Noctowl (Pokémon)/Generation VI learnset

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← Noctowl Noctowl

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Dream Eater Psychic Special 100100 100100% 15 Clever 2 ♥♥ 0  
011 Sky Attack Flying Physical 140140 09090% 5 Cool 3 ♥♥♥ 0  
011 Tackle Normal Physical 05050 100100% 35 Tough 4 ♥♥♥♥ 0  
011 Growl Normal Status 0000 100100% 40 Cute 2 ♥♥ 0  
011 Foresight Normal Status 0000 —% 40 Clever 2 ♥♥ 1
011 Hypnosis Psychic Status 0000 06060% 20 Clever 1 3 ♥♥♥
055 Hypnosis Psychic Status 0000 06060% 20 Clever 1 3 ♥♥♥
099 Peck Flying Physical 03535 100100% 35 Cool 4 ♥♥♥♥ 0  
1313 Uproar Normal Special 09090 100100% 10 Cute 2 ♥♥ 1
1717 Reflect Psychic Status 0000 —% 20 Clever 2 ♥♥ 0  
2222 Confusion Psychic Special 05050 100100% 25 Clever 4 ♥♥♥♥ 0  
2727 Echoed Voice Normal Special 04040 100100% 15 Beautiful 3 ♥♥♥ 0  
3232 Take Down Normal Physical 09090 08585% 20 Tough 6 ♥♥♥♥♥♥ 0  
3737 Air Slash Flying Special 07575 09595% 15 Cool 1 4 ♥♥♥♥
4242 Zen Headbutt Psychic Physical 08080 09090% 15 Clever 4 ♥♥♥♥ 0  
4747 Synchronoise Psychic Special 120120 100100% 15 Clever 2 ♥♥ 0  
5252 Extrasensory Psychic Special 08080 100100% 20 Cool 2 ♥♥ 1
5757 Psycho Shift Psychic Status 0000 100100% 10 Clever 2 ♥♥ 0  
6262 Roost Flying Status 0000 —% 10 Clever 4 ♥♥♥♥ 0  
6767 Dream Eater Psychic Special 100100 100100% 15 Clever 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 10 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM17  TM17 Protect Normal Status 0000 —}}—% 5 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 10 Beautiful 1 0  
TM19  TM19 Roost Flying Status 0000 —}}—% 10 Clever 4 ♥♥♥♥ 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 Beautiful 3 ♥♥♥ 0  
TM51  TM51 Steel Wing Steel Physical 07070 090}}90% 25 Cool 3 ♥♥♥ 0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 Tough 4 ♥♥♥♥ 4 ♥♥♥♥
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM02  HM02 Fly Flying Physical 09090 095}}95% 15 Clever 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Agility Psychic Status —% 30 Cool 3 ♥♥♥ 0  
Defog Flying Status —% 15 Cool 2 ♥♥ 0  
Feather Dance Flying Status 100% 15 Beautiful 2 ♥♥ 0  
Feint Attack Dark Physical 60 —% 20 Clever 2 ♥♥ 0  
Mirror Move Flying Status —% 20 Clever 1 0  
Night Shade Ghost Special 100% 15 Clever 3 ♥♥♥ 0  
Sky Attack Flying Physical 140 90% 5 Cool 3 ♥♥♥ 0  
Supersonic Normal Status 55% 20 Clever 3 ♥♥♥ 0  
Whirlwind Normal Status —% 20 Clever 3 ♥♥♥ 0  
Wing Attack Flying Physical 60 100% 35 Cool 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Noctowl in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Noctowl in that game.
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Heat Wave Fire Special 95 90% 10 Beautiful 2 ♥♥ 2 ♥♥
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Sky Attack Flying Physical 140 90% 5 Cool 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Tailwind Flying Status —% 15 Cool 3 ♥♥♥ 0  
X Y OR AS Uproar Normal Special 90 100% 10 Cute 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Noctowl can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Noctowl cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
II - III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Noctowl
  • Italic indicates a move that gets STAB only when used by an evolution of Noctowl
  • Click on the generation numbers at the top to see moves from other generations