|10|anyadjacent|The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.}}
{{movelist/battle|4|Crush Grip|Physical|Tough|—|100|5|anyadjacent|The target is crushed with great force. The more HP the target has left, the greater the move's power.}}
{{movelist/battle|1|Cut|Physical|Cool|50|95|30|anyadjacent|The target is cut with a scythe, a claw, or the like to inflict damage.}}
{{movelist/battle|1|Defense Curl|Status|Cute|—|—|40|self|The user curls up and boosts its Defense stat.}}
{{movelist/battle|1|Disable|Status|Clever|—|100|20|anyadjacent|For four turns, the target will be unable to use whichever move it last used.}}
{{movelist/battle|1|Dizzy Punch|Physical|Cute|70|100|10|anyadjacent|The target is hit with rhythmically launched punches. This may also leave the target confused.}}
{{movelist/battle|9|Doodle|Status||—|100|10|self|The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.}}
{{movelist/battle|4|Double Hit|Physical|Cool|35|90|10|anyadjacent|The user slams the target with a tail or the like. The target is hit twice in a row.}}
{{movelist/battle|1|Double Slap|Physical|Cute|15|85|10|anyadjacent|The target is slapped repeatedly, back and forth, two to five times in a row.}}
{{movelist/battle|1|Double Team|Status|Cool|—|—|15|self|By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.}}
{{movelist/battle|1|Double-Edge|Physical|Tough|120|100|15|anyadjacent|A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.}}
{{movelist/battle|5|Echoed Voice|Special|Beautiful|40|100|15|anyadjacent|The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.}}
{{movelist/battle|1|Egg Bomb|Physical|Cute|100|75|10|anyadjacent|A large egg is hurled at the target with maximum force to inflict damage.}}
{{movelist/battle|2|Encore|Status|Cute|—|100|5|anyadjacent|The user compels the target to keep using the move it encored for three turns.}}
{{movelist/battle|3|Endeavor|Physical|Tough|—|100|5|anyadjacent|The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.}}
{{movelist/battle|2|Endure|Status|Tough|—|—|10|self|The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.}}
{{movelist/battle|5|Entrainment|Status|Cute|—|100|15|anyadjacent|The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.}}
{{movelist/battle|1|Explosion|Physical|Beautiful|250|100|5|alladjacent|The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.}}
{{movelist/battle|7|Extreme Evoboost|Status||—|—|1|self|After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.}}
{{movelist/battle|2|Extreme Speed|Physical|Cool|80|100|5|anyadjacent|The user charges the target at blinding speed. This move always goes first.}}
{{movelist/battle|3|Facade|Physical|Cute|70|100|20|anyadjacent|This move's power is doubled if the user is poisoned, burned, or paralyzed.}}
{{movelist/battle|3|Fake Out|Physical|Cute|40|100|10|anyadjacent|This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.}}
{{movelist/battle|2|False Swipe|Physical|Cool|40|100|40|anyadjacent|A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.}}
{{movelist/battle|4|Feint|Physical|Clever|30|100|10|anyadjacent|This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.}}
{{movelist/battle|9|Fillet Away|Status||—|—|10|self|The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.}}
{{movelist/battle|2|Flail|Physical|Cute|—|100|15|anyadjacent|The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.}}
{{movelist/battle|1|Flash|Status|Beautiful|—|100|20|anyadjacent|The user flashes a bright light that cuts the target's accuracy.}}
{{movelist/battle|1|Focus Energy|Status|Cool|—|—|30|self|The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.}}
{{movelist/battle|3|Follow Me|Status|Cute|—|—|20|self|The user draws attention to itself, making all opposing Pokémon take aim only at the user.}}
{{movelist/battle|2|Foresight|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}
{{movelist/battle|2|Frustration|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the less the user likes its Trainer.}}
{{movelist/battle|1|Fury Attack|Physical|Cool|15|85|20|anyadjacent|The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.}}
{{movelist/battle|1|Fury Swipes|Physical|Tough|18|80|15|anyadjacent|The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.}}
{{movelist/battle|8|G-Max Cuddle|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.}}
{{movelist/battle|8|G-Max Cuddle|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.}}
{{movelist/battle|8|G-Max Gold Rush|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.}}
{{movelist/battle|8|G-Max Gold Rush|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.}}
{{movelist/battle|8|G-Max Replenish|Physical||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.}}
{{movelist/battle|8|G-Max Replenish|Special||—|—|3|adjacentfoes|A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.}}
{{movelist/battle|4|Giga Impact|Physical|Tough|150|90|5|anyadjacent|The user charges at the target using every bit of its power. The user can't move on the next turn.}}
{{movelist/battle|1|Glare|Status|Tough|—|100|30|anyadjacent|The user intimidates the target with the pattern on its belly to cause paralysis.}}
{{movelist/battle|1|Growl|Status|Cute|—|100|40|adjacentfoes|The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.}}
{{movelist/battle|1|Growth|Status|Beautiful|—|—|20|self|The user's body grows all at once, boosting the Attack and Sp. Atk stats.}}
{{movelist/battle|1|Guillotine|Physical|Cool|—|30|5|anyadjacent|A vicious tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movelist/battle|6|Happy Hour|Status|Cute|—|—|30|team|Using Happy Hour doubles the amount of prize money received after battle.}}
{{movelist/battle|1|Harden|Status|Tough|—|—|30|self|The user stiffens all the muscles in its body to boost its Defense stat.}}
{{movelist/battle|5|Head Charge|Physical|Tough|120|100|15|anyadjacent|The user charges its head into the target, using its powerful guard hair. This also damages the user a little.}}
{{movelist/battle|1|Headbutt|Physical|Tough|70|100|15|anyadjacent|The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.}}
{{movelist/battle|2|Heal Bell|Status|Beautiful|—|—|5|team|The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.}}
{{movelist/battle|3|Helping Hand|Status|Clever|—|—|20|adjacentally|The user assists an ally by boosting the power of that ally's attack.}}
{{movelist/battle|2|Hidden Power|Special|Clever|60|100|15|anyadjacent|A unique attack that varies in type depending on the Pokémon using it.}}
{{movelist/battle|6|Hold Back|Physical|Cool|40|100|40|anyadjacent|The user holds back when it attacks, and the target is left with at least 1 HP.}}
{{movelist/battle|6|Hold Hands|Status|Cute|—|—|40|adjacentally|The user and an ally hold hands. This makes them very happy.}}
{{movelist/battle|1|Horn Attack|Physical|Cool|65|100|25|anyadjacent|The target is jabbed with a sharply pointed horn to inflict damage.}}
{{movelist/battle|1|Horn Drill|Physical|Cool|—|30|5|anyadjacent|The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.}}
{{movelist/battle|3|Howl|Status|Cool|—|—|40|team|The user howls loudly to rouse itself {{tt|and its allies|Generation VIII onwards}}. This boosts their Attack stats.}}
{{movelist/battle|1|Hyper Beam|Special|Cool|150|90|5|anyadjacent|The target is attacked with a powerful beam. The user can't move on the next turn.}}
{{movelist/battle|9|Hyper Drill|Physical||100|100|5|anyadjacent|The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.}}
{{movelist/battle|1|Hyper Fang|Physical|Cool|80|90|15|anyadjacent|The user bites hard on the target with its sharp front fangs. This may also make the target flinch.}}
{{movelist/battle|3|Hyper Voice|Special|Cool|90|100|10|adjacentfoes|The user attacks by letting loose a horribly loud, resounding cry.}}
{{movelist/battle|4|Judgment|Special|Beautiful|100|100|10|anyadjacent|The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.}}
{{movelist/battle|7|Laser Focus|Status||—|—|30|self|The user concentrates intensely. The attack on the next turn always results in a critical hit.}}
{{movelist/battle|4|Last Resort|Physical|Cute|140|100|5|anyadjacent|This move can be used only after the user has used all the other moves it knows in the battle.}}
{{movelist/battle|1|Leer|Status|Cool|—|100|30|adjacentfoes|The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.}}
{{movelist/battle|2|Lock-On|Status|Clever|—|—|5|anyadjacent|The user takes sure aim at the target. This ensures the user's next move does not miss that target.}}
{{movelist/battle|1|Lovely Kiss|Status|Beautiful|—|75|10|anyadjacent|With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.}}
{{movelist/battle|4|Lucky Chant|Status|Cute|—|—|30|team|The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.}}
{{movelist/battle|8|Max Guard|Status||—|—|3|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|8|Max Strike|Physical||—|—|3|adjacentfoes|This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.}}
{{movelist/battle|8|Max Strike|Special||—|—|3|adjacentfoes|This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.}}
{{movelist/battle|4|Me First|Status|Clever|—|—|20|adjacentfoe|The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.}}
{{movelist/battle|2|Mean Look|Status|Beautiful|—|—|5|anyadjacent|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movelist/battle|1|Mega Kick|Physical|Cool|120|75|5|anyadjacent|The target is attacked by a kick launched with muscle-packed power.}}
{{movelist/battle|1|Mega Punch|Physical|Tough|80|85|20|anyadjacent|The target is slugged by a punch thrown with muscle-packed power.}}
{{movelist/battle|1|Metronome|Status|Cute|—|—|10|self|The user waggles a finger and stimulates its brain into randomly using nearly any move.}}
{{movelist/battle|2|Milk Drink|Status|Cute|—|—|5|self|The user restores its own HP by up to half its max HP.}}
{{movelist/battle|1|Mimic|Status|Cute|—|—|10|anyadjacent|The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.}}
{{movelist/battle|2|Mind Reader|Status|Clever|—|—|5|anyadjacent|The user senses the target's movements with its mind to ensure its next attack does not miss the target.}}
{{movelist/battle|1|Minimize|Status|Cute|—|—|10|self|The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.}}
{{movelist/battle|2|Morning Sun|Status|Beautiful|—|—|5|self|The user restores its own HP. The amount of HP regained varies with the weather.}}
{{movelist/battle|7|Multi-Attack|Physical||120|100|10|anyadjacent|Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.}}
{{movelist/battle|4|Natural Gift|Physical|Clever|—|100|15|anyadjacent|The user draws power to attack by using its held Berry. The Berry determines the move's type and power.}}
{{movelist/battle|3|Nature Power|Status|Beautiful|—|—|20|anyadjacent|This attack makes use of nature's power. Its effects vary depending on the user's environment.}}
{{movelist/battle|6|Noble Roar|Status|Tough|—|100|30|anyadjacent|Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.}}
{{movelist/battle|3|Odor Sleuth|Status|Clever|—|—|40|anyadjacent|Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.}}
{{movelist/battle|2|Pain Split|Status|Clever|—|—|20|anyadjacent|The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.}}
{{movelist/battle|1|Pay Day|Physical|Clever|40|100|20|anyadjacent|Coins are hurled at the target to inflict damage. Money is earned after the battle.}}
{{movelist/battle|2|Perish Song|Status|Beautiful|—|—|5|all|Any Pokémon that hears this song faints in three turns, unless it switches out of battle.}}
{{movelist/battle|6|Play Nice|Status|Cute|—|—|20|anyadjacent|The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.}}
{{movelist/battle|9|Population Bomb|Physical||20|90|10|anyadjacent|The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.}}
{{movelist/battle|1|Pound|Physical|Tough|40|100|35|anyadjacent|The target is physically pounded with a long tail, a foreleg, or the like.}}
{{movelist/battle|8|Power Shift|Status||—|—|10|self|The user swaps its Attack and Defense stats.}}
{{movelist/battle|2|Present|Physical|Cute|—|90|15|anyadjacent|The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.}}
{{movelist/battle|2|Protect|Status|Cute|—|—|10|self|This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.}}
{{movelist/battle|2|Psych Up|Status|Clever|—|—|10|anyadjacent|The user hypnotizes itself into copying any stat change made by the target.}}
{{movelist/battle|7|Pulverizing Pancake|Physical||210|—|1|anyadjacent|Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.}}
{{movelist/battle|1|Quick Attack|Physical|Cool|40|100|30|anyadjacent|The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.}}
{{movelist/battle|1|Rage|Physical|Tough|20|100|20|anyadjacent|As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.}}
{{movelist/battle|9|Raging Bull|Physical||90|100|10|anyadjacent|The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.}}
{{movelist/battle|2|Rapid Spin|Physical|Cool|50|100|40|anyadjacent|The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.{{tt|*|Generation VIII onwards}}}}
{{movelist/battle|1|Razor Wind|Special|Cool|80|100|10|adjacentfoes|In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.}}
{{movelist/battle|1|Recover|Status|Clever|—|—|5|self|The user regenerates its cells, restoring its own HP by up to half its max HP.}}
{{movelist/battle|3|Recycle|Status|Clever|—|—|10|self|The user recycles a held item that has been used in battle so it can be used again.}}
{{movelist/battle|5|Reflect Type|Status|Clever|—|—|15|anyadjacent|The user reflects the target's type to become the same type as the target.}}
{{movelist/battle|3|Refresh|Status|Cute|—|—|20|self|The user rests to cure itself of poisoning, a burn, or paralysis.}}
{{movelist/battle|5|Relic Song|Special|Beautiful|75|100|10|adjacentfoes|The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.}}
{{movelist/battle|5|Retaliate|Physical|Cool|70|100|5|anyadjacent|The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.}}
{{movelist/battle|2|Return|Physical|Cute|—|100|20|anyadjacent|This full-power attack grows more powerful the more the user likes its Trainer.}}
{{movelist/battle|7|Revelation Dance|Special||90|100|15|anyadjacent|The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.}}
{{movelist/battle|9|Revival Blessing|Status||—|—|1|self|The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.}}
{{movelist/battle|1|Roar|Status|Cool|—|—|20|anyadjacent|The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|4|Rock Climb|Physical|Tough|90|85|20|anyadjacent|The user attacks the target by smashing into it with incredible force. This may also confuse the target.}}
{{movelist/battle|5|Round|Special|Beautiful|60|100|15|anyadjacent|The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.}}
{{movelist/battle|2|Safeguard|Status|Beautiful|—|—|25|team|The user creates a protective field that prevents status conditions for five turns.}}
{{movelist/battle|2|Scary Face|Status|Tough|—|100|10|anyadjacent|The user frightens the target with a scary face to harshly lower its Speed stat.}}
{{movelist/battle|1|Scratch|Physical|Tough|40|100|35|anyadjacent|Hard, pointed, sharp claws rake the target to inflict damage.}}
{{movelist/battle|1|Screech|Status|Clever|—|85|40|anyadjacent|An earsplitting screech harshly lowers the target's Defense stat.}}
{{movelist/battle|3|Secret Power|Physical|Clever|70|100|20|anyadjacent|The additional effects of this attack depend upon where it was used.}}
{{movelist/battle|1|Self-Destruct|Physical|Beautiful|200|100|5|alladjacent|The user attacks everything around it by causing an explosion. The user faints upon using this move.}}
{{movelist/battle|1|Sharpen|Status|Cute|—|—|30|self|The user makes its edges more jagged, which raises its Attack stat.}}
{{movelist/battle|9|Shed Tail|Status||—|—|10|self|The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.}}
{{movelist/battle|5|Shell Smash|Status|Tough|—|—|15|self|The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.}}
{{movelist/battle|5|Simple Beam|Status|Cute|—|100|15|anyadjacent|The user emits a mysterious psychic wave that changes the target's Ability to Simple.}}
{{movelist/battle|1|Sing|Status|Cute|—|55|15|anyadjacent|A soothing lullaby is sung in a beautiful voice that puts the target to sleep.}}
{{movelist/battle|2|Sketch|Status|Clever|—|—|1|anyadjacent|This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.}}
{{movelist/battle|1|Skull Bash|Physical|Tough|130|100|10|anyadjacent|The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.}}
{{movelist/battle|3|Slack Off|Status|Cute|—|—|5|self|The user slacks off, restoring its own HP by up to half its max HP.}}
{{movelist/battle|1|Slam|Physical|Tough|80|75|20|anyadjacent|The target is slammed with a long tail, vines, or the like to inflict damage.}}
{{movelist/battle|1|Slash|Physical|Cool|70|100|20|anyadjacent|The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.}}
{{movelist/battle|2|Sleep Talk|Status|Cute|—|—|10|self|The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.}}
{{movelist/battle|3|Smelling Salts|Physical|Tough|70|100|10|anyadjacent|This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.}}
{{movelist/battle|1|Smokescreen|Status|Clever|—|100|20|anyadjacent|The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.}}
{{movelist/battle|2|Snore|Special|Cute|50|100|15|anyadjacent|This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.}}
{{movelist/battle|1|Soft-Boiled|Status|Cute|—|—|5|self|The user restores its own HP by up to half its max HP.}}
{{movelist/battle|1|Sonic Boom|Special|Cool|—|90|20|anyadjacent|The target is hit with a destructive shock wave that always inflicts 20 HP damage.}}
{{movelist/battle|1|Spike Cannon|Physical|Cool|20|100|15|anyadjacent|Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.}}
{{movelist/battle|3|Spit Up|Special|Tough|—|100|10|anyadjacent|The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.}}
{{movelist/battle|1|Splash|Status|Cute|—|—|40|self|The user just flops and splashes around to no effect at all...}}
{{movelist/battle|7|Spotlight|Status||—|—|15|anyadjacent|The user shines a spotlight on the target so that only the target will be attacked during the turn.}}
{{movelist/battle|3|Stockpile|Status|Tough|—|—|20|self|The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.}}
{{movelist/battle|1|Stomp|Physical|Tough|65|100|20|anyadjacent|The user attacks by stomping on the target with a big foot. This may also make the target flinch.}}
{{movelist/battle|1|Strength|Physical|Tough|80|100|15|anyadjacent|The target is slugged with a punch thrown at maximum power.}}
{{movelist/battle|1|Struggle|Physical|Tough|50|—|1|adjacentfoe|This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.}}
{{movelist/battle|8|Stuff Cheeks|Status||—|—|10|self|The user eats its held Berry, then sharply boosts its Defense stat.}}
{{movelist/battle|1|Substitute|Status|Cute|—|—|10|self|The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.}}
{{movelist/battle|1|Super Fang|Physical|Tough|—|90|10|anyadjacent|The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.}}
{{movelist/battle|1|Supersonic|Status|Clever|—|55|20|anyadjacent|The user generates odd sound waves from its body that confuse the target.}}
{{movelist/battle|2|Swagger|Status|Cute|—|85|15|anyadjacent|The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.}}
{{movelist/battle|3|Swallow|Status|Tough|—|—|10|self|The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.}}
{{movelist/battle|2|Sweet Scent|Status|Cute|—|100|20|adjacentfoes|The user releases a scent that harshly lowers opposing Pokémon's evasiveness.}}
{{movelist/battle|1|Swift|Special|Cool|60|—|20|adjacentfoes|Star-shaped rays are shot at opposing Pokémon. This attack never misses.}}
{{movelist/battle|1|Swords Dance|Status|Beautiful|—|—|20|self|A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.}}
{{movelist/battle|1|Tackle|Physical|Tough|40|100|35|anyadjacent|A physical attack in which the user charges and slams into the target with its whole body.}}
{{movelist/battle|5|Tail Slap|Physical|Cute|25|85|10|anyadjacent|The user attacks by striking the target with its hard tail. This move hits two to five times in a row.}}
{{movelist/battle|1|Tail Whip|Status|Cute|—|100|30|adjacentfoes|The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.}}
{{movelist/battle|1|Take Down|Physical|Tough|90|85|20|anyadjacent|A reckless full-body charge attack for slamming into the target. This also damages the user a little.}}
{{movelist/battle|7|Tearful Look|Status||—|—|20|anyadjacent|The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.}}
{{movelist/battle|8|Teatime|Status||—|—|10|all|The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.}}
{{movelist/battle|5|Techno Blast|Special|Cool|120|100|5|anyadjacent|The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.}}
{{movelist/battle|3|Teeter Dance|Status|Cute|—|100|20|alladjacent|The user performs a wobbly dance that confuses every Pokémon around it.}}
{{movelist/battle|9|Tera Blast|Special||80|100|10|anyadjacent|If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.}}
{{movelist/battle|9|Tera Starstorm|Special||120|100|5|anyadjacent|With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.}}
{{movelist/battle|8|Terrain Pulse|Special||50|100|10|anyadjacent|The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.}}
{{movelist/battle|1|Thrash|Physical|Tough|120|100|10|self|The user rampages and attacks for two to three turns. The user then becomes confused.}}
{{movelist/battle|3|Tickle|Status|Cute|—|100|20|anyadjacent|The user tickles the target into laughing, lowering its Attack and Defense stats.}}
{{movelist/battle|9|Tidy Up|Status||—|—|10|self|The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.}}
{{movelist/battle|1|Transform|Status|Clever|—|—|10|anyadjacent|The user transforms into a copy of the target, right down to having the same move set.}}
{{movelist/battle|1|Tri Attack|Special|Beautiful|80|100|10|anyadjacent|The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.}}
{{movelist/battle|4|Trump Card|Special|Cool|—|—|5|anyadjacent|The fewer PP this move has, the greater its power.}}
{{movelist/battle|3|Uproar|Special|Cute|90|100|10|self|The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.}}
{{movelist/battle|7|Veevee Volley|Physical||—|—|1|anyadjacent|The more Eevee loves its Trainer, the greater the move’s power. It never misses.}}
{{movelist/battle|1|Vise Grip|Physical|Tough|55|100|30|anyadjacent|The target is gripped and squeezed from both sides to inflict damage.}}
{{movelist/battle|3|Weather Ball|Special|Beautiful|50|100|10|anyadjacent|This move's type and power change depending on the weather at the time the move is used.}}
{{movelist/battle|1|Whirlwind|Status|Clever|—|—|20|anyadjacent|The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
{{movelist/battle|3|Wish|Status|Cute|—|—|10|self|One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.}}
{{movelist/battle|5|Work Up|Status|Tough|—|—|30|self|The user is roused, and its Attack and Sp. Atk stats are boosted.}}
{{movelist/battle|1|Wrap|Physical|Tough|15|90|20|anyadjacent|A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.}}
{{movelist/battle|4|Wring Out|Special|Tough|—|100|5|anyadjacent|The user powerfully wrings the target. The more HP the target has, the greater the move's power.}}
{{movelist/battle|3|Yawn|Status|Cute|—|—|10|anyadjacent|The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.}}
{{movelist/battle-foot|Normal}}
 
