Nature: Difference between revisions

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Depending on a Pokémon's Nature, its battle style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} or the {{pkmn|Battle Tent}} of [[Verdanturf Town]]. This does not affect its battling outside of those areas.
Depending on a Pokémon's Nature, its battle style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} or the {{pkmn|Battle Tent}} of [[Verdanturf Town]]. This does not affect its battling outside of those areas.


All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
All attacks are grouped into three categories: Attack, Defense, and Support. The following is the list of attacks per category:
* '''Attack''': Any attack not listed under Defense or Support.
* '''Attack''': Any attack not listed under Defense or Support.
* '''Defense''': All moves targeting itself, as well as {{m|Bide}}. These include {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Aromatherapy}}, {{m|Barrier}}, {{m|Baton Pass}}, {{m|Belly Drum}}, {{m|Bide}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Conversion}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Destiny Bond}}, {{m|Detect}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Endure}}, {{m|Focus Energy}}, {{m|Follow Me}}, {{m|Growth}}, {{m|Grudge}}, {{m|Hail}}, {{m|Harden}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Helping Hand}}, {{m|Howl}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Iron Defense}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Milk Drink}}, {{m|Minimize}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Perish Song}}, {{m|Protect}}, {{m|Rain Dance}}, {{m|Recover}}, {{m|Recycle}}, {{m|Reflect}}, {{m|Refresh}}, {{m|Rest}}, {{m|Safeguard}}, {{m|Sandstorm}}, {{m|Sharpen}}, {{m|Slack Off}}, {{m|Softboiled}}, {{m|Splash}}, {{m|Stockpile}}, {{m|Substitute}}, {{m|Sunny Day}}, {{m|Swallow}}, {{m|Swords Dance}}, {{m|Synthesis}}, {{m|Tail Glow}}, {{m|Teleport}}, {{m|Water Sport}}, {{m|Wish}}, and {{m|Withdraw}}.
* '''Defense''': All moves targeting itself, as well as {{m|Bide}}. These include {{m|Acid Armor}}, {{m|Agility}}, {{m|Amnesia}}, {{m|Aromatherapy}}, {{m|Barrier}}, {{m|Baton Pass}}, {{m|Belly Drum}}, {{m|Bide}}, {{m|Bulk Up}}, {{m|Calm Mind}}, {{m|Camouflage}}, {{m|Charge}}, {{m|Conversion 2}}, {{m|Conversion}}, {{m|Cosmic Power}}, {{m|Defense Curl}}, {{m|Destiny Bond}}, {{m|Detect}}, {{m|Double Team}}, {{m|Dragon Dance}}, {{m|Endure}}, {{m|Focus Energy}}, {{m|Follow Me}}, {{m|Growth}}, {{m|Grudge}}, {{m|Hail}}, {{m|Harden}}, {{m|Haze}}, {{m|Heal Bell}}, {{m|Helping Hand}}, {{m|Howl}}, {{m|Imprison}}, {{m|Ingrain}}, {{m|Iron Defense}}, {{m|Light Screen}}, {{m|Meditate}}, {{m|Milk Drink}}, {{m|Minimize}}, {{m|Mist}}, {{m|Moonlight}}, {{m|Morning Sun}}, {{m|Mud Sport}}, {{m|Perish Song}}, {{m|Protect}}, {{m|Rain Dance}}, {{m|Recover}}, {{m|Recycle}}, {{m|Reflect}}, {{m|Refresh}}, {{m|Rest}}, {{m|Safeguard}}, {{m|Sandstorm}}, {{m|Sharpen}}, {{m|Slack Off}}, {{m|Softboiled}}, {{m|Splash}}, {{m|Stockpile}}, {{m|Substitute}}, {{m|Sunny Day}}, {{m|Swallow}}, {{m|Swords Dance}}, {{m|Synthesis}}, {{m|Tail Glow}}, {{m|Teleport}}, {{m|Water Sport}}, {{m|Wish}}, and {{m|Withdraw}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|FeatherDance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|GrassWhistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|PoisonPowder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|SmokeScreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}. These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|FeatherDance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|GrassWhistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|PoisonPowder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|SmokeScreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.


All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%. This represents the likelihood a particular category of attack is chosen. During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.


The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.