Nature Power (move)

Revision as of 00:36, 13 July 2019 by SnorlaxMonster (talk | contribs) (→‎Pokémon Colosseum and XD: Matching colors to above)
Nature Power
しぜんのちから Nature Power
Nature Power VII.png
Nature Power VII 2.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Beauty
Appeal  1
Jam  0  
The appeal works best the more crowd is excited.
Condition  Beauty
Appeal  2 ♥♥
Makes the order of contestants random in the next turn.
Condition  Beautiful
Appeal  1
Jamming  0  
Works better the more the crowd is excited.

Nature Power (Japanese: しぜんのちから Nature Power) is a Normal-type move introduced in Generation III. It has been TM96 since Generation VI.

Effect

Nature Power becomes a different damaging move depending on the environment that the battle is being conducted in.

Nature Power gains priority from Prankster, despite always calling a damaging move in games that Prankster exists. Effects that depend on a move's type (such as Pixilate and Gems) will be executed based on the type of the move Nature Power becomes.

Generation III

Nature Power targets the user rather than any specific Pokémon. Therefore, in Double and Triple Battles, because of the inability to select a target, the chosen move always hit the opponent directly opposite the user. If the opponent directly opposite the user had fainted, the move will randomly target one of the other opponents. If in a terrain that calls a move that affects multiple Pokémon, it will target the Pokémon usually targeted by that move.

In a Pokémon Contest, Nature Power uses AncientPower's animation (but not the effects).

Terrain Move Type Power Accuracy
Building, plain terrain, and link battle Swift  Normal  60 —%
Sand Earthquake  Ground  100 100%
Cave Shadow Ball  Ghost  80 100%
Rock Rock Slide  Rock  75 90%
Tall grass Stun Spore  Grass  75%
Long grass Razor Leaf  Grass  55 95%
Pond water BubbleBeam  Water  65 100%
Sea water Surf  Water  95 100%
Underwater Hydro Pump  Water  120 80%

Pokémon Colosseum and XD

Area Move Type Power Accuracy
Buildings, Mt. Battle (Areas 1-3)Colo Swift  Normal  60 —%
Outskirt Stand, Phenac City, Cipher Lab (outside) Earthquake  Ground  100 100%
Pyrite Cave, Relic Cave, Mt. Battle (Areas 4-6), Cave Poké Spot Shadow Ball  Ghost  80 100%
Pyrite Town, The Under, Cipher Key Lair (Outside),
Citadark Isle (Outside), Rock Poké Spot, Pyrite Colosseum,
Mt. Battle (Areas 7-10)
Rock Slide  Rock  75 90%
Agate Village, Relic StoneColo, Mt. Battle (outside),
Pokémon HQ Lab, Kaminko's House, Mt. Battle (Areas 1-3)XD
Stun Spore  Grass  75%
Relic StoneXD Razor Leaf  Grass  55 95%
Phenac Stadium Hydro Pump  Water  120 80%
Gateon Port Surf  Water  95 100%
Oasis Poké Spot BubbleBeam  Water  65 100%

Generation IV

In a Pokémon Super Contest, Nature Power uses Tri Attack's animation (but not the effects).

Terrain Move Type Category Power Accuracy
Building, Distortion World, and link battle Tri Attack  Normal  Special 80 100%
Sand, plain terrain, and puddles Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Snow and ice Blizzard  Ice  Special 120 70%

Pokémon Battle Revolution

In Pokémon Battle Revolution, the move called by Nature Power depends on which Colosseum is being fought at:

Colosseum Move Type Category Power Accuracy
Lagoon Tri Attack  Normal  Special 80 100%
Gateway Hydro Pump  Water  Special 120 80%
Main Street Tri Attack  Normal  Special 80 100%
Waterfall Seed Bomb  Grass  Physical 80 100%
Neon Tri Attack  Normal  Special 80 100%
Crystal Rock Slide  Rock  Physical 75 90%
Sunny Park Seed Bomb  Grass  Physical 80 100%
Magma Rock Slide  Rock  Physical 75 90%
Sunset Earthquake  Ground  Physical 100 100%
Courtyard Tri Attack  Normal  Special 80 100%
Stargazer Rock Slide  Rock  Physical 75 90%

Generation V

Terrain Move Type Category Power Accuracy
Building and plain terrain Tri Attack  Normal  Special 80 100%
Sand and link battle Earthquake  Ground  Physical 100 100%
Cave and rock Rock Slide  Rock  Physical 75 90%
Tall grass Seed Bomb  Grass  Physical 80 100%
Water Hydro Pump  Water  Special 120 80%
Puddles Mud Bomb  Ground  Special 65 85%
Snow and ice Ice Beam  Ice  Special 95 100%

Generation VI

Nature Power now targets an adjacent Pokémon rather than the user (even if the move it would turn into affects multiple Pokémon). This allows single-target moves called by Nature Power to target an ally, which was not previously possible.