===Changed types===
The following Normal-type moves have had their types changed into another.
 
{| class="roundy" style="margin:auto; background:#{{normal color light}}; border:5px solid #{{normal color}}"
|-
|-
|  
|
{| border=1 width="100%" align="center" class="sortable" style="background: #FFFFFF; border:1px solid #{{normal color}}; border-collapse:collapse;"
{| border=1 width="100%" class="sortable" style="margin:auto; background:#FFF; border:1px solid #{{normal color light}}; border-collapse:collapse"
|- style="background:#{{normal color light}}"
|-style="background:#{{normal color light}}"
! Name
! Move
! Category
! colspan="2" | Original type
! Contest
! colspan="2" | New type
! Accuracy
! PP
! width="70pt" | Target
! Notes
|-
|-
| class="l" | {{m|Acupressure}}
| {{m|Bite}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Dark}}
{{Statustable|Status}}
{{Contesttable|Cool}}
| class="c" | &mdash;%
| class="c" | 30
| class="c" | User
| class="l" | Raises one [[stat]] randomly by 2 stages. 
|-
|-
| class="l" | {{m|Assist}}
| {{m|Charm}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | Random
| class="l" | Randomly uses a move among those known by other Pokémon in the party.
|-
|-
| class="l" | {{m|Attract}}
| {{m|Gust}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Flying}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 100%
| class="c" | 15
| class="c" | One target
| class="l" | The target becomes {{status|Attract|infatuated}} if it is the opposite gender of the user.
|-
|-
| class="l" | {{m|Baton Pass}}
| {{m|Karate Chop}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Fighting}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 40
| class="c" | User
| class="l" | Switches places with a party Pokémon in waiting, passing along any [[stat]] changes. 
|-
|-
| class="l" | {{m|Belly Drum}}
| {{m|Moonlight}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Maximizes {{stat|Attack}} in exchange for HP equal to half its max HP.
|-
|-
| class="l" | {{m|Block}}
| {{m|Sand Attack}} || Gen I |{{typetable|Normal}} || Gen II+ |{{typetable|Ground}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | One target
| class="l" | Prevent the opponent from escaping.
|-
|-
| class="l" | {{m|Camouflage}}
| {{m|Sweet Kiss}} || Gen II–V |{{typetable|Normal}} || Gen VI+ |{{typetable|Fairy}}
{{Statustable|Status}}
|}
{{Contesttable|Smart}}
|}
| class="c" | &mdash;%
 
| class="c" | 20
==Abilities==
| class="c" | User
===Interacting with the Normal type===
| class="l" | User's [[type]] is changed depending on its environment.
A {{OBP|Pokémon|species}} with {{a|Protean}} or {{a|Libero}} will become a Normal-[[type]] Pokémon if it uses a Normal-type [[move]]. A Pokémon with {{a|Color Change}} or {{a|Imposter}} will become a Normal-[[type]] Pokémon if (respectively) it is hit with a Normal-type [[move]] or is sent out against a Normal-type opponent.
 
