Nature: Difference between revisions

No change in size ,  19 January 2013
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(Playtesting shows that this actually works on Emerald too.)
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{{redirect|Quirky|Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Quirky|Pokémon Musical category|Pokémon Musical#Categories|Pokémon Musical}}
{{redirect|Relaxed|Super Contest dress-up style|Visual Competition}}
{{redirect|Relaxed|Super Contest dress-up style|Visual Competition}}
'''Natures''' (Japanese: '''せいかく''' ''Personality'') are the Pokémon analogue of personalities. They were introduced in the [[Generation III]] games and remain a game mechanic in [[Generation IV]] and [[Generation V]]. Every Pokémon in these games has one of these 25 natures, listed and described in the section below.  
'''Natures''' (Japanese: '''せいかく''' ''Personality'') are the Pokémon analogue of personalities. They were introduced in the [[Generation III]] games and remain a game mechanic in [[Generation IV]] and [[Generation V]]. Every Pokémon in these games has one of these 25 Natures, listed and described in the section below.  


A Pokémon's nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor. Each stat is tagged to a flavor (e.g. Attack-Spicy), and if the nature boosts the stat, the tagged flavor will be the Pokémon's favorite (i.e. Lonely boosts Attack, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. Bold hinders Attack, so a Bold-natured Pokémon will dislike Spicy food).
A Pokémon's Nature usually affects the growth rate of two of its [[stats]], ultimately increasing one of its stats by 10% and decreasing another by 10%. Natures also determine the Pokémon's favorite flavor and its disliked flavor. Each stat is tagged to a flavor (e.g. Attack-Spicy), and if the Nature boosts the stat, the tagged flavor will be the Pokémon's favorite (i.e. Lonely boosts Attack, hence a Lonely-natured Pokémon's favorite flavor is Spicy). The opposite also holds true (i.e. Bold hinders Attack, so a Bold-natured Pokémon will dislike Spicy food).


Every nature represents one of the 25 unique possible combination of stat increase and decrease, thus there are five natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five "neutral" natures are technically natures that increase and decrease the same stat.  
Every Nature represents one of the 25 unique possible combination of stat increase and decrease, thus there are five Natures that have no effect on the Pokémon's stat growth (Bashful, Docile, Hardy, Quirky and Serious). These five "neutral" Natures are technically Natures that increase and decrease the same stat.  


<!-- ==Game mechanics== , may be classified into Gen III, Gen IV-->
<!-- ==Game mechanics== , may be classified into Gen III, Gen IV-->
From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its nature to its offspring when at the Pokémon daycare. Since {{2v2|HeartGold|SoulSilver}}, male Pokémon can also pass on their nature with an Everstone. In Generation IV, parents could only pass natures to their offspring if both Pokémon and the Trainer all come from a game in the same language; however, this is no longer the case as of {{2v2|Black|White}}. Also from Emerald onwards, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a wild Pokémon with the same nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legendaries}}, but excluding Pokémon that are received from an NPC, such as the {{p|Eevee}} given out by [[Bill]] in {{2v2|HeartGold|SoulSilver}}, Pokémon are received in a museum after being resurrected from Fossils, or catching Pokémon during a Stroll in the [[Pokéwalker]] bundled with HeartGold and SoulSilver games.  
From {{v2|Emerald}} onwards, a {{p|Ditto}} or a female Pokémon that holds an {{evostone|Everstone}} has a 50% chance of passing its Nature to its offspring when at the Pokémon daycare. Since {{2v2|HeartGold|SoulSilver}}, male Pokémon can also pass on their Nature with an Everstone. In Generation IV, parents could only pass Natures to their offspring if both Pokémon and the Trainer all come from a game in the same language; however, this is no longer the case as of {{2v2|Black|White}}. Also from Emerald onwards, if a Pokémon with the [[Ability]] {{a|Synchronize}} is leading the [[party]], there is a 50% chance of encountering a wild Pokémon with the same Nature. Synchronize affects any encounter, including stationary {{pkmn2|legendary|legendaries}}, but excluding Pokémon that are received from an NPC, such as the {{p|Eevee}} given out by [[Bill]] in {{2v2|HeartGold|SoulSilver}}, Pokémon are received in a museum after being resurrected from Fossils, or catching Pokémon during a Stroll in the [[Pokéwalker]] bundled with HeartGold and SoulSilver games.  


Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different natures make the Pokémon use different methods of attacks and change tactics when they are low on health. Also, the five non-increasing/decreasing natures have different battle styles at the Battle Palace. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see {{OBP|Pokémon|species}} with different natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.
Natures also dictate the manner in which Pokémon battle by themselves at the {{DL|Battle Frontier (Generation III)|Battle Palace}}, different Natures make the Pokémon use different methods of attacks and change tactics when they are low on health. Also, the five non-increasing/decreasing Natures have different battle styles at the Battle Palace. A man in a house closest to the [[Sunyshore City]] Heritage Site asks to see {{OBP|Pokémon|species}} with different Natures (Serious, Naive and Quirky), and will give the {{player}} three [[Pokétch]] applications.


In {{2v2|HeartGold|SoulSilver}}, {{2v2|Black|White}}, {{2v2|Black 2|White 2}}, the stat increased or decreased by a Pokémon's nature has a red or blue shadow respectively when viewing that Pokémon's Summary Screen.
In {{2v2|HeartGold|SoulSilver}}, {{2v2|Black|White}}, {{2v2|Black 2|White 2}}, the stat increased or decreased by a Pokémon's Nature has a red or blue shadow respectively when viewing that Pokémon's Summary Screen.