In a Pokémon Contest Spectacular, Nature Power uses Encore's animation (but not the effects).

Terrain Move Type Category Power Accuracy
Building, plain terrain, Sky Battles, and link battles Tri Attack  Normal  Special 80 100%
Cave and Cyllage Gym Power Gem  Rock  Special 80 100%
Sand and rock Earth Power  Ground  Special 90 100%
Swamp water and marsh Mud Bomb  Ground  Special 65 85%
Water and underwater Hydro Pump  Water  Special 110 80%
Snow Frost Breath  Ice  Special 60 90%
Ice and Snowbelle Gym Ice Beam  Ice  Special 90 100%
Volcano Lava Plume  Fire  Special 80 100%
Burial ground Shadow Ball  Ghost  Special 80 100%
Soaring in the sky and Sky Pillar Air Slash  Flying  Special 75 95%
Space Draco Meteor  Dragon  Special 130 90%
Grass, Grassy Terrain, and Coumarine Gym Energy Ball  Grass  Special 90 100%
Misty Terrain Moonblast  Fairy  Special 95 100%
Electric Terrain Thunderbolt  Electric  Special 90 100%

Generation VII

Terrain Move Type Category Power Accuracy
Building, road, plain terrain, and link battles Tri Attack  Normal  Special 80 100%
Cave Power Gem  Rock  Special 80 100%
Sand, dirt, and rock Earth Power  Ground  Special 90 100%
Water Hydro Pump  Water  Special 110 80%
Snow and ice Ice Beam  Ice  Special 90 100%
Volcano Lava Plume  Fire  Special 80 100%
Ultra Space Psyshock  Psychic  Special 80 100%
Grass, field, flowers, and Grassy Terrain Energy Ball  Grass  Special 90 100%
Misty Terrain Moonblast  Fairy  Special 95 100%
Electric Terrain Thunderbolt  Electric  Special 90 100%
Psychic Terrain Psychic  Psychic  Special 90 100%

If powered up by a Normalium Z into Z-Nature Power, the selected move will become its corresponding Z-Move.

Description

Games Description
RSEColoXD The type of attack varies depending on the location.
FRLG An attack that changes type depending on the user's location.
DPPtHGSSPBR
BWB2W2
XYORAS
An attack that makes use of nature's power. Its effects vary depending on the user's environment.
SMUSUM This attack makes use of nature's power. Its effects vary depending on the user's environment.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0270    
 
Water 1 Grass 13 7 7 7XY
24ORAS
24
0271    
 
Water 1 Grass 13 7 7 7XY
28ORAS
28
0272    
 
Water 1 Grass 1 1 1 1 1
0273     Field Grass 13 13 13 13XY
15ORAS
15
0274    
 
Field Grass 13 13 13 13XY
9ORAS
16
0275    
 
Field Grass 1
0585    
 
Field Field 41 41 41
0586    
 
Field Field 44 44 44
0698    
 
Monster Monster 41 41
0699    
 
Monster Monster 43 43
0716     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 72 72
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0001    
 
Monster Grass
0043    
 
Grass Grass
0102    
 
Grass Grass
0114     Grass Grass
0152     Monster Grass
0155     Field Field
0191     Grass Grass
0222    
 
Water 1 Water 3
0357    
 
Monster Grass
0420     Fairy Grass
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
--
III
--
IV
--
V
--
VI
TM96
VII
TM96
VIII
--
IX
--
0001    
 
Monster Grass
0002    
 
Monster Grass
0003    
 
Monster Grass
0043    
 
Grass Grass
0044    
 
Grass Grass
0045    
 
Grass Grass
0046    
 
Bug Grass
0047    
 
Bug Grass
0069    
 
Grass Grass
0070    
 
Grass Grass
0071    
 
Grass Grass
0074    
 
Mineral Mineral
074A  
Geodude
Alola Form
 
 
Mineral Mineral
0075    
 
Mineral Mineral
075A  
Graveler
Alola Form
 
 
Mineral Mineral
0076    
 
Mineral Mineral
076A  
Golem
Alola Form
 
 
Mineral Mineral
0095    
 
Mineral Mineral
0102    
 
Grass Grass
0103    
 
Grass Grass
103A  
Exeggutor
Alola Form
 
 
Grass Grass
0114     Grass Grass ORAS
0141    
 
Water 1 Water 3
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0152     Monster Grass
0153     Monster Grass
0154     Monster Grass
0155     Field Field
0156     Field Field
0157     Field Field
0182     Grass Grass
0185     Mineral Mineral
0191     Grass Grass
0192     Grass Grass
0208    
 