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}"
|-
|-
| class="l" | {{m|Captivate}}
! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen
{{Statustable|Status}}
! style="background:#{{normal color light}}" | Ability
{{Contesttable|Beauty}}
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Harshly lowers the {{stat|Special Attack}} of an opposite gendered target.
|-
|-
| class="l" | {{m|Charm}}
! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Aerilate|000}}
{{Contesttable|Cute}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Sharply lowers the target's {{stat|Attack}}.
|-
|-
| class="l" | {{m|Conversion}}
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Galvanize|000}}
{{Contesttable|Beauty}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left;" | Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
| class="c" | &mdash;%
| class="c" | 30
| class="c" | User
| class="l" | Changes the user's [[type]] to match the type of one of the user's moves.
|-
|-
| class="l" | {{m|Conversion 2}}
! width="30px" style="background:#{{paldea color}}; border:1px solid #{{paldea color dark}}" | IX
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Mind's Eye|000}}
{{Contesttable|Beauty}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
| class="c" | &mdash;%
| class="c" | 30
| class="c" | User
| class="l" | The user changes its [[type]] to make itself resistant to the type of the attack it last took.
|-
|-
| class="l" | {{m|Copycat}}
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Normalize|000}}
{{Contesttable|Cool}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
| class="c" | &mdash;%
| class="c" | 20
| class="c" | Random
| class="l" | Mimics the move used immediately before it.  
|-
|-
| class="l" | {{m|Defense Curl}}
! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Pixilate|000}}
{{Contesttable|Cute}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
| class="c" | &mdash;%
| class="c" | 40
| class="c" | User
| class="l" | Increases the user's {{stat|defense}} by 1 stage.
|-
|-
| class="l" | {{m|Disable}}
! width="30px" style="background:#{{kalos color}}; border:1px solid #{{kalos color dark}}" | VI
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Refrigerate|000}}
{{Contesttable|Smart}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
| class="c" | {{tt|100%|80% prior to Generation V}}
| class="c" | 20
| class="c" | One target
| class="l" | Prevents the target from using the move it last used.
|-
|-
| class="l" | {{m|Double Team}}
! width="30px" style="background:#{{sinnoh color}}; border:1px solid #{{sinnoh color dark}}" | IV
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Scrappy|000}}
{{Contesttable|Cool}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
| class="c" | &mdash;%
|- class="unsortable"
| class="c" | 15
! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.</small>
| class="c" | User
|}
| class="l" | Increases the user's evasion by 1 stage.
 
===Exclusive Abilities===
Currently, no Abilities are exclusive to Normal-type Pokémon. This does not include [[Signature Ability|signature Abilities]].
<!--
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}"
|-
|-
| class="l" | {{m|Encore}}
! style="background:#{{normal color light}}; {{roundytl|8px}}" | Gen
{{Statustable|Status}}
! style="background:#{{normal color light}}" | Ability
{{Contesttable|Cute}}
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description
| class="c" | 100%
| class="c" | 5
| class="c" | One target
| class="l" | Forces the target to keep using only the move it last used for two to six turns. 
|-
|-
| class="l" | {{m|Endure}}
! width="30px" style="background:#{{alola color}}; border:1px solid #{{alola color dark}}" | VII
{{Statustable|Status}}
| width="100px" style="background:#FFF; border:1px solid #D8D8D8" | {{acolor|Fluffy|000}}
{{Contesttable|Tough}}
| style="background:#FFF; border:1px solid #D8D8D8; text-align:left" | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.
| class="c" | &mdash;%
|- class="unsortable"
| class="c" | 10
! colspan="3" style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation VIII games. For details that have changed between generations, please see an individual Ability's page.</small>
| class="c" | User
|}-->
| class="l" | The user endures any attack, leaving 1 HP.
 
==Items==
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}"
|-
|-
| class="l" | {{m|Flash}}
! style="background:#{{normal color light}}; {{roundytl|8px}}" class="unsortable" |
{{Statustable|Status}}
! style="background:#{{normal color light}}" | Name
{{Contesttable|Beauty}}
! style="background:#{{normal color light}}; {{roundytr|8px}}" class="unsortable" | Description
| class="c" | 100%
|- style="background:#FFF"
| class="c" | 20
| {{bag/s|Blank Plate|SV}}
| class="c" | Both foes
| [[Blank Plate]]
| class="l" | Decreases the target's {{stat|accuracy}} by 1 stage.
| A stone tablet imbued with the essence of normalcy. When used on {{p|Arceus|a certain Pokémon}}, it allows that Pokémon to gain the power of the Normal type.
|- style="background:#FFF"
| {{bag/s|Chilan Berry|SV}}
| [[Chilan Berry]]
| If a Pokémon holding this [[Berry]] is hit with a Normal-type move, the power of that move will be weakened.
|- style="background:#FFF"
| {{bag/s|Normal Gem|SV}}
| [[Normal Gem]]
| An item to be held by a Pokémon. This [[gem]] is imbued with the essence of normalcy and will boost the power of a Normal-type move—but only once.
|- style="background:#FFF"
| {{bag/s|Normal Tera Shard|SV}}
| [[Normal Tera Shard]]
| On rare occasions, these shards form when a {{Tera}} Pokémon falls in battle and its Tera Jewel shatters.
|- style="background:#FFF"
| [[File:Dream Normalium Z Sprite.png|40px|link=Normalium Z]]
| [[Normalium Z]]
| This is a crystallized form of Z-Power. It upgrades Normal-type moves to [[Z-Move]]s.
|- style="background:#FFF"
|
| [[Pink Bow]]
| Powers up Normal-type moves.
|- style="background:#FFF"
|
| [[Polkadot Bow]]
| Powers up Normal-type moves.
|- style="background:#FFF"
| {{bag/s|Silk Scarf|SV}}
| [[Silk Scarf]]
| An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of the holder's Normal-type moves.
|- class="unsortable"
! colspan=3 style="background:#{{normal color light}}; {{roundybottom|8px}}" |<small>All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.</small>
|}
 
===[[Cram-o-matic]]===
{| class="roundy" style="margin:auto; text-align:center; background:#{{normal color}}; border:2px solid #{{normal color dark}}"
|-
|-
| class="l" | {{m|Focus Energy}}
! style="background:#{{normal color light}}; {{roundytl|8px}}" class="unsortable" |
{{Statustable|Status}}
! style="background:#{{normal color light}}; {{roundytr|8px}}" | Name
{{Contesttable|Cool}}
|- style="background:#FFF"
| class="c" | &mdash;%
| {{bag/s|Ability Capsule|SV}}
| class="c" | 30
| [[Ability Capsule]]
| class="c" | User
|- style="background:#FFF"
| class="l" | Raises the user's critical hit ratio.
| {{bag/s|Amulet Coin|SV}}
| [[Amulet Coin]]
|- style="background:#FFF"  
| {{bag/s|Choice Scarf|SV}}
| [[Choice Scarf]]
|- style="background:#FFF"
| {{bag/s|Full Incense|SV}}
| [[Full Incense]]
|- style="background:#FFF"
| {{bag/s|Luck Incense|SV}}
| [[Luck Incense]]
|- style="background:#FFF"  
| {{bag/s|Lucky Egg|SV}}
| [[Lucky Egg]]
|- style="background:#FFF"  
| {{bag/s|PP Max|SV}}
| [[PP Max]]
|- style="background:#FFF"  
| {{bag/s|PP Up|SV}}
| [[PP Up]]
|- style="background:#FFF"  
| {{bag/s|Quick Claw|SV}}
| [[Quick Claw]]
|- style="background:#FFF"
| style="line-height:40px" | [[File:Dream Quick Powder Sprite.png|34px|link=Quick Powder]]
| [[Quick Powder]]
|- style="background:#FFF"
| {{bag/s|Safety Goggles|SV}}
| [[Safety Goggles]]
|- style="background:#FFF"
| {{bag/s|Upgrade|SV}}
| [[Upgrade]]
|- style="background:#FFF"
| {{bag/s|White Apricorn|SV}}
| [[White Apricorn]]
|- class="unsortable"
! colspan=2 style="background:#{{normal color light}}; {{roundybottom|8px}}" |
|}
 
==Notable Normal-type Trainers==
{{main|:Category:Normal-type Trainers|Category:Normal-type Trainers}}
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{Normal color}}; border:3px solid #{{Normal color dark}}" width=700px
|-
|-
| class="l" | {{m|Follow Me}}
! style="background:#{{Normal color light}}; {{roundytl|8px}}" | Gen
{{Statustable|Status}}
! style="background:#{{Normal color light}}" | Trainer
{{Contesttable|Cute}}
! style="background:#{{Normal color light}}" | Title
| class="c" | &mdash;%
! style="background:#{{Normal color light}}; {{roundytr|8px}}" | Location
| class="c" | 20
| class="c" | User
| class="l" | Makes all opponents take aim only at the user.
|-
|-
| class="l" | {{m|Foresight}}
! style="background:#{{Johto color}}; border:1px solid #{{Johto color dark}}" | [[Generation II|<font style="color: black">II]]
{{Statustable|Status}}
| [[File:VSWhitney.png|link=Whitney]]<br>[[Whitney]]
{{Contesttable|Smart}}
| [[Gym Leader]]
| class="c" | &mdash;%
| [[Goldenrod Gym]]
| class="c" | 40
| class="c" | One target
| class="l" | Allows Normal and {{type2|Fighting}} moves to hit {{type2|Ghost}} Pokémon and any foes who have used evasion or {{stat|accuracy}} modifiers. 
|-
|-
| class="l" | {{m|Glare}}
! style="background:#{{Hoenn color}}; border:1px solid #{{Hoenn color dark}}" | [[Generation III|<font style="color: black">III]]
{{Statustable|Status}}
| [[File:VSNorman.png|x64px|link=Norman]]<br>[[Norman]]
{{Contesttable|Tough}}
| [[Gym Leader]]
| class="c" | {{tt|90%|75% prior to Generation V}}
| [[Petalburg Gym]]
| class="c" | 30
| class="c" | One target
| class="l" | {{status|Paralysis|Paralyzes}} the target.
|-
|-
| class="l" | {{m|Go Ahead}}
! style="background:#{{Unova color}}; border:1px solid #{{Unova color dark}}" | [[Generation V|<font style="color: black">V]]
{{statustable|Status}}
| [[File:VSLenora.png|link=Lenora]]<br>[[Lenora]]
{{contesttable|???}}
| [[Gym Leader]]{{sup/5|BW}}<br>[[Pokémon Trainer]]{{sup/5|B2W2}}
| class="c" | &mdash;%
| [[Nacrene Gym]]{{sup/5|BW}}
| class="c" | 15
| class="c" | One target
| class="l" | Allows the targeted Pokémon to move immediately after.
|-
|-
| class="l" | {{m|Growl}}
! style="background:#{{Unova color}}; border:1px solid #{{Unova color dark}}" | [[Generation V|<font style="color: black">V]]
{{Statustable|Status}}
| [[File:VSCheren 2.png|link=Cheren]]<br>[[Cheren]]
{{Contesttable|Cute}}
| [[Gym Leader]]{{sup/5|B2W2}}
| class="c" | 100%
| [[Aspertia Gym]]{{sup/5|B2W2}}
| class="c" | 40
| class="c" | One target
| class="l" | Decreases the target's {{stat|Attack}} by 1 stage.
|-
|-
| class="l" | {{m|Growth}}
! style="background:#{{Alola color}}; border:1px solid #{{Alola color dark}}" | [[Generation VII|<font style="color: black">VII]]
{{Statustable|Status}}
| [[File:VSIlima USUM.png|x64px|link=Ilima]]<br>[[Ilima]]
{{Contesttable|Beauty}}
| [[Trial Captain]]
| class="c" | &mdash;%
| [[Verdant Cavern]]
| class="c" | 40
| class="c" | User
| class="l" | Increases the user's {{stat|Attack}} and {{stat|Special Attack}} by 1 stage. 
|-
|-
| class="l" | {{m|Harden}}
! style="background:#{{Paldea color}}; border:1px solid #{{Paldea color dark}}" | [[Generation IX|<font style="color: black">IX]]
{{Statustable|Status}}
| [[File:VSLarry.png|x64px|link=Larry]]<br>[[Larry]]{{tt|*|Also works as a Flying-type Elite Four member}}
{{Contesttable|Tough}}
| [[Gym Leader]]
| class="c" | &mdash;%
| [[Medali Gym]]
| class="c" | 30
|}
| class="c" | User
 
