Nightmare (move)

If you were looking for the Mystery Dungeon level, see The Nightmare.
If you were looking for the Ability, see Bad Dreams.
Nightmare
あくむ Nightmare
[[File:|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare (Japanese: あくむ Nightmare) is a non-damaging Ghost-type move introduced in Generation II. It was TM50 in Generation II.

Effect

Nightmare only works if the target is asleep. Nightmare will reduce the target's health by one quarter of its maximum HP at the end of each turn. Nightmare will end if the target awakens from its sleep and its effects will not continue if a target is put back to sleep. However, if the target is put to sleep in the same turn it was woken up by an item, the effects will continue.

Mystery Dungeon

Nightmare puts a hostile Pokémon to sleep, and inflicts damage when the Pokémon wakes up. In addition, the Pokémon will not recover its health naturally while put to sleep via this move.

Description

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: XD description
Games Description
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
A sleeper loses 1/4 HP every turn.
RSE Inflicts 1/4 damage on a sleeping foe every turn.
Inflicts 1/4 damage on a sleeping target every turn.
FRLG A sleeping foe is shown a nightmare that inflicts some damage every turn.
A sleeping target sees a nightmare that inflicts some damage every turn.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
092   Gastly Ghost Poison     41 43 47 '
093   Haunter Ghost Poison     53 55 61 '
094   Gengar Ghost Poison     53 55 61 '
097   Hypno Psychic Psychic     -- -- -- '
491   Darkrai Dark Dark     38 38 '
517   Munna Psychic Psychic       29 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
442   Spiritomb Ghost Dark    
562   Yamask Ghost Ghost    
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Type Machine
I
--
II
TM50
III
--
IV
--
V
--
VI
TM08
012   Butterfree Bug Flying
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
052   Meowth Normal Normal
053   Persian Normal Normal
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
108   Lickitung Normal Normal
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
131   Lapras Water Ice
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
177   Natu Psychic Flying
178   Xatu Psychic Flying
190   Aipom Normal Normal
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
206   Dunsparce Normal Normal
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Psychic Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Type Game
FRLG E XD
012   Butterfree Bug Flying
035   Clefairy Normal Normal
036   Clefable Normal Normal
039   Jigglypuff Normal Normal
040   Wigglytuff Normal Normal
052   Meowth Normal Normal
053   Persian Normal Normal
063   Abra Psychic Psychic
064   Kadabra Psychic Psychic
065   Alakazam Psychic Psychic
079   Slowpoke Water Psychic
080   Slowbro Water Psychic
092   Gastly Ghost Poison
093   Haunter Ghost Poison
094   Gengar Ghost Poison
096   Drowzee Psychic Psychic
097   Hypno Psychic Psychic
102   Exeggcute Grass Psychic
103   Exeggutor Grass Psychic
108   Lickitung Normal Normal
121   Starmie Water Psychic
122   Mr. Mime Psychic Psychic
124   Jynx Ice Psychic
131   Lapras Water Ice
137   Porygon Normal Normal
150   Mewtwo Psychic Psychic
151   Mew Psychic Psychic
163   Hoothoot Normal Flying
164   Noctowl Normal Flying
173   Cleffa Normal Normal
174   Igglybuff Normal Normal
177   Natu Psychic Flying
178   Xatu Psychic Flying
190   Aipom Normal Normal
196   Espeon Psychic Psychic
197   Umbreon Dark Dark
198   Murkrow Dark Flying
199   Slowking Water Psychic
200   Misdreavus Ghost Ghost
203   Girafarig Normal Psychic
206   Dunsparce Normal Normal
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
233   Porygon2 Normal Normal
234   Stantler Normal Normal
238   Smoochum Ice Psychic
248   Tyranitar Rock Dark
249   Lugia Psychic Flying
250   Ho-Oh Fire Flying
251   Celebi Psychic Grass
280   Ralts Psychic Psychic
281   Kirlia Psychic Psychic
282   Gardevoir Psychic Psychic
284   Masquerain Bug Flying
292   Shedinja Bug Ghost
302   Sableye Dark Ghost
315   Roselia Grass Poison
316   Gulpin Poison Poison
317   Swalot Poison Poison
327   Spinda Normal Normal
353   Shuppet Ghost Ghost
354   Banette Ghost Ghost
355   Duskull Ghost Ghost
356   Dusclops Ghost Ghost
358   Chimecho Psychic Psychic
359   Absol Dark Dark
385   Jirachi Steel Psychic
386   Deoxys Psychic Psychic
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

In the manga

In the Pokémon Adventures manga


In other generations


Trivia

  • This move is completely unavailable in Pokémon Ruby, Sapphire, and Emerald without trading: not only are the only Pokémon that learn it only available in outside games (being native to Kanto), but their level-up learnsets do not include the move outside of FireRed and LeafGreen.
    • A glitch occurs in Ruby and Sapphire whereby if a Nightmare-inflicted Pokémon rids itself of sleep status through the Shed Skin Ability, Nightmare will still remain in effect.

In other languages

Language Title
Mandarin Chinese 惡夢 Èmèng
  French Cauchemar
  German Nachtmahr
  Greek Εφιάλτης
  Italian Incubo
  Korean 악몽 Akmong
Portuguese   Brazil Pesadelo
  Portugal Pesadelos
  Serbian Noćna Mora
  Spanish Pesadilla


Generation II TMs
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Generation II HMs
01020304050607
  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.