Mineral Mineral
0218     Amorphous Amorphous
0219    
 
Amorphous Amorphous
0222    
 
Water 1 Water 3
0251    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0252     Monster Dragon
0253     Monster Dragon
0254     Monster Dragon
0270    
 
Water 1 Grass
0271    
 
Water 1 Grass
0272    
 
Water 1 Grass
0273     Field Grass
0274    
 
Field Grass
0275    
 
Field Grass
0315    
 
Fairy Grass
0322    
 
Field Field
0323    
 
Field Field
0324     Field Field
0331     Grass Human-Like
0332    
 
Grass Human-Like
0342    
 
Water 1 Water 3
0357    
 
Monster Grass
0387     Monster Grass
0388     Monster Grass
0389    
 
Monster Grass
0406    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0407    
 
Fairy Grass
0420     Fairy Grass
0421     Fairy Grass
0438     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0455     Grass Grass
0456     Water 2 Water 2
0465     Grass Grass
0470     Field Field
0485    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0486     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0492  
Shaymin
Land Forme
  style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
492S  
Shaymin
Sky Forme
 
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0495     Field Grass
0496     Field Grass
0497     Field Grass
0511     Field Field
0512     Field Field
0524     Mineral Mineral
0525     Mineral Mineral
0526     Mineral Mineral
0540    
 
Bug Bug
0541    
 
Bug Bug
0542    
 
Bug Bug
0546    
 
Grass Fairy
0547    
 
Grass Fairy
0548     Grass Grass
0549     Grass Grass
0556     Grass Grass
0557    
 
Bug Mineral
0558    
 
Bug Mineral
0585    
 
Field Field
0586    
 
Field Field
0590    
 
Grass Grass
0591    
 
Grass Grass
0597    
 
Grass Mineral
0598    
 
Grass Mineral
0640    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0650     Field Field
0651     Field Field
0652    
 
Field Field
0659     Field Field
0660    
 
Field Field
0669     Fairy Fairy
0670     Fairy Fairy
670E  
Floette
Eternal Flower
  style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0671     Fairy Fairy
0672     Field Field
0673     Field Field
0688    
 
Water 3 Water 3
0689    
 
Water 3 Water 3
0698    
 
Monster Monster
0699    
 
Monster Monster
0703    
 
Fairy Mineral
0708    
 
Grass Amorphous
0709    
 
Grass Amorphous
0710    
 
Amorphous Amorphous
0711    
 
Amorphous Amorphous
0716     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0719    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0722    
 
Flying Flying
0723    
 
Flying Flying
0724    
 
Flying Flying
0743    
 
Bug Fairy
0753     Grass Grass
0754     Grass Grass
0755    
 
Grass Grass
0756    
 
Grass Grass
0761     Grass Grass
0762     Grass Grass
0763     Grass Grass
0764     Grass Grass
0765    
 
Field Field
0780    
 
Monster Dragon
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0786    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0788    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0796     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Rumble games other than World; PMD Generation IV and later

Pokémon Mystery Dungeon series

The effect depends on the dungeon's current terrain.

In Pokémon Super Mystery Dungeon, it is also affected by moves that change terrain.

Red Rescue Team and Blue Rescue Team

Dungeons Move Type
Tiny Woods, Thunderwave Cave, Sinister Woods (1-12F), Howling Forest (1-7F), Buried Relic (1-20F), Wyvern Hill, Purity Forest (1-3F, 8-12F, 30-98F), and Oddity Cave (1-5F) Stun Spore  Grass 
Sinister Woods (13F), Lightning Field Razor Leaf
Mt. Steel, Silent Chasm, Mt. Thunder, Rock Path, Mt. Blaze, Snow Path, Mt. Freeze, Magma Cavern, Meteor Cave, Fiery Field, Northwind Field (20-30F), Mt. Faraway (1-9F), Western Cave (40-99F), Northern Range (8-24F), Pitfall Valley, Wish Cave (60-69F), Southern Cavern (1-23F), Oddity Cave (11-15F), and Remains Island Rock Slide  Rock 
Great Canyon, Uproar Forest, Desert Region, and Purity Forest (4-7F, 21-29F) Earthquake  Ground 
Lapis Cave, Frosty Forest, Sky Tower, Northwind Field (1-19F), Mt. Faraway (21-29F, 40F), Western Cave (1-39F), Wish Cave (30-39F, 70-99F), Southern Cavern (24-50F) Darknight Relic, Waterfall Pond, Joyous Tower, Far-off Sea (16-32F), and Oddity Cave (6-10F) Swift  Normal 
Howling Forest (8-15F), Silver Trench (70-98F), Mt. Faraway (10-20F, 30-39F), Northern Range (1-7F), Buried Relic (21-99F), Wish Cave (1-29F, 40-59F), Murky Cave, Solar Cave, and Unown Relic Shadow Ball  Ghost 
Stormy Sea, Silver Trench (1-69F, 99F), Northern Range (25F), Grand Sea, Far-off Sea (1-15F, 33-50F), Marvelous Sea, and Fantasy Strait Surf  Water 
Purity Forest (13-20F) Bubblebeam


Explorers of Time, Darkness, and Sky

Dungeons Move Type Category
Beach Cave, Drenched Bluff, Mt. Bristle, Waterfall Cave, Craggy Coast, Side Path, Mt. Horn, Rock Path, Amp Plains, Quicksand Cave*, Chasm Cave, Dark Hill, Sealed Ruin, Brine Cave*, Aegis Cave*, Mt. Travail, Landslide Cave, Labyrinth Cave, Mt. Mistral, Shimmer Hill, Zero Isle North (35-75), Zero Isle East (1-7F), Zero Isle South (4-7F; 13-20F), Zero Isle West (20-29F), Sky Peak Mountain Path 3, 6 and 9, Zero Isle Center (28-30F), Destiny Tower (4-7F; 13-20F), and Inferno Cave Rock Slide  Rock  Physical
Apple Woods, Forest Path, Foggy Forest, Dusk Forest, Deep Dusk Forest, Treeshroud Forest, Hidden Land*, Mystifying Forest*, Marine Resort, Mystery Jungle*, Lush Prairie, Tiny Meadow, Oran Forest, Midnight Forest, Zero Isle North (1-34F), Zero Isle South (44-60F), Zero Isle West (10-19F), Sky Peak Mountain Path 1, 2, 4 and 5' Zero Isle Center (8-13F; 17-27F; 31-32F; 36-42F), Destiny Tower (44-60F), and Oblivion Forest Seed Bomb  Grass  Physical
Northern Desert, Quicksand Cave*, Brine Cave*, Temporal Tower*, Mystifying Forest*, Dark Crater, Shimmer Desert, Giant Volcano, World Abyss*, Lost Wilderness, Zero Isle Center (33-35F), and Southeastern Islands Earthquake  Ground  Physical
Spacial Rift, World Abyss*, Mystery Jungle*, and Sky Peak Mountain Path* Mud Bomb Special
Crystal Cave, Crystal Crossing, Crevice Cave, Mt. Avalanche, Sky Stairway, Zero Isle East (15-40F), Zero Isle South (1-3F), Zero Isle West (20-29F), Star Cave, Zero Isle Center (1-7F), Destiny Tower (1-3F), and Treacherous Waters (1-15F) Ice Beam  Ice  Special
Blizzard Island, Zero Isle Center (14-16F), and Sky Peak Mountain Path 7 and 8 Blizzard Special
Hidden Land*, Temporal Tower*, Aegis Cave*, Concealed Ruins, Happy Outlook, Zero Isle Center (43-45F), and Destiny Tower (96-99F) Tri Attack  Normal  Special
Surrounded Sea, Miracle Sea, Bottomless Sea, Serenity River, Lake Afar, and Treacherous Waters (16-30F) Hydro Pump  Water  Special

