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{{redirect|Normal|the glitch Normal type|List of glitch types#Normal}} | {{redirect|Normal|the glitch Normal type|List of glitch types#Normal}} | ||
{{Types}} | {{Types}} | ||
The '''Normal type''' (Japanese: '''ノーマルタイプ''' ''Normal type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Normal-type Pokémon are [[Gym Leader]]s [[Whitney]] of [[Goldenrod City]], [[Norman]] of [[Petalburg City]], [[ | The '''Normal type''' (Japanese: '''ノーマルタイプ''' ''Normal type'') is one of the eighteen [[type]]s. Notable Trainers who specialize in Normal-type Pokémon are [[Gym Leader]]s [[Whitney]] of [[Goldenrod City]], [[Norman]] of [[Petalburg City]], former [[Gym Leader]] [[Lenora]] of [[Nacrene City]], and [[Cheren]] of [[Aspertia City]]. Prior to [[Generation IV#Advances in gameplay|changes in Generation IV]], all damaging Normal-type moves were [[physical move|physical]], but they may now also be [[special move|special]] depending on the attack. | ||
==Statistical averages== | ==Statistical averages== | ||
===Overall=== | ===Overall===<!--as of generation 6--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=normal| | type=normal| | ||
HP=76. | HP=76.74 | | ||
Attack= | Attack=72.66 | | ||
Defense= | Defense=59.61 | | ||
SpAtk= | SpAtk=57.08 | | ||
SpDef= | SpDef=63.75 | | ||
Speed= | Speed=72.25 | | ||
Total= | Total=402.07 }} | ||
===Fully evolved=== | ===Fully evolved===<!--as of generation 6--> | ||
{{BaseStatNoCat| | {{BaseStatNoCat| | ||
type=normal| | type=normal| | ||
HP= | HP=87.26 | | ||
Attack=87. | Attack=87.23 | | ||
Defense= | Defense=71.93 | | ||
SpAtk= | SpAtk=68.65 | | ||
SpDef= | SpDef=76.28 | | ||
Speed= | Speed=85.91 | | ||
Total= | Total=477.26 }} | ||
<!--out of | <!--out of 57; includes Mega Evolutions as separate Pokémon--> | ||
==Battle properties== | ==Battle properties== | ||
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==Characteristics== | ==Characteristics== | ||
===Defense=== | ===Defense=== | ||
The Normal type is a | The Normal type is a mixed bag defensively. It sports only one weakness to {{t|Fighting}}, but only one immunity ({{t|Ghost}}) and no resistances. Normal types have various attributes, although a fair amount of Normal-type Pokémon have high HP and good defensive stats. Normal-types commonly have a defensive stat which is much higher than the other, such as {{p|Blissey}} having high {{stat|Special Defense}} but low physical {{stat|Defense}}. | ||
There are no dual Normal-type Pokémon that have | Prior to [[Generation III]], there were only a few Pokémon capable of learning powerful Fighting-type moves, making Fighting types less of a threat at the time. However, due to the proliferation and increased availability of powerful Fighting-type moves such as {{m|High Jump Kick}}, {{m|Close Combat}}, and {{m|Focus Blast}}, Normal-types nowadays require moves or teammates who can check their weakness, such as {{t|Psychic}} and {{t|Fairy}}. | ||
There are no dual-typed Normal-type Pokémon that have double weaknesses, as such type combinations do not exist. However, [[Generation VI]] introduced the move {{m|Flying Press}}, which counts as both a {{t|Flying}} and Fighting move. This means Normal types with a second type that is weak to Flying are doubly weak to the move. | |||
===Offense=== | ===Offense=== | ||
The type performs similarly offensively. It is resisted by {{t|Rock}} and {{t|Steel}} and nullified by {{t|Ghost}}, but it is not {{DL|Damage modification|super effective|super-effective}} against any type. Because of this, Normal-type moves are best used for [[same type attack bonus]] or when boosted by abilities such as {{a|Refrigerate}} and {{a|Pixilate}}. For many Pokémon, especially those encountered earlier in the game, the first damage-dealing move they learn by level up is Normal-type, and the lack of offensive advantage against any other type facilitates the introduction of [[Pokémon battling]] to newcomers. | |||
