Murray (Japanese: ミウラMiura) is the Club Master of the Psychic Club (Japanese: エスパークラブEsper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキSuspicious Psyshock Deck) and gives away the Psychic Medal to challengers who defeat him. In Template:Card GB 2, he uses the わたされたＧＲデッキHanded Over GR Deck and later the ちょうエリートデッキSuper Elite Deck.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Kadabra has.
In Pokémon Card GB
When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
"Hi, I'm Murray, master of the Psychic club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"
"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this psychic medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"
In Pokémon Card GB2
In Pokémon Card GB2, Murray and his Club Members are forced via mind control by GR-4 to duel the player. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an Alakazam Coin and a deck designed to counter GR-4. After beating GR-4, she flees the Psychic Club, returning it to its rightful owner.