Ninetales (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Nasty Plot Dark Status 0000 00——% 20
011 Ember Fire Special 04040 100100% 25
011 Quick Attack Normal Physical 04040 100100% 30
011 Confuse Ray Ghost Status 0000 100100% 10
011 Safeguard Normal Status 0000 00——% 25
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM03 Psyshock Psychic Special 08080 100}}100% 10
  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
  TM05 Roar Normal Status 0000 100}}100% 20
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 00—}}—% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM22 SolarBeam Grass Special 120120 100}}100% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM28 Dig Ground Physical 08080 100}}100% 10
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM35 Flamethrower Fire Special 09595 100}}100% 15
  TM38 Fire Blast Fire Special 120120 085}}85% 5
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM43 Flame Charge Fire Physical 05050 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM50 Overheat Fire Special 140140 090}}90% 5
  TM53 Energy Ball Grass Special 08080 100}}100% 10
  TM59 Incinerate Fire Special 03030 100}}100% 15
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM66 Payback Dark Physical 05050 100}}100% 10
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Disable Normal Status 100% 20
Extrasensory Psychic Special 80 100% 30
Faint Attack Dark Physical 60 —% 20
Flail Normal Physical 100% 15
Flare Blitz Fire Physical 120 100% 15
Heat Wave Fire Special 100 90% 10
Hex Ghost Special 50 100% 10
Howl Normal Status —% 40
Hypnosis Psychic Status 60% 20
Power Swap Psychic Status —% 10
Secret Power Normal Physical 70 100% 20
Spite Ghost Status 100% 10
Tail Slap Normal Physical 25 85% 10
  • Moves marked with an asterisk (*) must be chain bred onto Ninetales in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Ninetales in that game.
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Covet Normal Physical 60 100% 40
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Foul Play Dark Physical 95 100% 15
B W B2 W2 Heat Wave Fire Special 100 90% 10
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Role Play Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Zen Headbutt Psychic Physical 80 90% 15
  • A black abbreviation in a colored box indicates that Ninetales can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Ninetales cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Tail Whip Normal Status 100% 30
  Fire Spin Fire Special 35 85% 15
  Imprison Psychic Status —% 10
  Flame Burst Fire Special 70 100% 15
  Captivate Normal Status 100% 20
  Inferno Fire Special 100 50% 5
  Grudge Ghost Status —% 5
  Extrasensory Psychic Special 80 100% 30
  Faint AttackB2W2 Dark Physical 60 —% 20
  HexB2W2 Ghost Special 50 100% 10
  Dark PulseBW Dark Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
I - II - IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Charm Normal Status 0000 100}}100% 20
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Headbutt Normal Physical 07070 100}}100% 15
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Ominous Wind Ghost Special 06060 100}}100% 5
III IV Swift Normal Special 06060 00—}}—% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
I - II - III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Powerful Tag Ninetales Heat Wave Fire Special 100 90% 10
  • A superscript level indicates that Ninetales can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Ninetales
  • Italic indicates a move that gets STAB only when used by an evolution of Ninetales
  • Click on the generation numbers at the top to see event moves from other generations