| class="l" | Increases the user's {{stat|Defense}} by 1 stage.
==Icons==
===[[Core series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC RSE.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC FRLG.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Big.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC BW.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC XY.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC SM.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC PE.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Normal icon SwSh.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC BDSP.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Normal icon SV.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Normal icon LA.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC SV.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Tera.png|64px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:TeraGem Normal.png]]
|-
|-
| class="l" | {{m|Heal Bell}}
| Icon from<br>{{color2|000|Pokémon Ruby and Sapphire|Pokémon Ruby, Sapphire}}, {{color2|000|Pokémon Emerald|Emerald}}, {{color2|000|Pokémon HeartGold and SoulSilver|HeartGold and SoulSilver}}
{{Statustable|Status}}
| Icon from<br>{{color2|000|Pokémon FireRed and LeafGreen}}
{{Contesttable|Beauty}}
| Icon from<br>{{color2|000|Generation IV}}
| class="c" | &mdash;%
| Icon from<br>{{color2|000|Generation V}}
| class="c" | 5
| Icon from<br>{{color2|000|Generation VI}}
| class="c" | User
| Icon from<br>{{color2|000|Pokémon Sun and Moon|Pokémon Sun, Moon}}, {{color2|000|Pokémon Ultra Sun and Ultra Moon|Ultra Sun and Ultra Moon}}
| class="l" | Heals the status problems of all the party Pokémon.
| Icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}
| Icon from<br>{{color2|000|Pokémon Sword and Shield}}
| Symbol icon from<br>{{color2|000|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu!; Let's Go, Eevee!}}; {{color2|000|Pokémon Sword and Shield|Sword, Shield}} and {{color2|000|Pokémon HOME|HOME}}
| Icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl}}
| Symbol icon from<br>{{color2|000|Pokémon Brilliant Diamond and Shining Pearl|Pokémon Brilliant Diamond, Shining Pearl}}, {{color2|000|Pokémon Scarlet and Violet|Scarlet and Violet}}
| Icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Symbol icon from<br>{{color2|000|Pokémon Legends: Arceus}}
| Icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
| Tera icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
| Tera symbol icon from<br>{{color2|000|Pokémon Scarlet and Violet}}
|}
 
===[[Side series]]===
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%"
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Stad.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Stad2.png]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Colo.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC XD.png|48px]]
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC PBR.png|48px]]
|-
|-
| class="l" | {{m|Helping Hand}}
| Icon from<br>{{color2|000|Pokémon Stadium}}
{{Statustable|Status}}
| Icon from<br>{{color2|000|Pokémon Stadium 2}}
{{Contesttable|Smart}}
| Icon from<br>{{color2|000|Pokémon Colosseum}}
| class="c" | &mdash;%
| Icon from<br>{{color2|000|Pokémon XD: Gale of Darkness}}
| class="c" | 20
| Icon from<br>{{color2|000|Pokémon Battle Revolution}}
| class="c" | Ally
|}
| class="l" | Boosts the power of the ally's {{stat|Attack}} in a Double Battle.
 
|-
===[[Spin-off games]]===
| class="l" | {{m|Howl}}
{| style="margin:auto; text-align:center; {{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#{{Normal color}}; font-size:80%"
{{Statustable|Status}}
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Normal Assist.png|48px]]
{{Contesttable|Cool}}
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Battrio Normal type.png|64px]]
| class="c" | &mdash;%
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Tretta Normal type.png|64px]]
| class="c" | 40
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:GO Normal.png]]
| class="c" | User
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC RR.png|64px]]
| class="l" | Increases the user's {{stat|Attack}} by 1 stage.
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC Masters.png|64px]]
|-
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:PMD DX Normal type.png]]
| class="l" | {{m|Leer}}
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Mezastar Normal type.png|64px]]
{{Statustable|Status}}
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:NormalIC NPSnap.png|48px]]
{{Contesttable|Cool}}
|style="{{roundy|20px}} border:2px solid #{{Normal color dark}}; background:#eee; width:80px; height:80px" | [[File:Normal icon Sleep.png|64px]]
| class="c" | 100%
| class="c" | 30
| class="c" | One target
| class="l" | Decreases the target's {{stat|Defense}} by 1 stage.
|-
| class="l" | {{m|Lock-On}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | One target
| class="l" | Ensures the next attack will not miss.
|-
| class="l" | {{m|Lovely Kiss}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | 75%
| class="c" | 10
| class="c" | One target
| class="l" | Puts the target to {{status|Asleep|sleep}}.
|-
| class="l" | {{m|Lucky Chant}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 30
| class="c" | Both foes
| class="l" | Prevents the opponent from scoring critical hits for 5 turns.
|-
| class="l" | {{m|Me First}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | One target
| class="l" | Copies the target's offensive move and uses it with 1.5 times the power before the target gets to attack.
|-
| class="l" | {{m|Mean Look}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | One target
| class="l" | Prevents the target from fleeing.
|-
| class="l" | {{m|Metronome}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | Random
| class="l" | Randomly selects almost any attack.
|-
| class="l" | {{m|Milk Drink}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User or Ally
| class="l" | Restores HP by up to half of its maximum HP. 
|-
|-
| class="l" | {{m|Mimic}}
| Symbol icon from<br>{{color2|000|Pokémon Ranger (video game)|Pokémon Ranger}}
{{Statustable|Status}}
| Symbol icon from<br>{{color2|000|Pokémon Battrio}}
{{Contesttable|Cute}}
| Symbol icon from<br>{{color2|000|Pokémon Tretta}}
| class="c" | &mdash;%
| Symbol icon from<br>{{color2|000|Pokémon GO}}
| class="c" | 10
| Symbol icon from<br>{{color2|000|Pokémon Rumble Rush}}
| class="c" | One target
| Symbol icon from<br>{{color2|000|Pokémon Masters EX}}
| class="l" | Copies the move last used by the foe.
| Symbol icon from<br>{{color2|000|Pokémon Mystery Dungeon: Rescue Team DX}}
|-
| Symbol icon from<br>{{color2|000|Pokémon Mezastar}}
| class="l" | {{m|Mind Reader}}
| Symbol icon from<br>{{color2|000|New Pokémon Snap}}
{{Statustable|Status}}
| Symbol icon from<br>{{color2|000|Pokémon Sleep}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | One target
| class="l" | Ensures the next attack will not miss. 
|-
| class="l" | {{m|Minimize}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | User
| class="l" | Increases the user's evasion by 1 stage.
|-
| class="l" | {{m|Moonlight}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | User
| class="l" | Restores HP by up to half of its maximum HP. Restores more HP during the night.
|-
| class="l" | {{m|Morning Sun}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | User
| class="l" | Restores HP by up to half of its maximum HP. Restores more HP during the morning.
|-
| class="l" | {{m|Nature Power}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | Random
| class="l" | Chooses an attack depending on the user's environment. 
|-
| class="l" | {{m|Odor Sleuth}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 40
| class="c" | One target
| class="l" | Allows Normal and {{type2|Fighting}} moves to hit {{type2|Ghost}} Pokémon and any foes who have used evasion or accuracy modifiers.
|-
| class="l" | {{m|Pain Split}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | One target
| class="l" | Equally shares the combined HP with the target.
|-
| class="l" | {{m|Perish Song}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 5
| class="c" | All
| class="l" | Causes all Pokémon in battle to {{status|Fainted|faint}} in 3 turns. 
|-
| class="l" | {{m|Protect}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Enables the user to evade all attacks.
|-
| class="l" | {{m|Psych Up}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Copies any stat change made by the foe.
|-
| class="l" | {{m|Recover}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Restores HP by up to half of its maximum HP.
|-
| class="l" | {{m|Recycle}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Recycles a single-use item that has been used in battle so it can be used again.
|-
| class="l" | {{m|Refresh}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | User or Ally
| class="l" | Cures a [[status ailment]].
|-
| class="l" | {{m|Roar}}
{{Statustable|Status}}
{{Contesttable|Cool}}
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | In wild battle: Scares away Pokémon.<br>In trainer battle: Forces the opponent to swich Pokémon. 
|-
| class="l" | {{m|Safeguard}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 25
| class="c" | User
| class="l" | Prevents [[status ailment|status problems]] for five turns.
|-
| class="l" | {{m|Scary Face}}
{{Statustable|Status}}
{{Contesttable|Tough}}
| class="c" | {{tt|100%|90% prior to Generation V}}
| class="c" | 10
| class="c" | One target
| class="l" | Decreases the target's {{stat|Speed}} by 2 stages.
|-
| class="l" | {{m|Screech}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | 85%
| class="c" | 40
| class="c" | One target
| class="l" | Decreases the target's {{stat|Defense}} by 2 stages.
|-
| class="l" | {{m|Sharpen}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 30
| class="c" | User
| class="l" | Increases the user's {{stat|Attack}} by 1 stage.
|-
| class="l" | {{m|Sing}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 55%
| class="c" | 15
| class="c" | Both foes
| class="l" | Puts the opponent to {{status|sleep}}.
|-
| class="l" | {{m|Sketch}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 1
| class="c" | User
| class="l" | Allows the user to copy the target's last move permanently.
|-
| class="l" | {{m|Slack Off}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Restores HP by up to half of its maximum HP.
|-
| class="l" | {{m|Sleep Talk}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Randomly chooses one of the user's moves during {{status|sleep}}.
|-
| class="l" | {{m|SmokeScreen}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Decreases the target's {{stat|accuracy}} by 1 stage. 
|-
| class="l" | {{m|Softboiled}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Restores the user's {{stat|HP}} by up to half of its maximum HP.
|-
| class="l" | {{m|Splash}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 40
| class="c" | User
| class="l" | Nothing happens.
|-
| class="l" | {{m|Stockpile}}
{{Statustable|Status}}
{{Contesttable|Tough}}
| class="c" | &mdash;%
| class="c" | 20
| class="c" | User
| class="l" | Stores power for {{m|Spit Up}} and {{m|Swallow}}. Raises {{stat|Defense}} and {{stat|Special Defense}}. 
|-
| class="l" | {{m|Substitute}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Makes a copy of the user using 1/4 of the user's maximum HP.
|-
| class="l" | {{m|Supersonic}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | 55%
| class="c" | 20
| class="c" | One target
| class="l" | {{status|Confusion|Confuses}} the target.
|-
| class="l" | {{m|Swagger}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 90%
| class="c" | 15
| class="c" | One target
| class="l" | Confuses the target and raises its {{stat|Attack}} by 2 stages.
|-
| class="l" | {{m|Swallow}}
{{Statustable|Status}}
{{Contesttable|Tough}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Heals HP according to the number of times {{m|Stockpile}} was used.
|-
| class="l" | {{m|Sweet Kiss}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 75%
| class="c" | 10
| class="c" | One target
| class="l" | Confuses the target.
|-
| class="l" | {{m|Sweet Scent}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 100%
| class="c" | 20
| class="c" | Both foes
| class="l" | Decreases the target's evasiveness by 1 stage.
|-
| class="l" | {{m|Swords Dance}}
{{Statustable|Status}}
{{Contesttable|Beauty}}
| class="c" | &mdash;%
| class="c" | 30
| class="c" | User
| class="l" | Increases the user's {{stat|Attack}} by 2 stages.
|-
| class="l" | {{m|Tail Whip}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 100%
| class="c" | 30
| class="c" | Both foes
| class="l" | Decreases the target's {{stat|Defense}} by 1 stage.
|-
| class="l" | {{m|Teeter Dance}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 100%
| class="c" | 20
| class="c" | All others
| class="l" | {{status|Confusion|Confuses}} everyone.
|-
| class="l" | {{m|Tickle}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | Decreases the target's {{stat|Attack}} and {{stat|Defense}} by 1 stage.
|-
| class="l" | {{m|Transform}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Copies the image, type(s), and moves of the target.
|-
| class="l" | {{m|Whirlwind}}
{{Statustable|Status}}
{{Contesttable|Smart}}
| class="c" | 100%
| class="c" | 20
| class="c" | One target
| class="l" | In wild battle: Scares away Pokémon.<br>In trainer battle: Forces the opponent to swich Pokémon. 
|-
| class="l" | {{m|Wish}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | User
| class="l" | Restores HP by up to half of its maximum HP after one turn.
|-
| class="l" | {{m|Yawn}}
{{Statustable|Status}}
{{Contesttable|Cute}}
| class="c" | &mdash;%
| class="c" | 10
| class="c" | One target
| class="l" | Puts the target to {{status|sleep}} after one turn.
|}
|}
|}


''Note: {{m|Sand-Attack}} was a Normal-type move in [[Generation I]].''
==Statistical averages==
===Overall===
{{BaseStatNoCat
|type=normal
|HP=77.11
|Attack=75.98
|Defense=62.17
|SpAtk=61.11
|SpDef=66.73
|Speed=73.61
|Total=416.71
}}
<!--As of Generation 9, including The Indigo Disk. 168 Pokémon total, including all forms separately.-->
 
