Necrozma (Pokémon)/Generation VII learnset

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← Necrozma Necrozma

By leveling up

Generation VII
Other generations:
VIII - IX
 SM   USUM   Move   Type   Cat.   Pwr.   Acc.   PP
0011 0011 Moonlight Fairy Status 0000 00—}}—% 5
0011 0011 Morning Sun Normal Status 0000 00—}}—% 5
0011 0011 Charge Beam Electric Special 05050 090}}90% 10
0011 0011 Mirror Shot Steel Special 06565 085}}85% 10
0011 0011 Metal Claw Steel Physical 05050 095}}95% 35
0011 0011 Confusion Psychic Special 05050 100}}100% 25
0077 0077 Slash Normal Physical 07070 100}}100% 20
01313 01313 Stored Power Psychic Special 02020 100}}100% 10
01919 01919 Rock Blast Rock Physical 02525 090}}90% 10
02323 02323 Night Slash Dark Physical 07070 100}}100% 15
03131 03131 Gravity Psychic Status 0000 00—}}—% 5
03737 03737 Psycho Cut Psychic Physical 07070 100}}100% 20
04343 04343 Power Gem Rock Special 08080 100}}100% 20
04747 04747 Autotomize Steel Status 0000 00—}}—% 15
N/AN/A 05050 Photon Geyser Psychic Special 100100 100}}100% 5
05353 05353 Stealth Rock Rock Status 0000 00—}}—% 20
05959 05959 Iron Defense Steel Status 0000 00—}}—% 15
06767 06767 Wring Out Normal Special 0000 100}}100% 5
07373 07373 Prismatic Laser Psychic Special 160160 100}}100% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By TM/HM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM22  TM22 Solar Beam Grass Special 120120 100}}100% 10
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM59  TM59 Brutal Swing Dark Physical 06060 100}}100% 20
TM63  TM63 Embargo Dark Status 0000 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM67  TM67 Smart Strike Steel Physical 07070 00—}}—% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM69  TM69 Rock Polish Rock Status 0000 00—}}—% 20
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By breeding

Generation VII
Other generations:
VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Necrozma in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Necrozma in that game.
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Dragon Pulse Dragon Special 85 100% 10
S M US UM Earth Power Ground Special 90 100% 10
S M US UM Gravity Psychic Status —% 5
S M US UM Heat Wave Fire Special 95 90% 10
S M US UM Hyper Voice Normal Special 90 100% 10
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Knock Off Dark Physical 65 100% 20
S M US UM Magnet Rise Electric Status —% 10
S M US UM Outrage Dragon Physical 120 100% 10
S M US UM Recycle Normal Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Stealth Rock Rock Status —% 20
S M US UM Telekinesis Psychic Status —% 15
  • A black or white abbreviation in a colored box indicates that Necrozma can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Necrozma cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

Form change

When Necrozma is fused, it tries to learn a new move in the same way that other Pokémon may learn new moves upon evolving. If Necrozma changes to its normal form, it immediately forgets the special move of the form it was in (if it still knows it); if the only move that Necrozma knows is the form's special move, then that move will be replaced with Confusion.

Generation VII
Other generations:
VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change: Necrozma
(having no other moves)
Confusion Psychic Special 50 100% 25
Form change: Dusk Mane Sunsteel Strike Steel Physical 100 100% 5
Form change: Dawn Wings Moongeist Beam Ghost Special 100 100% 5
  • A superscript level indicates that Necrozma can learn this move normally in Generation VII
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma