Mystery Dungeon game mechanics: Difference between revisions

→‎Items: - added description of Looplets & Emeras
(→‎Items: - added description of Looplets & Emeras)
Line 90: Line 90:
Much like in the [[Safari Zone]] of the core series games, where the player is able to toss Bait or throw a Rock (or Mud) at Pokémon, throwing items in Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.  
Much like in the [[Safari Zone]] of the core series games, where the player is able to toss Bait or throw a Rock (or Mud) at Pokémon, throwing items in Mystery Dungeon deals damage. The player is able to stock up to 99 units of a throwing item in a single item space in contrast to other items, where multiple items take up multiple spaces in the item list.  
* This does not apply to Unown Stones.
* This does not apply to Unown Stones.
===Looplets and Emeras===
In [[Pokémon Super Mystery Dungeon]], a new class of held items were introduced. Looplets are items to be held by a Pokémon which can boost certain stats, protect from status and weather, or other effects. In addition, each Looplet has a certain number of slots to equip Emeras onto. Emeras are items which can be found scattered around dungeons. They can be used to temporarily boost a particular stat for the duration of the dungeon, or equipped onto a Looplet for various effects. Emera effects can include boosting attack power, adding a chance to inflict status effects, or allowing the user to see all enemy Pokémon or items on the floor. All effects and stat boosts from Emeras disappear upon leaving the dungeon.
* The Awakening Emera will enable certain Pokémon to Mega Evolve when equipped.


{{-}}
{{-}}