===Fully evolved===
{{BaseStatNoCat
|type=normal
|HP=87.55
|Attack=88.11
|Defense=72.75
|SpAtk=71.66
|SpDef=78.7
|Speed=84.83
|Total=483.6
}}
<!--As of Generation 9, including The Indigo Disk. 100 Pokémon total, including all forms separately.-->
 


==Trivia==
==Trivia==
* With 152 moves, the Normal type has the most [[move]]s.
* [[Generation I]] introduced the most Normal-type {{OBP|Pokémon|species}} of any [[generation]], with 22 (24 if {{p|Clefairy}} and {{p|Clefable}}, who had their [[type]] changed from [[Generation VI]] onward, are counted). Generation VI introduced the fewest Normal-type Pokémon, with eight.
* There are 11 Normal-type moves with a power of 100 or more, more than any other elemental type.
* Generation I introduced the most Normal-type [[move]]s of any generation, with 78 (counting {{m|Gust}}, {{m|Karate Chop}}, {{m|Bite}}, and {{m|Sand-Attack}}, which had their type changed from [[Generation II]] onward). Generation VI introduced the fewest Normal-type moves, with eight.
* Excluding moves of varying power, the most powerful and the most ineffective moves are both of the Normal-type. They are {{m|Explosion}} and {{m|Constrict}}, respectively.
* With {{#expr: {{PAGESINCATEGORY:Normal-type moves|pages}}-7}} {{cat|Normal-type moves}}, this type has the most moves available.
* Every generation has introduced Normal-type Pokémon with names that begin with the letters C, T, and S.
** Additionally, there are two unique Normal-type [[Max Move]]s (not including [[G-Max Move]]s), the most of any type.
* No type is weak to Normal-type moves, making the Normal type the only type that is not {{DL|Damage modification|super effective}} against anything.
** The Normal type is the only type that has more moves than Pokémon.
* There are no Pokémon that have Normal as a secondary type.
* The Normal type is tied with the {{t|Electric}} type for the fewest defensive weaknesses.
* As of Generation II, the Normal type (along with {{t|Ghost}}) are one of only two pairs of different types to share the same interaction against each other that isn't normal damage (Normal is immune to Ghost and vice versa). The other pair is {{t|Bug}} and {{t|Fighting}} (Bug resists Fighting and vice versa).
* The Normal type is the only type that does not have any resistances.
* The Normal-type has more non-damaging moves than any type, with 77 of them.
* Normal-type Pokémon, on average, have the lowest {{stat|Defense}} and {{stat|Special Defense}} of all Pokémon and of fully [[evolution|evolved]] Pokémon.
* There are currently no Normal-type Pokémon with a double weakness (as nothing aside from Flying, Water, Grass, Psychic, and Fighting has been paired with it).
* On average, fully evolved Pokémon with the Normal type have the lowest base {{stat|Special Attack}} of all types. <!--As of Gen VII-->
*{{p|Bibarel}}, {{p|Shikijika}}, {{p|Mebukijika}}, and {{p|Meloetta}}'s Step Forme are the only Normal dual-type Pokémon that retain their weakness to {{type2|Fighting}} moves.
* The Normal type is the only type that is not super effective against any other type.
*There are three Normal-type Pokémon that evolve into {{type2|Water}} Pokémon: {{p|Eevee}}, {{p|Azurill}} and {{p|Bidoof}}.
* The Normal type has the fewest non-neutral type relations, with only four.
*The Normal type has the fewest elemental relations, with only 4 (excluding neutral): Rock, Steel, Ghost, and Fighting.
* {{t|Ghost}} and Normal are the only types that are immune to each other.
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{t|Bug}} type.
** Additionally, no Pokémon gains the Normal type upon changing forms, unless reverting to its base form.
* Normal/{{t|Flying}} is the [[List of type combinations by abundance|most abundant]] dual-type combination.
* Normal has the most unused type combinations at four, as there are no Normal-type Pokémon that are also part {{t|Steel}}, {{t|Rock}}, {{t|Bug}}, and {{t|Ice}}.
** This makes Normal the only type that has not been paired up with {{t|Steel}}.
*** This also makes Normal the only type that has yet to be paired with every other type, to have more than two unused pairings.
* In {{pkmn|contest}}s, the Normal type has the most moves that can [[Jamming|jam]].
* [[Generation VI]] added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/{{t|Fairy}} are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only {{p|Fletchling|one}}) of any generation that introduced Pokémon with that type combination; [[Generation VIII]] did not introduce any.
** Prior to Generation VI, Normal was only present as a secondary type for Pokéstar Studio opponents, or on Glitch Pokémon (notably Red/Blue [[MissingNo.]]).
* Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]].
** Additionally, it is the only type to have the same number of Pokémon in two consecutive generations.
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle, it is not.
* The Normal-type is frequently associated with type changing:
** More Pokémon lose the Normal type upon evolving than any other type, with a total of five (twelve if all of {{p|Eevee}}'s evolutions are counted separately).
** Eight Normal-type Pokémon have at least one [[signature move]] or a [[signature Ability]] which involves changing their type.
** Most moves which involve changing the user's type or with a varying damage type are Normal-type.
** Most {{Abilities}} that change a move's type affect Normal-type moves.
* Normal-type attacks are completely unresisted during an [[Inverse Battle]].
* Normal is the only type with no [[Paradox Pokémon]].
* {{Ash}} has never beaten a Normal-type [[Gym Leader]] on his first try in the {{pkmn|anime}}.
* In {{g|Shuffle}}, Normal is the only type that lacks immunities to [[status condition#Pokémon Shuffle|status conditions]].


==In other languages==
==In other languages==
{{langtable
{{langtable|color={{normal color}}|bordercolor={{normal color light}}
|color={{normal color}}|bordercolor={{normal color light}}
|ja=ノーマル ''Normal''
|ja='''ノーマル''' ''normal''
|zh_yue=一般 ''{{tt|Yātbūn|Normal}}'' {{tt|*|Games, Anime (Original series - BW series) & Manga}}<br>普通 ''{{tt|Póutūng|Normal}}'' {{tt|*|XY series}}<br>無屬性 ''{{tt|Mòuhsuhksing|Typeless}}'' {{tt|*|M17}}
|zh_cmn='''一般''' ''yī​bān''
|zh_cmn=一般 ''{{tt|Yībān|Normal}}''
|nl='''Normaal'''
|cs=Normální
|fi='''Normaali'''
|da=Normal
|fr_ca='''Normal'''
|nl=Normaal
|fr_eu='''Normal'''
|fi=Normaali<br>Perus
|de='''Normal'''
|fr=Normal
|el='''Γενικός''' - ''Genikos'' / '''Κανονικός''' - ''Kanonikos''
|de=Normal
|he='''רגיל''' ''Ragil'' / '''נורמאל''' - ''Normal''
|el=Φυσιολογικός ''Fysiologikós''
|it='''Normale'''
|he=רגיל ''Ragil''<br>נורמאלי ''Normali''
|ko='''노말''' ''nomal''
|hi=नॉर्मल ''Normal''<br>साधारण ''Saadhaaran''{{tt|*|Pokémon Smile (prior to version 2.0.0)}}
|pl='''Normalny'''
|hu=Normál
|pt_br='''Normal'''
|id=Normal
|ru='''Нормальный'''
|it=Normale
|es_la='''Normal'''
|ko=노말 ''Normal''
|es_eu='''Normal'''}}
|ms=Biasa
 
|no=Normal
[[es:Tipo Normal]]
|pl=Normalny
[[pl:Pokémony normalne]]
|pt=Normal
[[pt:Tipo Normal]]
|ro=Normal
|ru=Обычный ''Obychnyy''<br>Нормальный ''Normal'nyy''
|es=Normal
|sv=Normal
|th=ปกติ ''Pakati''<br>ธรรมดา ''Thammada''
|vi=Thường
|tr=Normal
}}


[[de:Normal (Typ)]]
[[de:Normal]]
[[fr:Normal (type)]]
[[es:Tipo normal]]
[[fr:Normal]]
[[it:Normale]]
[[ja:ノーマル]]
[[ja:ノーマル]]
[[zh:一般(属性)]]

Latest revision as of 02:36, 7 March 2024

Normal redirects here. For the glitch Normal type, see List of glitch types (Generation II) → Normal.

The Normal type (Japanese: ノーマルタイプ Normal type) is one of the eighteen types. Normal-type moves are not super-effective against any Pokémon, while Normal-type Pokémon are weak to Fighting-type moves.

Battle properties

Note: Type effectiveness multipliers may vary in other games outside the core series.

Generation I

Offensive properties of Normal icon.png Normal-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
None Rock icon.pngRock Ghost icon.pngGhost
Defensive properties of Normal icon.png Normal-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Fighting icon.pngFighting None Ghost icon.pngGhost

Generation II onwards

Offensive properties of Normal icon.png Normal-type moves
Super effective (×2): Not very effective (×½): No effect (×0):
None Rock icon.pngRockSteel icon.pngSteel Ghost icon.pngGhost
Defensive properties of Normal icon.png Normal-type Pokémon
Weak to (×2): Resists (×½): Immune to (×0):
Fighting icon.pngFighting None Ghost icon.pngGhost

Additional effects

If the user has the Ability Scrappy or Mind's Eye, or the target is under the effect of the moves Foresight or Odor Sleuth, Normal-type moves will deal ×1 damage to Ghost-type Pokemon.

In Generation I, Normal-type Pokémon cannot be paralyzed by Body Slam. Normal-type Pokémon are also affected by Night Shade, despite the move being Ghost-type, which the Normal type is normally immune to.

From Generation II onwards, Normal-type Pokémon can be paralyzed by Body Slam and are immune to Night Shade.

Pokémon

As of Generation IX, there are 133 Normal-type Pokémon or 12.98% of all Pokémon, making it the second most common type after Water and before Grass. In Generation VI, there are 8 Pokémon that changed their Normal-type into Fairy-type.

The Pokémon below are listed by their current types. Some Pokémon have had their types changed, usually when a new type was introduced.

Pure Normal-type Pokémon

# Name
0019 Rattata Rattata
0020 Raticate Raticate
0052 Meowth Meowth
Meowth Gigantamax
Meowth
0053 Persian Persian
0108 Lickitung Lickitung
0113 Chansey Chansey
0115 Kangaskhan Kangaskhan
Kangaskhan Mega
Kangaskhan
0128 Tauros Tauros
0132 Ditto Ditto
0133 Eevee Eevee
Eevee Partner
Eevee
Eevee Gigantamax
Eevee
0137 Porygon Porygon
0143 Snorlax Snorlax
Snorlax Gigantamax
Snorlax
0161 Sentret Sentret
0162 Furret Furret
0190 Aipom Aipom
0206 Dunsparce Dunsparce
0216 Teddiursa Teddiursa
0217 Ursaring Ursaring
0233 Porygon2 Porygon2
0234 Stantler Stantler
0235 Smeargle Smeargle
0241 Miltank Miltank
0242 Blissey Blissey
0263 Zigzagoon Zigzagoon
0264 Linoone Linoone
0287 Slakoth Slakoth
0288 Vigoroth Vigoroth
0289 Slaking Slaking
0293 Whismur Whismur
0294 Loudred Loudred
0295 Exploud Exploud
0300 Skitty Skitty
0301 Delcatty Delcatty
0327 Spinda Spinda
0335 Zangoose Zangoose
0351 Castform Castform
0352 Kecleon Kecleon
0399 Bidoof Bidoof
0424 Ambipom Ambipom
0427 Buneary Buneary
0428 Lopunny Lopunny
0431 Glameow Glameow
0432 Purugly Purugly
0440 Happiny Happiny
0446 Munchlax Munchlax
0463 Lickilicky Lickilicky
0474 Porygon-Z Porygon-Z
0486 Regigigas Regigigas
0493 Arceus Arceus
0504 Patrat Patrat
0505 Watchog Watchog
0506 Lillipup Lillipup
0507 Herdier Herdier
0508 Stoutland Stoutland
0531 Audino Audino
0572 Minccino Minccino
0573 Cinccino Cinccino
0626 Bouffalant Bouffalant
0659 Bunnelby Bunnelby
0676 Furfrou Furfrou
0734 Yungoos Yungoos
0735 Gumshoos Gumshoos
0772 Type: Null Type: Null
0773 Silvally Silvally
0775 Komala Komala
0819 Skwovet Skwovet
0820 Greedent Greedent
0831 Wooloo Wooloo
0832 Dubwool Dubwool
0915 Lechonk Lechonk
0916 Oinkologne Oinkologne
0924 Tandemaus Tandemaus
0925 Maushold Maushold
0982 Dudunsparce Dudunsparce
1024 Terapagos Terapagos
Normal Form
Terapagos Terapagos
Terastal Form
Terapagos Terapagos
Stellar Form

