Nature's Madness (move)

Nature's Madness
しぜんのいかり Nature's Wrath
Nature's Madness VIII.png
Nature's Madness VIII 2.png
Type  Fairy
Category  Special
PP  10 (max. 16)
Power  —
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Nature's Madness (Japanese: しぜんのいかり Nature's Wrath) is a damage-dealing Fairy-type move introduced in Generation VII. It is the signature move of the guardian deities. It can be upgraded to the special Z-Move Guardian of Alola by a guardian deity holding Tapunium Z.

Effect

Generation VII

Nature's Madness deals damage equal to 50% of the opponent's remaining HP. It always deals at least 1 HP of damage.

Generation VIII

Pokémon Sword and Shield

In Versions 1.0 to 1.2.1 of Pokémon Sword and Shield, Nature's Madness cannot be selected in a battle. Starting with Version 1.3.0, it is usable and functions the same as it did in the previous generation.

Pokémon Brilliant Diamond and Shining Pearl

Nature's Madness cannot be selected in a battle.

Description

Games Description
SMUSUM
SwSh
The user hits the target with the force of nature. It halves the target's HP.
BDSP This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43 55SwSh
0786    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43 55SwSh
0787    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43 55SwSh
0788    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 43 55SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Tapu Koko
 
Effect on target
The user hits the target with the force of nature.
Pokémon Method
User First Used In Notes
  Tapu Koko slams one of its hands on the ground and a pink shockwave comes out of the ground, with wisps of blue aura appearing above the ground, pushing the target back. When the target falls to the ground, it is hit with multiple pink, blue, and yellow bolts.
Tapu Koko (anime) A Guardian Rematch! Debut


In other generations

In other languages

Language Title
Chinese Cantonese 自然之怒 Jihyìhn-jī Nouh
Mandarin 自然之怒 Zìrán-zhī Nù
  Dutch Woede der natuur
  French Ire de la Nature
  German Naturzorn
  Italian Ira della Natura
  Korean 자연의분노 Jayeon-ui Bunno
  Polish Gniew Natury
  Portuguese Ira da Natureza
  Russian Безумие Природы Bezumiye Prirody
Spanish   Latin America Ira Natural
  Spain Furia Natural


Variations of the move Super Fang
  Super Fang
  Nature's MadnessRuination


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.