In Generation V games, Trainers themselves have natures. The nature can be viewed and changed on the {{ga|Trainer Card}}. These natures affect what the player will say on others' games at [[Unity Tower]].
In Generation V games, Trainers themselves have Natures. The Nature can be viewed and changed on the {{ga|Trainer Card}}. These Natures affect what the player will say on others' games at [[Unity Tower]].


==List of natures==
==List of Natures==
The following table lists each nature and its effect on a Pokémon. It may be rearranged by clicking the boxes next to each column's heading.
The following table lists each Nature and its effect on a Pokémon. It may be rearranged by clicking the boxes next to each column's heading.


{| align="center" class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8"
{| align="center" class="sortable" style="{{roundy|15px}} background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8"
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<!-- before removing this section, please discuss this at the talk page -->
<!-- before removing this section, please discuss this at the talk page -->
===Nature table===
===Nature table===
As each nature uniquely boosts one stat and hinders another, the 25 natures may also be arranged into a table as shown:
As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table as shown:
{| align="center" width="50%" style="{{roundy|15px}} border: 2px solid #bbbbe8; background: #a0a0c4;" cellspacing="0"
{| align="center" width="50%" style="{{roundy|15px}} border: 2px solid #bbbbe8; background: #a0a0c4;" cellspacing="0"
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==Battle style==
==Battle style==
Depending on a Pokémon's nature, its battle style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} or the {{pkmn|Battle Tent}} of [[Verdanturf Town]]. This does not affect its battling outside of those areas.
Depending on a Pokémon's Nature, its battle style changes in the {{DL|Battle Frontier (Generation III)|Battle Palace}} or the {{pkmn|Battle Tent}} of [[Verdanturf Town]]. This does not affect its battling outside of those areas.


All attacks are grouped into three categories: Attack, Defense, and Support.  The following is the list of attacks per category:
All attacks are grouped into three categories: Attack, Defense, and Support.  The following is the list of attacks per category:
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* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}.  These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|FeatherDance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|GrassWhistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|PoisonPowder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|SmokeScreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.
* '''Support''': All moves that do not deal damage and are not categorized under Defense, as well as {{m|Counter}} and {{m|Mirror Coat}}.  These include {{m|Assist}}, {{m|Attract}}, {{m|Block}}, {{m|Charm}}, {{m|Confuse Ray}}, {{m|Cotton Spore}}, {{m|Counter}}, {{m|Curse}}, {{m|Disable}}, {{m|Encore}}, {{m|Fake Tears}}, {{m|FeatherDance}}, {{m|Flash}}, {{m|Flatter}}, {{m|Foresight}}, {{m|Glare}}, {{m|GrassWhistle}}, {{m|Growl}}, {{m|Hypnosis}}, {{m|Kinesis}}, {{m|Leech Seed}}, {{m|Leer}}, {{m|Lock-On}}, {{m|Lovely Kiss}}, {{m|Magic Coat}}, {{m|Mean Look}}, {{m|Memento}}, {{m|Metal Sound}}, {{m|Metronome}}, {{m|Mimic}}, {{m|Mind Reader}}, {{m|Mirror Coat}}, {{m|Mirror Move}}, {{m|Nature Power}}, {{m|Nightmare}}, {{m|Odor Sleuth}}, {{m|Pain Split}}, {{m|Poison Gas}}, {{m|PoisonPowder}}, {{m|Psych Up}}, {{m|Roar}}, {{m|Role Play}}, {{m|Sand-Attack}}, {{m|Scary Face}}, {{m|Screech}}, {{m|Sing}}, {{m|Sketch}}, {{m|Skill Swap}}, {{m|Sleep Powder}}, {{m|Sleep Talk}}, {{m|SmokeScreen}}, {{m|Snatch}}, {{m|Spider Web}}, {{m|Spikes}}, {{m|Spite}}, {{m|Spore}}, {{m|String Shot}}, {{m|Stun Spore}}, {{m|Supersonic}}, {{m|Swagger}}, {{m|Sweet Kiss}}, {{m|Sweet Scent}}, {{m|Tail Whip}}, {{m|Taunt}}, {{m|Teeter Dance}}, {{m|Thunder Wave}}, {{m|Tickle}}, {{m|Torment}}, {{m|Toxic}}, {{m|Transform}}, {{m|Trick}}, {{m|Whirlwind}}, {{m|Will-O-Wisp}}, and {{m|Yawn}}.


All natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%.  This represents the likelihood a particular category of attack is chosen.  During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.
All Natures have a set ratio of Attack, Defense, and Support moves; these change when the Pokémon's HP falls below 50%.  This represents the likelihood a particular category of attack is chosen.  During battle, a random attack from the Pokémon's moveset in the selected category is chosen; if no such attack exists, the Pokémon will "appear incapable of using its power", and will skip its turn.


The following table lists each nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
The following table lists each Nature and its move type preferences; it may be rearranged by clicking the boxes next to each column's heading.
{| align="center" class="sortable" style="background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8"
{| align="center" class="sortable" style="background: #a0a0c4; {{roundy}}; border: 5px solid #bbbbe8"
|-
|-
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