Half Normal-type Pokémon

Primary Normal-type Pokémon

# Name Type 1 Type 2
0016 Pidgey Pidgey Normal Flying
0017 Pidgeotto Pidgeotto Normal Flying
0018 Pidgeot Pidgeot Normal Flying
Pidgeot Mega
Pidgeot
Normal Flying
0021 Spearow Spearow Normal Flying
0022 Fearow Fearow Normal Flying
0039 Jigglypuff Jigglypuff(VI+) Normal Fairy
0040 Wigglytuff Wigglytuff(VI+) Normal Fairy
0083 Farfetch'd Farfetch'd Normal Flying
0084 Doduo Doduo Normal Flying
0085 Dodrio Dodrio Normal Flying
0163 Hoothoot Hoothoot Normal Flying
0164 Noctowl Noctowl Normal Flying
0174 Igglybuff Igglybuff(VI+) Normal Fairy
0203 Girafarig Girafarig Normal Psychic
0276 Taillow Taillow Normal Flying
0277 Swellow Swellow Normal Flying
0298 Azurill Azurill(VI+) Normal Fairy
0333 Swablu Swablu Normal Flying
0396 Starly Starly Normal Flying
0397 Staravia Staravia Normal Flying
0398 Staraptor Staraptor Normal Flying
0400 Bibarel Bibarel Normal Water
0428 Lopunny Mega
Lopunny
Normal Fighting
0441 Chatot Chatot Normal Flying
0519 Pidove Pidove Normal Flying
0520 Tranquill Tranquill Normal Flying
0521 Unfezant Unfezant Normal Flying
0531 Audino Mega
Audino
Normal Fairy
0570 Zorua Zorua
Hisuian Form
Normal Ghost
0571 Zoroark Zoroark
Hisuian Form
Normal Ghost
0585 Deerling Deerling
Spring Form
Normal Grass
Deerling Deerling
Summer Form
Normal Grass
Deerling Deerling
Autumn Form
Normal Grass
Deerling Deerling
Winter Form
Normal Grass
0586 Sawsbuck Sawsbuck
Spring Form
Normal Grass
Sawsbuck Sawsbuck
Summer Form
Normal Grass
Sawsbuck Sawsbuck
Autumn Form
Normal Grass
Sawsbuck Sawsbuck
Winter Form
Normal Grass
0627 Rufflet Rufflet Normal Flying
0628 Braviary Braviary Normal Flying
0648 Meloetta Meloetta
Aria Forme
Normal Psychic
Meloetta Meloetta
Pirouette Forme
Normal Fighting
0660 Diggersby Diggersby Normal Ground
0661 Fletchling Fletchling Normal Flying
0731 Pikipek Pikipek Normal Flying
0732 Trumbeak Trumbeak Normal Flying
0733 Toucannon Toucannon Normal Flying
0759 Stufful Stufful Normal Fighting
0760 Bewear Bewear Normal Fighting
0765 Oranguru Oranguru Normal Psychic
0780 Drampa Drampa Normal Dragon
0899 Wyrdeer Wyrdeer Normal Psychic
0931 Squawkabilly Squawkabilly Normal Flying
0981 Farigiraf Farigiraf Normal Psychic

Secondary Normal-type Pokémon

# Name Type 1 Type 2
0019 Rattata Rattata
Alolan form
Dark Normal
0020 Raticate Raticate
Alolan form
Dark Normal
0263 Zigzagoon Zigzagoon
Galarian Form
Dark Normal
0264 Linoone Linoone
Galarian Form
Dark Normal
0667 Litleo Litleo Fire Normal
0668 Pyroar Pyroar Fire Normal
0694 Helioptile Helioptile Electric Normal
0695 Heliolisk Heliolisk Electric Normal
0862 Obstagoon Obstagoon Dark Normal
0876 Indeedee Indeedee Psychic Normal
0901 Ursaluna Ursaluna Ground Normal
0928 Smoliv Smoliv Grass Normal
0929 Dolliv Dolliv Grass Normal
0930 Arboliva Arboliva Grass Normal
0944 Shroodle Shroodle Poison Normal
0945 Grafaiai Grafaiai Poison Normal
0967 Cyclizar Cyclizar Dragon Normal

Changed types

These Normal-type Pokémon have had their types changed.

# Name Original types New types
0035 Clefairy Clefairy Gen I-V Normal Gen VI+ Fairy
0036 Clefable Clefable Gen I-V Normal Gen VI+ Fairy
0039 Jigglypuff Jigglypuff Gen I-V Normal Gen VI+ Normal Fairy
0040 Wigglytuff Wigglytuff Gen I-V Normal Gen VI+ Normal Fairy
0173 Cleffa Cleffa Gen II-V Normal Gen VI+ Fairy
0174 Igglybuff Igglybuff Gen II-V Normal Gen VI+ Normal Fairy
0175 Togepi Togepi Gen II-V Normal Gen VI+ Fairy
0176 Togetic Togetic Gen II-V Normal Flying Gen VI+ Fairy Flying
0209 Snubbull Snubbull Gen II-V Normal Gen VI+ Fairy
0210 Granbull Granbull Gen II-V Normal Gen VI+ Fairy
0298 Azurill Azurill Gen III-V Normal Gen VI+ Normal Fairy
0468 Togekiss Togekiss Gen IV-V Normal Flying Gen VI+ Fairy Flying

Pokéstar Studios opponents

Spr 5b2 F-00.png
F-00
 Steel  Normal 
Volt Absorb
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 F-00 2.png
F-00
 Steel  Normal 
Reckless
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 Humanoid.png
Humanoid
 Normal 
Insomnia
HP Atk Def SpA SpD Spd
100 100 100 100 100 100
Spr 5b2 Monica.png
Monica
 Normal 
Huge Power
HP Atk Def SpA SpD Spd
100 100 100 100 100 100

Moves

As of Generation IX, there are 202 Normal-type moves, which makes up 21.62% of all moves (excluding those that are Normal-type only under certain circumstances), making it the most common type among moves, with Psychic coming in second.

Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special, depending on the move.

Some moves have had their types changed.

Gen Move Category Contest Power Accuracy PP Target Description
IV Acupressure Status Tough % 30 (max 48)
     
     
User or adjacent ally
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
V After You Status Cute % 15 (max 24)
     
     
Any adjacent Pokémon
The user helps the target and makes it use its move right after the user.
III Assist Status Cute % 20 (max 32)
     
     
Self
The user hurriedly and randomly uses a move among those known by ally Pokémon.
II Attract Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
If the target is of the opposite gender to the user, it becomes infatuated with the user and will sometimes be unable to use its moves.
I Barrage Physical Cute 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Round objects are hurled at the target to strike two to five times in a row.
II Baton Pass Status Cute % 40 (max 64)
     
     
Self
The user switches places with a party Pokémon in waiting and passes along any stat changes.
II Belly Drum Status Cute % 10 (max 16)
     
     
Self
The user maximizes its Attack stat but loses HP equal to half its max HP.
V Bestow Status Cute % 15 (max 24)
     
     
Any adjacent Pokémon
The user passes its held item to the target when the target isn't holding an item.
I Bide Physical Tough % 10 (max 16)
     
     
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
I Bind Physical Tough 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
A long body, tentacles, or the like are used to bind and squeeze the target for four to five turns.
III Block Status Cute % 5 (max 8)
     
     
Any adjacent Pokémon
The user blocks the target's way with arms spread wide to prevent the target from fleeing.
IX Blood Moon Special 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user unleashes the full brunt of its spirit from a full moon that shines as red as blood. This move can't be used twice in a row.
I Body Slam Physical Tough 85 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
VI Boomburst Special Tough 140 100% 10 (max 16)
     
     
All adjacent Pokémon
The user attacks everything around it with the destructive power of a terrible explosive sound.
VII Breakneck Blitz Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
VII Breakneck Blitz Special % 1 (max 1)
     
     
Any adjacent Pokémon
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
III Camouflage Status Clever % 20 (max 32)
     
     
Self
The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
IV Captivate Status Cute 100% 20 (max 32)
     
     
All adjacent foes
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
VI Celebrate Status Cute % 40 (max 64)
     
     
Self
The Pokémon congratulates you on your special day!
V Chip Away Physical Tough 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
I Comet Punch Physical Tough 18 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is hit with a flurry of punches that strike two to five times in a row.
VI Confide Status Cute % 20 (max 32)
     
     
Any adjacent Pokémon
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
I Constrict Physical Tough 10 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
I Conversion Status Beautiful % 30 (max 48)
     
     
Self
The user changes its type to become the same type as the move at the top of the list of moves it knows.
II Conversion 2 Status Beautiful % 30 (max 48)
     
     
Any adjacent Pokémon
The user changes its type to make itself resistant to the type of the move the target used last.
IV Copycat Status Cute % 20 (max 32)
     
     
Self
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
VIII Court Change Status 100% 10 (max 16)
     
     
All Pokémon
With its mysterious power, the user swaps the effects on either side of the field.
III Covet Physical Cute 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user endearingly approaches the target, then steals the target's held item.
III Crush Claw Physical Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
IV Crush Grip Physical Tough 100% 5 (max 8)
     
     
Any adjacent Pokémon
The target is crushed with great force. The more HP the target has left, the greater the move's power.
I Cut Physical Cool 50 95% 30 (max 48)
     
     
Any adjacent Pokémon
The target is cut with a scythe, a claw, or the like to inflict damage.
I Defense Curl Status Cute % 40 (max 64)
     
     
Self
The user curls up and boosts its Defense stat.
I Disable Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
For four turns, the target will be unable to use whichever move it last used.
I Dizzy Punch Physical Cute 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with rhythmically launched punches. This may also leave the target confused.
IX Doodle Status 100% 10 (max 16)
     
     
Self
The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.
IV Double Hit Physical Cool 35 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams the target with a tail or the like. The target is hit twice in a row.
I Double Slap Physical Cute 15 85% 10 (max 16)
     
     
Any adjacent Pokémon
The target is slapped repeatedly, back and forth, two to five times in a row.
I Double Team Status Cool % 15 (max 24)
     
     
Self
By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
I Double-Edge Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
V Echoed Voice Special Beautiful 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
I Egg Bomb Physical Cute 100 75% 10 (max 16)
     
     
Any adjacent Pokémon
A large egg is hurled at the target with maximum force to inflict damage.
II Encore Status Cute 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user compels the target to keep using the move it encored for three turns.
III Endeavor Physical Tough 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
II Endure Status Tough % 10 (max 16)
     
     
Self
The user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
V Entrainment Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
I Explosion Physical Beautiful 250 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
VII Extreme Evoboost Status % 1 (max 1)
     
     
Self
After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
II Extreme Speed Physical Cool 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges the target at blinding speed. This move always goes first.
III Facade Physical Cute 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
This move's power is doubled if the user is poisoned, burned, or paralyzed.
III Fake Out Physical Cute 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack hits first and makes the target flinch. It works only on the first turn each time the user enters battle.
II False Swipe Physical Cool 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
IV Feint Physical Clever 30 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
IX Fillet Away Status % 10 (max 16)
     
     
Self
The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.
II Flail Physical Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
I Flash Status Beautiful 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user flashes a bright light that cuts the target's accuracy.
I Focus Energy Status Cool % 30 (max 48)
     
     
Self
The user takes a deep breath and focuses so that its future attacks have a heightened chance of landing critical hits.
III Follow Me Status Cute % 20 (max 32)
     
     
Self
The user draws attention to itself, making all opposing Pokémon take aim only at the user.
II Foresight Status Clever % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
II Frustration Physical Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
This full-power attack grows more powerful the less the user likes its Trainer.
I Fury Attack Physical Cool 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by jabbing the target with a horn, a beak, or the like. This move hits two to five times in a row.
I Fury Swipes Physical Tough 18 80% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
VIII G-Max Cuddle Physical % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIII G-Max Cuddle Special % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Eevee use. This move infatuates opponents.
VIII G-Max Gold Rush Physical % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIII G-Max Gold Rush Special % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Meowth use. This move confuses opponents and also earns extra money.
VIII G-Max Replenish Physical % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
VIII G-Max Replenish Special % 3 (max 4)
     
     
All adjacent foes
A Normal-type attack that Gigantamax Snorlax use. This move restores Berries that have been eaten.
IV Giga Impact Physical Tough 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges at the target using every bit of its power. The user can't move on the next turn.
I Glare Status Tough 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user intimidates the target with the pattern on its belly to cause paralysis.
I Growl Status Cute 100% 40 (max 64)
     