Normal-type moves | Normal-types have typically wide movepools, which include powerful attacking types such as Fighting, {{t|Ground}} and {{t|Dark}}, which cover all three types that resist their moves. In particular, the combination of Normal and {{t|Dark}}-type moves provides good neutral coverage since Dark is no longer resisted by Steel as of [[Generation VI]]. Their inability to hit Ghost-type Pokémon can be nullified by using {{m|Foresight}}, {{m|Odor Sleuth}}, or Pokémon with the [[Ability]] {{a|Scrappy}}. In these cases, it will provide unresisted coverage when paired with {{t|Fighting}} moves (excluding those with {{a|Wonder Guard}}). | ||
Because Normal type is the only type that is not super effective against any type, it is | Because the Normal type is the only type that is not super effective against any type, it is completely unresisted during an [[Inverse Battle]]. | ||
===Contest properties=== | ===Contest properties=== | ||
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==Pokémon== | ==Pokémon== | ||
As of Generation VI, there are 97 Normal-type Pokémon or 13.2% of all Pokémon (counting [[ | As of Generation VI, there are 97 Normal-type Pokémon or 13.2% of all Pokémon (counting [[List of Pokémon with form differences|forms]] and [[Mega Evolution]]s that change typing as different Pokémon), making it the second most common type after {{t|Water}}. | ||
===Pure Normal-type Pokémon=== | ===Pure Normal-type Pokémon=== | ||
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==Abilities== | ==Abilities== | ||
===Interacting with Normal | ===Interacting with the Normal type=== | ||
A Pokémon with {{a|Color Change}}, {{a|Protean}}, or {{a|Imposter}} will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent. | |||
{| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border: 2px solid #{{normal color dark}}" | {| width="70%" class="roundy sortable" style="margin:auto; text-align:center; background:#{{normal color}}; border: 2px solid #{{normal color dark}}" | ||
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* [[Generation I]] introduced the most Normal-type Pokémon of any generation, with 24. [[Generation VI]] introduced the fewest Normal-type Pokémon, with eight. | * [[Generation I]] introduced the most Normal-type Pokémon of any generation, with 24. [[Generation VI]] introduced the fewest Normal-type Pokémon, with eight. | ||
* Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight. | * Generation I introduced the most Normal-type moves of any generation, with {{tt|78|counting Gust, Karate-Chop, Bite and Sand-Attack, which had their type changed from Generation II onward}}. Generation VI introduced the fewest Normal-type moves, with eight. | ||
* With | * With 172 {{cat|Normal-type moves}}, this type has the most [[move]]s available. | ||
* The Normal type has the fewest non-neutral type relations, with only four. | * The Normal type has the fewest non-neutral type relations, with only four. | ||
* Normal-type Pokémon have the highest average {{stat|HP}} stat. | * Normal-type Pokémon have the highest average {{stat|HP}} stat. | ||
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* {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves. | * {{m|Bite}}, {{m|Sand Attack}}, {{m|Gust}}, {{m|Karate Chop}}, {{m|Charm}}, {{m|Moonlight}}, and {{m|Sweet Kiss}} were formerly Normal-type moves. | ||
* Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | * Normal is the only type to have ever lost Pokémon, having lost {{p|Clefairy}}, {{p|Clefable}}, {{p|Cleffa}}, {{p|Togepi}}, {{p|Togetic}}, {{p|Snubbull}}, {{p|Granbull}}, and {{p|Togekiss}} when the Fairy type was introduced in [[Generation VI]]. | ||
:* Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations. | |||
* For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | * For the purpose of the [[Purify Chamber]], Normal is considered strong against itself, even though in battle it isn't. | ||
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|el=Φυσιολογικός ''Fisiologikos'' | |el=Φυσιολογικός ''Fisiologikos'' | ||
|he=רגיל ''Ragil''<BR>נורמאלי ''Normali'' | |he=רגיל ''Ragil''<BR>נורמאלי ''Normali'' | ||
|id=Normal | |||
|it=Normale | |it=Normale | ||
|ko=노말 ''Nomal'' | |ko=노말 ''Nomal'' | ||
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[[de:Normal (Typ)]] | [[de:Normal (Typ)]] | ||
[[fr:Normal]] | [[fr:Normal]] | ||
[[it:Normale (tipo)]] | [[it:Normale (tipo)]] | ||
[[ja:ノーマル]] | [[ja:ノーマル]] | ||
[[pl:Normalny (typ)]] | [[pl:Normalny (typ)]] | ||
[[zh:一般(属性)]] | [[zh:一般(属性)]] |
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