Nidorino (Pokémon)/Generation II learnset

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By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Leer Normal 0000 100}}100% 30
011 Tackle Normal 03535 095}}95% 35
088 Horn Attack Normal 06565 100}}100% 25
1212 Double Kick Fighting 03030 100}}100% 30
1919 Poison Sting Poison 01515 100}}100% 35
2727 Focus Energy Normal 0000 00—}}—% 30
3636 Fury Attack Normal 01515 085}}85% 20
4646 Horn Drill Normal 0000 030}}30% 5
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM08 Rock Smash Fighting 20 100% 15
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM25 Thunder Electric 120 70% 10
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM40 Defense Curl Normal —% 40
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM46 Thief Dark 40 100% 10
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Amnesia Psychic —% 20
Beat Up Dark 10 100% 10
Confusion Psychic 50 100% 25
Counter* Fighting 100% 20
Disable Normal 55% 20
Supersonic Normal 55% 20
Take Down Normal 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Nidorino in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Nidorino in that game.
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Nidorino can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Nidorino cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Lovely Kiss Normal 75% 10
  Morning Sun Normal —% 5
  Sweet Kiss Normal 75% 10
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I BubbleBeam Water 06565 100}}100% 20
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Nidorino
  • Italic indicates a move that gets STAB only when used by an evolution of Nidorino
  • Click on the generation numbers at the top to see transfer-only moves for other generations