     
All adjacent foes
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
I Growth Status Beautiful % 20 (max 32)
     
     
Self
The user's body grows all at once, boosting the Attack and Sp. Atk stats.
I Guillotine Physical Cool 30% 5 (max 8)
     
     
Any adjacent Pokémon
A vicious tearing attack with big pincers. The target faints instantly if this attack hits.
VI Happy Hour Status Cute % 30 (max 48)
     
     
All allies
Using Happy Hour doubles the amount of prize money received after battle.
I Harden Status Tough % 30 (max 48)
     
     
Self
The user stiffens all the muscles in its body to boost its Defense stat.
V Head Charge Physical Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges its head into the target, using its powerful guard hair. This also damages the user a little.
I Headbutt Physical Tough 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
II Heal Bell Status Beautiful % 5 (max 8)
     
     
All allies
The user makes a soothing bell chime to cure the status conditions of all its fellow party Pokémon and allies.
III Helping Hand Status Clever % 20 (max 32)
     
     
Adjacent ally
The user assists an ally by boosting the power of that ally's attack.
II Hidden Power Special Clever 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
A unique attack that varies in type depending on the Pokémon using it.
VI Hold Back Physical Cool 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user holds back when it attacks, and the target is left with at least 1 HP.
VI Hold Hands Status Cute % 40 (max 64)
     
     
Adjacent ally
The user and an ally hold hands. This makes them very happy.
I Horn Attack Physical Cool 65 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is jabbed with a sharply pointed horn to inflict damage.
I Horn Drill Physical Cool 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
III Howl Status Cool % 40 (max 64)
     
     
All allies
The user howls loudly to rouse itself and its allies. This boosts their Attack stats.
I Hyper Beam Special Cool 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked with a powerful beam. The user can't move on the next turn.
IX Hyper Drill Physical 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user spins the pointed part of its body at high speed to pierce the target. This attack can hit a target using a move such as Protect or Detect.
I Hyper Fang Physical Cool 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites hard on the target with its sharp front fangs. This may also make the target flinch.
III Hyper Voice Special Cool 90 100% 10 (max 16)
     
     
All adjacent foes
The user attacks by letting loose a horribly loud, resounding cry.
IV Judgment Special Beautiful 100 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user releases countless shots of light at the target. This move's type changes depending on the kind of plate held by the user.
VII Laser Focus Status % 30 (max 48)
     
     
Self
The user concentrates intensely. The attack on the next turn always results in a critical hit.
IV Last Resort Physical Cute 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move can be used only after the user has used all the other moves it knows in the battle.
I Leer Status Cool 100% 30 (max 48)
     
     
All adjacent foes
The user gives opposing Pokémon an intimidating leer that lowers their Defense stats.
II Lock-On Status Clever % 5 (max 8)
     
     
Any adjacent Pokémon
The user takes sure aim at the target. This ensures the user's next move does not miss that target.
I Lovely Kiss Status Beautiful 75% 10 (max 16)
     
     
Any adjacent Pokémon
With a scary face, the user tries to kiss the target. If it succeeds, the target falls asleep.
IV Lucky Chant Status Cute % 30 (max 48)
     
     
All allies
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
VIII Max Guard Status % 3 (max 4)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
VIII Max Strike Physical % 3 (max 4)
     
     
All adjacent foes
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
VIII Max Strike Special % 3 (max 4)
     
     
All adjacent foes
This is a Normal-type attack Dynamax Pokémon use. This lowers the target's Speed stat.
IV Me First Status Clever % 20 (max 32)
     
     
Any adjacent foe
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
II Mean Look Status Beautiful % 5 (max 8)
     
     
Any adjacent Pokémon
The user pins the target with a dark, arresting look. The target becomes unable to flee.
I Mega Kick Physical Cool 120 75% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked by a kick launched with muscle-packed power.
I Mega Punch Physical Tough 80 85% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slugged by a punch thrown with muscle-packed power.
I Metronome Status Cute % 10 (max 16)
     
     
Self
The user waggles a finger and stimulates its brain into randomly using nearly any move.
II Milk Drink Status Cute % 5 (max 8)
     
     
Self
The user restores its own HP by up to half its max HP.
I Mimic Status Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
II Mind Reader Status Clever % 5 (max 8)
     
     
Any adjacent Pokémon
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
I Minimize Status Cute % 10 (max 16)
     
     
Self
The user compresses its body to make itself look smaller, which sharply boosts its evasiveness.
II Morning Sun Status Beautiful % 5 (max 8)
     
     
Self
The user restores its own HP. The amount of HP regained varies with the weather.
VII Multi-Attack Physical 120 100% 10 (max 16)
     
     
Any adjacent Pokémon
Cloaking itself in powerful energy, the user slams into the target to inflict damage. This move's type changes depending on the kind of memory disc held by the user.
IV Natural Gift Physical Clever 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
III Nature Power Status Beautiful % 20 (max 32)
     
     
Any adjacent Pokémon
This attack makes use of nature's power. Its effects vary depending on the user's environment.
VI Noble Roar Status Tough 100% 30 (max 48)
     
     
Any adjacent Pokémon
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
III Odor Sleuth Status Clever % 40 (max 64)
     
     
Any adjacent Pokémon
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
II Pain Split Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
The user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
I Pay Day Physical Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Coins are hurled at the target to inflict damage. Money is earned after the battle.
II Perish Song Status Beautiful % 5 (max 8)
     
     
All Pokémon
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
VI Play Nice Status Cute % 20 (max 32)
     
     
Any adjacent Pokémon
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
IX Population Bomb Physical 20 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user's fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
I Pound Physical Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is physically pounded with a long tail, a foreleg, or the like.
VIII Power Shift Status % 10 (max 16)
     
     
Self
The user swaps its Attack and Defense stats.
II Present Physical Cute 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
II Protect Status Cute % 10 (max 16)
     
     
Self
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
II Psych Up Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user hypnotizes itself into copying any stat change made by the target.
VII Pulverizing Pancake Physical 210 % 1 (max 1)
     
     
Any adjacent Pokémon
Z-Power brings out the true capabilities of the user, Snorlax. The Pokémon moves its enormous body energetically and attacks the target with full force.
I Quick Attack Physical Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
I Rage Physical Tough 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
IX Raging Bull Physical 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
II Rapid Spin Physical Cool 50 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also boosts the user's Speed stat.*
I Razor Wind Special Cool 80 100% 10 (max 16)
     
     
All adjacent foes
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
I Recover Status Clever % 5 (max 8)
     
     
Self
The user regenerates its cells, restoring its own HP by up to half its max HP.
III Recycle Status Clever % 10 (max 16)
     
     
Self
The user recycles a held item that has been used in battle so it can be used again.
V Reflect Type Status Clever % 15 (max 24)
     
     
Any adjacent Pokémon
The user reflects the target's type to become the same type as the target.
III Refresh Status Cute % 20 (max 32)
     
     
Self
The user rests to cure itself of poisoning, a burn, or paralysis.
V Relic Song Special Beautiful 75 100% 10 (max 16)
     
     
All adjacent foes
The user sings an ancient song and attacks by appealing to the hearts of the listening opposing Pokémon. This may also induce sleep.
V Retaliate Physical Cool 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
II Return Physical Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
This full-power attack grows more powerful the more the user likes its Trainer.
VII Revelation Dance Special 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target by dancing with all its might. This move becomes the same type as the user's type.
IX Revival Blessing Status % 1 (max 1)
     
     
Self
The user bestows a loving blessing, reviving a party Pokémon that has fainted and restoring half that Pokémon's max HP.
I Roar Status Cool % 20 (max 32)
     
     
Any adjacent Pokémon
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
IV Rock Climb Physical Tough 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
V Round Special Beautiful 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
II Safeguard Status Beautiful % 25 (max 40)
     
     
All allies
The user creates a protective field that prevents status conditions for five turns.
II Scary Face Status Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user frightens the target with a scary face to harshly lower its Speed stat.
I Scratch Physical Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
Hard, pointed, sharp claws rake the target to inflict damage.
I Screech Status Clever 85% 40 (max 64)
     
     
Any adjacent Pokémon
An earsplitting screech harshly lowers the target's Defense stat.
III Secret Power Physical Clever 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The additional effects of this attack depend upon where it was used.
I Self-Destruct Physical Beautiful 200 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing an explosion. The user faints upon using this move.
I Sharpen Status Cute % 30 (max 48)
     
     
Self
The user makes its edges more jagged, which raises its Attack stat.
IX Shed Tail Status % 10 (max 16)
     
     
Self
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
V Shell Smash Status Tough % 15 (max 24)
     
     
Self
The user breaks its shell, which lowers its Defense and Sp. Def stats but sharply boosts its Attack, Sp. Atk, and Speed stats.
V Simple Beam Status Cute 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user emits a mysterious psychic wave that changes the target's Ability to Simple.
I Sing Status Cute 55% 15 (max 24)
     
     
Any adjacent Pokémon
A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
II Sketch Status Clever % 1 (max 1)
     
     
Any adjacent Pokémon
This move enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
I Skull Bash Physical Tough 130 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.
III Slack Off Status Cute % 5 (max 8)
     
     
Self
The user slacks off, restoring its own HP by up to half its max HP.
I Slam Physical Tough 80 75% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slammed with a long tail, vines, or the like to inflict damage.
I Slash Physical Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a slash of claws, scythes, or the like. This move has a heightened chance of landing a critical hit.
II Sleep Talk Status Cute % 10 (max 16)
     
     
Self
The user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
III Smelling Salts Physical Tough 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack's power is doubled when used on a target with paralysis. This also cures the target's paralysis, however.
I Smokescreen Status Clever 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
II Snore Special Cute 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
I Soft-Boiled Status Cute % 5 (max 8)
     
     
Self
The user restores its own HP by up to half its max HP.
I Sonic Boom Special Cool 90% 20 (max 32)
     
     
Any adjacent Pokémon
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
I Spike Cannon Physical Cool 20 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
III Spit Up Special Tough 100% 10 (max 16)
     
     
Any adjacent Pokémon
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
I Splash Status Cute % 40 (max 64)
     
     
Self
The user just flops and splashes around to no effect at all...
VII Spotlight Status % 15 (max 24)
     
     
Any adjacent Pokémon
The user shines a spotlight on the target so that only the target will be attacked during the turn.
III Stockpile Status Tough % 20 (max 32)
     
     
Self
The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
I Stomp Physical Tough 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by stomping on the target with a big foot. This may also make the target flinch.
I Strength Physical Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slugged with a punch thrown at maximum power.
I Struggle Physical Tough 50 % 1 (max 1)
     
     
Any adjacent foe
This attack is used in desperation only if the user has no remaining PP. It also damages the user a little.
VIII Stuff Cheeks Status % 10 (max 16)
     
     
Self
The user eats its held Berry, then sharply boosts its Defense stat.
I Substitute Status Cute % 10 (max 16)
     
     
Self
The user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
I Super Fang Physical Tough 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
I Supersonic Status Clever 55% 20 (max 32)
     
     
Any adjacent Pokémon
The user generates odd sound waves from its body that confuse the target.
II Swagger Status Cute 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
III Swallow Status Tough % 10 (max 16)
     
     
Self
The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
II Sweet Scent Status Cute 100% 20 (max 32)
     
     
All adjacent foes
The user releases a scent that harshly lowers opposing Pokémon's evasiveness.
I Swift Special Cool 60 % 20 (max 32)
     
     
All adjacent foes
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
I Swords Dance Status Beautiful % 20 (max 32)
     
     
Self
A frenetic dance to uplift the fighting spirit. This sharply boosts the user's Attack stat.
I Tackle Physical Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
A physical attack in which the user charges and slams into the target with its whole body.
V Tail Slap Physical Cute 25 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by striking the target with its hard tail. This move hits two to five times in a row.
I Tail Whip Status Cute 100% 30 (max 48)
     
     
All adjacent foes
The user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
I Take Down Physical Tough 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
A reckless full-body charge attack for slamming into the target. This also damages the user a little.
VII Tearful Look Status % 20 (max 32)
     
     
Any adjacent Pokémon
The user gets teary-eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats.
VIII Teatime Status % 10 (max 16)
     
     
All Pokémon
The user has teatime with all the Pokémon currently in the battle. Each Pokémon eats its held Berry.
V Techno Blast Special Cool 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks by firing a beam of light at the target. This move's type changes depending on the kind of drive held by the user.
III Teeter Dance Status Cute 100% 20 (max 32)
     