Super Mystery Dungeon

Dungeons Move Type Category
Open Pass, Lush Forest, Foreboding Forest, School Forest, Nectar Meadow, Revelation Mountain, Sunbathed Garden, Pledge Hill, Maze Meadow, Thrash Dungeon, Stone Field, Odd Field, Peewee Meadow, Mystical Forest, Mysterious Plains, Berry Forest, Super Apple Forest, Ghost Island, Forest of Bounty, Mystery Jungle, Thorny Shadow Path, Heart Lake, Path of Fallen Leaves, Sunny Spot Hill, Friendly Meadow, Giant Stone Meadow, Fresh Meadow, Triangle Temple, Lake of Enlightenment, Forest of Fairies, Pumpkaboo Forest, Holey Meadow, Road to Primeval Forest, Tree of Life: Roots, Tree of Life: Trunk, Destiny Tower (6-10F), Pelipper Dungeon: Middle, During Grassy Terrain Energy Ball  Grass  Special
Drilbur Coal Mine, Glittering Mountain, Ancient Barrow, Gentle Slope Cave, Showdown Mountain, Cave of the Deep, Calm Craggy Area, Reverse Mountain, Purifying Cave, Cave of Training, Leafy Highlands, Headwater Hollow, Bustling Valley, Rolling Pass, Uprise Range, Rough Tunnel, Elegant Gorge, Moonlit Cave, Red Point, Distress Mountain, Hidden Cave, Abundant Pass, Stealth Cavern, Crystalline Maze, Little Canyon, Magma Chamber, Zero Isle, Freedom Coast, Flagstone Cave, Frozen Falls, Apex Mountain, Yellow Sand Labyrinth, Secret Quarry, Jewel Road, Isle of Light, Golden Suite, Fire Island Volcano, Sea Shrine, Island of Storms, Destiny Tower (11-15F), Pelipper Dungeon: Start Power Gem  Rock  Special
Sheer Mountain Range, Abyssal Badlands, Longfield Cave, Serpentine Mountain Trail, Electric Wasteland, Small Sand Dune, Yellow Point, Temple Remains, Lake of Enlightenment, Buried Ruins, Sand Dune of Spirits, Valley of Strong Winds, Thirsty Desert, Sandy Cave, Mysterious Geoglyph, Destiny Tower (1-5F) Earth Power  Ground  Special
Poliwrath River, Gooey Bog, Pelipper Dungeon: End Mud Bomb
Waterfall Basin Grotto, Submerged Cave, Deep Ocean Tunnel, Spiral Vortex, Cape of Wonders, Stone Tree Mountain, Snowy Cave, Ocean Tempest, Seafloor Ruins Hydro Pump  Water  Special
World Tree, Sacred Ruins, Dragon Gate, Meteorite Crater, Hall of Magic, Prehistoric Ruins, Guidance Ruins Tri Attack  Normal  Special
Spring of Resolve, Frosty Tree Steps, Blue Point, Aurora's Edge, Midnight Sun Gorge, Frozen Mountain, Clear Lake, Fossil Excavation, Altar of Ice, Altar of Ice: Depths Frost Breath  Ice  Special
During Misty Terrain Moonblast  Fairy  Special
During Electric Terrain Thunderbolt  Electric  Special


Pokémon Rumble series

The Pokémon uses various moves based on the type of stage it's used in.

Pokémon Rumble World

Stage type Move Type Power
Battle Royale, Tower, Power Plant, and Graveyard Tri Attack  Normal  ★★★★
Plains, Flowery Plains, Forest, Autumn Forest, and Giant Tree Seed Bomb  Grass  ★★★★
Cave, Cliffs, and Volcano Rock Slide  Rock  ★★★★
Desert Earthquake  Ground  ★★★★★
Swamp Mud Bomb  Ground  ★★
Beach Hydro Pump  Water  ★★★★★
Glacier Blizzard  Ice  ★★★★★


Description

Games Description
MDRB Looses a variety of moves depending on the dungeon terrain.
MDTDS Uses a specific move that is based on which dungeon terrain the Pokémon is in.
BSL そのときの まわりの ちけいに よって いろいろな わざが はつどうする
MDGtI  UNUSED
SMD The effect varies depending on the scenery of the dungeon.*
It damages an enemy. It also triggers other effects depending on the scenery of the floor.*


In the manga

In the Pokémon Adventures manga


In the Pokémon Omega Ruby Crimson Passion and Pokémon Alpha Sapphire Indigo Wisdom manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 自然之力 Jihyìhn-jī Lihk *
自然能力 Jihyìhn Nàhnglihk *
Mandarin 自然之力 Zìrán-zhī Lì *
自然能力 Zìrán Nénglì *
  French Force-Nature
  German Natur-Kraft
  Greek Δύναμη Φύσης Dýnami Phýsis
  Italian Naturforza
  Korean 자연의힘 Jayeon-yi Him
  Brazilian Portuguese Força da Natureza
Poder da Natureza (TCG)
  Serbian Moć Prirode
  Spanish Adaptación
  Vietnamese Sức Mạnh Thiên Nhiên


Generation VI TMs
0102030405060708091011121314151617181920212223242526
2728293031323334353637383940414243444546474849505152
5354555657585960616263646566676869707172737475767778
798081828384858687888990919293 • 94 (XYORAS) • 9596979899100
Generation VI HMs
010203040506ORAS07ORAS
Generation VII TMs
SMUSUM
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960
6162636465666768697071727374757677787980
81828384858687888990919293949596979899100
PE
0102030405060708091011121314151617181920
2122232425262728293031323334353637383940
4142434445464748495051525354555657585960


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.