     
All adjacent Pokémon
The user performs a wobbly dance that confuses every Pokémon around it.
IX Tera Blast Special 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat, whichever is higher for the user.
IX Tera Starstorm Special 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
With the power of its crystals, the user bombards and eliminates the target. When used by Terapagos in its Stellar Form, this move damages all opposing Pokémon.
VIII Terrain Pulse Special 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user utilizes the energy of the terrain to attack. This move’s type and power change depending on the terrain at the time the move is used.
I Thrash Physical Tough 120 100% 10 (max 16)
     
     
Self
The user rampages and attacks for two to three turns. The user then becomes confused.
III Tickle Status Cute 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tickles the target into laughing, lowering its Attack and Defense stats.
IX Tidy Up Status % 10 (max 16)
     
     
Self
The user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user's Attack and Speed stats.
I Transform Status Clever % 10 (max 16)
     
     
Any adjacent Pokémon
The user transforms into a copy of the target, right down to having the same move set.
I Tri Attack Special Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
IV Trump Card Special Cool % 5 (max 8)
     
     
Any adjacent Pokémon
The fewer PP this move has, the greater its power.
III Uproar Special Cute 90 100% 10 (max 16)
     
     
Self
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
VII Veevee Volley Physical % 1 (max 1)
     
     
Any adjacent Pokémon
The more Eevee loves its Trainer, the greater the move’s power. It never misses.
I Vise Grip Physical Tough 55 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is gripped and squeezed from both sides to inflict damage.
III Weather Ball Special Beautiful 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
This move's type and power change depending on the weather at the time the move is used.
I Whirlwind Status Clever % 20 (max 32)
     
     
Any adjacent Pokémon
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
III Wish Status Cute % 10 (max 16)
     
     
Self
One turn after this move is used, the user's or its replacement's HP is restored by up to half the user's max HP.
V Work Up Status Tough % 30 (max 48)
     
     
Self
The user is roused, and its Attack and Sp. Atk stats are boosted.
I Wrap Physical Tough 15 90% 20 (max 32)
     
     
Any adjacent Pokémon
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
IV Wring Out Special Tough 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user powerfully wrings the target. The more HP the target has, the greater the move's power.
III Yawn Status Cute % 10 (max 16)
     
     
Any adjacent Pokémon
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

Changed types

The following Normal-type moves have had their types changed into another.

Move Original type New type
Bite Gen I Normal Gen II+ Dark
Charm Gen II–V Normal Gen VI+ Fairy
Gust Gen I Normal Gen II+ Flying
Karate Chop Gen I Normal Gen II+ Fighting
Moonlight Gen II–V Normal Gen VI+ Fairy
Sand Attack Gen I Normal Gen II+ Ground
Sweet Kiss Gen II–V Normal Gen VI+ Fairy

Abilities

Interacting with the Normal type

A Pokémon with Protean or Libero will become a Normal-type Pokémon if it uses a Normal-type move. A Pokémon with Color Change or Imposter will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move or is sent out against a Normal-type opponent.

Gen Ability Description
VI Aerilate Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
VII Galvanize Normal-type moves become Electric-type moves. The power of those moves is boosted a little.
IX Mind's Eye The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal- and Fighting-type moves.
IV Normalize All the Pokémon's moves become Normal type. The power of those moves is boosted a little.
VI Pixilate Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
VI Refrigerate Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
IV Scrappy The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual Ability's page.

Exclusive Abilities

Currently, no Abilities are exclusive to Normal-type Pokémon. This does not include signature Abilities.

Items

Name Description
Blank Plate Blank Plate A stone tablet imbued with the essence of normalcy. When used on a certain Pokémon, it allows that Pokémon to gain the power of the Normal type.
Chilan Berry Chilan Berry If a Pokémon holding this Berry is hit with a Normal-type move, the power of that move will be weakened.
Normal Gem Normal Gem An item to be held by a Pokémon. This gem is imbued with the essence of normalcy and will boost the power of a Normal-type move—but only once.
Normal Tera Shard Normal Tera Shard On rare occasions, these shards form when a Tera Pokémon falls in battle and its Tera Jewel shatters.
Dream Normalium Z Sprite.png Normalium Z This is a crystallized form of Z-Power. It upgrades Normal-type moves to Z-Moves.
Pink Bow Powers up Normal-type moves.
Polkadot Bow Powers up Normal-type moves.
Silk Scarf Silk Scarf An item to be held by a Pokémon. It's a sumptuous scarf that boosts the power of the holder's Normal-type moves.
All details are accurate to Generation IX games. For details that have changed between generations, please see an individual item's page.

Cram-o-matic

Name
Ability Capsule Ability Capsule
Amulet Coin Amulet Coin
Choice Scarf Choice Scarf
Full Incense Full Incense
Luck Incense Luck Incense
Lucky Egg Lucky Egg
PP Max PP Max
PP Up PP Up
Quick Claw Quick Claw
Dream Quick Powder Sprite.png Quick Powder
Safety Goggles Safety Goggles
Upgrade Upgrade
White Apricorn White Apricorn

Notable Normal-type Trainers

Main article: Category:Normal-type Trainers
Gen Trainer Title Location
II VSWhitney.png
Whitney
Gym Leader Goldenrod Gym
III VSNorman.png
Norman
Gym Leader Petalburg Gym
V VSLenora.png
Lenora
Gym LeaderBW
Pokémon TrainerB2W2
Nacrene GymBW
V VSCheren 2.png
Cheren
Gym LeaderB2W2 Aspertia GymB2W2
VII VSIlima USUM.png
Ilima
Trial Captain Verdant Cavern
IX VSLarry.png
Larry*
Gym Leader Medali Gym

Icons

Core series

NormalIC RSE.png NormalIC FRLG.png NormalIC Big.png NormalIC BW.png NormalIC XY.png NormalIC SM.png NormalIC PE.png NormalIC.png Normal icon SwSh.png NormalIC BDSP.png Normal icon SV.png NormalIC LA.png Normal icon LA.png NormalIC SV.png NormalIC Tera.png TeraGem Normal.png
Icon from
Pokémon Ruby, Sapphire, Emerald, HeartGold and SoulSilver
Icon from
Pokémon FireRed and LeafGreen
Icon from
Generation IV
Icon from
Generation V
Icon from
Generation VI
Icon from
Pokémon Sun, Moon, Ultra Sun and Ultra Moon
Icon from
Let's Go, Pikachu!; Let's Go, Eevee!
Icon from
Pokémon Sword and Shield
Symbol icon from
Let's Go, Pikachu!; Let's Go, Eevee!; Sword, Shield and HOME
Icon from
Pokémon Brilliant Diamond and Shining Pearl
Symbol icon from
Pokémon Brilliant Diamond, Shining Pearl, Scarlet and Violet
Icon from
Pokémon Legends: Arceus
Symbol icon from
Pokémon Legends: Arceus
Icon from
Pokémon Scarlet and Violet
Tera icon from
Pokémon Scarlet and Violet
Tera symbol icon from
Pokémon Scarlet and Violet

Side series

NormalIC Stad.png NormalIC Stad2.png NormalIC Colo.png NormalIC XD.png NormalIC PBR.png
Icon from
Pokémon Stadium
Icon from
Pokémon Stadium 2
Icon from
Pokémon Colosseum
Icon from
Pokémon XD: Gale of Darkness
Icon from
Pokémon Battle Revolution

Spin-off games

Normal Assist.png Battrio Normal type.png Tretta Normal type.png GO Normal.png NormalIC RR.png NormalIC Masters.png PMD DX Normal type.png Mezastar Normal type.png NormalIC NPSnap.png Normal icon Sleep.png
Symbol icon from
Pokémon Ranger
Symbol icon from
Pokémon Battrio
Symbol icon from
Pokémon Tretta
Symbol icon from
Pokémon GO
Symbol icon from
Pokémon Rumble Rush
Symbol icon from
Pokémon Masters EX
Symbol icon from
Pokémon Mystery Dungeon: Rescue Team DX
Symbol icon from
Pokémon Mezastar
Symbol icon from
New Pokémon Snap
Symbol icon from
Pokémon Sleep

Statistical averages

Overall

Stat
HP: 77.11
Attack: 75.98
Defense: 62.17
Sp.Atk: 61.11
Sp.Def: 66.73
Speed: 73.61
Total: 416.71


Fully evolved

Stat
HP: 87.55
Attack: 88.11
Defense: 72.75
Sp.Atk: 71.66
Sp.Def: 78.7
Speed: 84.83
Total: 483.6



Trivia

  • Generation I introduced the most Normal-type Pokémon of any generation, with 22 (24 if Clefairy and Clefable, who had their type changed from Generation VI onward, are counted). Generation VI introduced the fewest Normal-type Pokémon, with eight.
  • Generation I introduced the most Normal-type moves of any generation, with 78 (counting Gust, Karate Chop, Bite, and Sand-Attack, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
  • With 202 Normal-type moves, this type has the most moves available.
    • Additionally, there are two unique Normal-type Max Moves (not including G-Max Moves), the most of any type.
    • The Normal type is the only type that has more moves than Pokémon.
  • The Normal type is tied with the Electric type for the fewest defensive weaknesses.
  • The Normal type is the only type that does not have any resistances.
  • Normal-type Pokémon, on average, have the lowest Defense and Special Defense of all Pokémon and of fully evolved Pokémon.
  • On average, fully evolved Pokémon with the Normal type have the lowest base Special Attack of all types.
  • The Normal type is the only type that is not super effective against any other type.
  • The Normal type has the fewest non-neutral type relations, with only four.
  • Ghost and Normal are the only types that are immune to each other.
  • No Pokémon gains the Normal type upon evolving. It shares this distinction with the Bug type.
    • Additionally, no Pokémon gains the Normal type upon changing forms, unless reverting to its base form.
  • Normal/Flying is the most abundant dual-type combination.
  • Normal has the most unused type combinations at four, as there are no Normal-type Pokémon that are also part Steel, Rock, Bug, and Ice.
    • This makes Normal the only type that has not been paired up with Steel.
      • This also makes Normal the only type that has yet to be paired with every other type, to have more than two unused pairings.
  • In contests, the Normal type has the most moves that can jam.
  • Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only one) of any generation that introduced Pokémon with that type combination; Generation VIII did not introduce any.
    • Prior to Generation VI, Normal was only present as a secondary type for Pokéstar Studio opponents, or on Glitch Pokémon (notably Red/Blue MissingNo.).
  • Normal is the only type to have ever lost Pokémon, having lost Clefairy, Clefable, Cleffa, Togepi, Togetic, Snubbull, Granbull, and Togekiss when the Fairy type was introduced in Generation VI.
    • Additionally, it is the only type to have the same number of Pokémon in two consecutive generations.
  • For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle, it is not.
  • The Normal-type is frequently associated with type changing:
    • More Pokémon lose the Normal type upon evolving than any other type, with a total of five (twelve if all of Eevee's evolutions are counted separately).
    • Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
    • Most moves which involve changing the user's type or with a varying damage type are Normal-type.
    • Most Abilities that change a move's type affect Normal-type moves.
  • Normal-type attacks are completely unresisted during an Inverse Battle.
  • Normal is the only type with no Paradox Pokémon.
  • Ash has never beaten a Normal-type Gym Leader on his first try in the anime.
  • In Pokémon Shuffle, Normal is the only type that lacks immunities to status conditions.

In other languages

Language Title
Japan Flag.png Japanese ノーマル Normal
Chinese Cantonese 一般 Yātbūn *
普通 Póutūng *
無屬性 Mòuhsuhksing *
Mandarin 一般 Yībān
The Czech Republic Flag.png Czech Normální
Denmark Flag.png Danish Normal
The Netherlands Flag.png Dutch Normaal
Finland Flag.png Finnish Normaali
Perus
France Flag.png French Normal
Germany Flag.png German Normal
Greece Flag.png Greek Φυσιολογικός Fysiologikós
Israel Flag.png Hebrew רגיל Ragil
נורמאלי Normali
India Flag.png Hindi नॉर्मल Normal
साधारण Saadhaaran*
Hungary Flag.png Hungarian Normál
Indonesia Flag.png Indonesian Normal
Italy Flag.png Italian Normale
South Korea Flag.png Korean 노말 Normal
Malaysia Flag.png Malaysian Biasa
Norway Flag.png Norwegian Normal
Poland Flag.png Polish Normalny
Portugal Flag.png Portuguese Normal
Romania Flag.png Romanian Normal
Russia Flag.png Russian Обычный Obychnyy
Нормальный Normal'nyy
Spain Flag.png Spanish Normal
Sweden Flag.png Swedish Normal
Thailand Flag.png Thai ปกติ Pakati
ธรรมดา Thammada
Turkey Flag.png Turkish Normal
Vietnam Flag.png Vietnamese Thường