Murray (TCG GB): Difference between revisions

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{{CharInfobox|
{{CharInfobox
color={{tcg psychic color}} |
|color={{tcg psychic color}}
corecolor={{tcg psychic color light}} |
|corecolor={{tcg psychic color light}}
bordercolor={{tcg psychic color dark}} |
|bordercolor={{tcg psychic color dark}}
|name=Murray
|name=Murray
|jname=ミウラ
|jname=ミウラ
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|game=yes
|game=yes
|generation={{gen|I}}
|generation={{gen|I}}
|games={{Card GB|TCG GB}}, {{Card GB 2|TCG GB 2}}
|games={{vg|Pokémon Trading Card Game}};<br>[[Pokémon Trading Card Game 2: The Invasion of Team GR!]]
|leader=yes
|leader=yes
|gym=Psychic Club
|gym=Psychic Club
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|}}
|}}


'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{TCG|Medal|Psychic Medal}} to challengers who defeat him.  In {{Card GB 2}}, he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Confusion Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Trading Card Game 2: The Invasion of Team GR!]], he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Psychic Elite Deck''.


Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.


==In Pokémon Card GB==
==Pokémon Trading Card Game==
[[Image:TCG1 Murray.png|thumb|left]]
When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.


When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.
 
Upon defeat, he will give the player the {{TCG|Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.


===Strange Psyshock Deck===
===Strange Psyshock Deck===
*22× {{TCG|Psychic Energy}}
{{main|Strange Psyshock Deck (TCG)}}
*4× {{TCG ID|Base Set|Abra|43}}
{{decklist/header}}
*3× {{TCG ID|Base Set|Kadabra|32}}
{{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}
*2× {{TCG ID|Base Set|Alakazam|1}}
{{decklist/entry|3|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}
*2× {{TCG ID|Jungle|Mr. Mime|6}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
*3× {{TCG ID|Base Set|Chansey|3}}
{{decklist/entry|2|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
*3× {{TCG ID|Jungle|Kangaskhan|5}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
*2× {{TCG ID|Jungle|Snorlax|11}}
{{decklist/entry|3|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}
*2× {{TCG ID|Base Set|Professor Oak|88}}
{{decklist/entry|2|{{TCG ID|Jungle|Snorlax|11}}|Colorless||Rare Holo}}
*2× {{TCG ID|Base Set|Pokémon Center|85}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
*3× {{TCG ID|Base Set|Energy Removal|92}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Center|85}}|Trainer||Uncommon}}
*3× {{TCG ID|Base Set|Gust of Wind|93}}
{{decklist/entry|3|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}
*4× {{TCG ID|Base Set|Scoop Up|78}}
{{decklist/entry|3|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}
*4× {{TCG ID|Base Set|Switch|95}}
{{decklist/entry|4|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
*1× {{TCG ID|Fossil|Gambler|60}}
{{decklist/entry|4|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|1|{{TCG ID|Fossil|Gambler|60}}|Trainer||Common}}
{{decklist/entry|22|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.


===Quotes===
===Quotes===
:''"Hi, I'm Murray, master of the Psychic club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"''  
:''"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"''  


:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this psychic medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''


==In Pokémon Card GB2==
==Pokémon Trading Card Game 2: The Invasion of Team GR!==
In Pokémon Card GB2, Murray and his [[Club Member]]s are forced via mind control by [[Miwa|GR-4]] to duel the {{player}}. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner.
Murray uses two different decks over the course of the game.


Murray challenges to a 4-card prize match.
===Hand Over GR Deck===
{{main|Handed Over GR Deck (TCG)}}
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[Miwa|GR4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the {{TCG|Unforgiving Anti-GR4 Deck}}. After the club has been reclaimed, victory over this deck will get the player two {{GB|2|Beginning Pokémon}} booster packs.


Upon defeat, he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR4 to flee. When this battle is first encountered, the battle is forced upon the player by GR4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until {{TCG GB|Mitch}} has been freed from the [[GR Fighting Fort]]. Once the second deck is unlocked, this deck can no longer be battled against.


{{decklist/header}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Promotional Card|Slowpoke|P11}}|Psychic||None}}
{{decklist/entry|2|{{TCG ID|Vending|Slowbro|S3}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Mystery of the|Mew|Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|Evolution|Jigglypuff|B41}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Lickitung|38}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Moon Stone|S1}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


===Psychic Elite Deck===
{{main|Psychic Elite Deck (TCG)}}
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.


===Handed Over GR Deck===
This deck is not available to play against until {{TCG GB|Mitch}} has been freed from the [[GR Fighting Fort]]. Once unlocked, this deck will always be played against.
===Super Elite Deck===
 
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|14|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}
 
==Sprites==
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color}}; font-size: 80%;"
|-
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG1 Murray.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray Win.png]]
| style="{{roundy|20px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray Loss.png]]
| style="{{roundy|80px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:Murray OD.png]]
| style="{{roundy|80px}} border: 2px solid #{{tcg psychic color dark}}; background: #{{tcg psychic color light}}"| [[File:TCG2 Murray OD.png]]
|-
| Sprite from {{color2|000|Pokémon Trading Card Game (video game)|Pokémon<br>Trading Card Game}}
| Main sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Win sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Loss sprite from {{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|Pokémon<br>Trading Card Game 2}}
| Overworld sprite<br/>({{color2|000|Pokémon Trading Card Game (video game)|GB1}})
| Overworld sprite<br/>({{color2|000|Pokémon Trading Card Game 2: The Invasion of Team GR!|GB2}})
|}


==Names==
==Names==
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|Japanese
|Japanese
|ミウラ ''Miura''
|ミウラ ''Miura''
|Possibly from Akihiko Miura, one of the creators of the [[Pokémon Trading Card Game]].
|From [[Akihiko Miura]], one of the creators of the [[Pokémon Trading Card Game]].<ref>[[Shūsuke Motomiya]] and One Up (January 29, 1999). [[Pokémon Card GB Official Guidebook]]. [[Media Factory]]. p. 76. ISBN 488-9918019.</ref>
|- style="background:#FFF;"
|- style="background:#FFF;"
|English, Italian
|English, Italian
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| style="background: #FFF; {{roundybr|10px}}" |
| style="background: #FFF; {{roundybr|10px}}" |
|}
|}
 
{{-}}
 
==References==
{{reflist}}
{{-}}
{{-}}
{{Club Masters}}
{{Club Masters}}
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[[Category:Psychic-type Trainers]]
[[Category:Psychic-type Trainers]]
[[de:Alex]]
[[es:Marcial (Trading Card Game GB)]]
[[fr:Charles (Pokémon TCG)]]
[[it:Murray]]
[[ja:ミウラ]]

Latest revision as of 21:20, 3 March 2024

Murray
ミウラ Miura
Master Murray.png
Club Master Murray
Gender Male
Hometown Unknown
Region Trading Card Game Islands
Trainer class Club Master
Generation I
Games Pokémon Trading Card Game;
Pokémon Trading Card Game 2: The Invasion of Team GR!
Leader of Psychic Club
Badge Psychic Medal
Specializes in Psychic Psychic

Murray (Japanese: ミウラ Miura) is the Club Master of the Psychic Club (Japanese: エスパークラブ Esper Club). He plays using the Strange Psyshock Deck (Japanese: アヤシイねんりきデッキ Suspicious Confusion Deck) and gives away the Psychic Medal to challengers who defeat him. In Pokémon Trading Card Game 2: The Invasion of Team GR!, he uses the わたされたGRデッキ Handed Over GR Deck and later the ちょうエリートデッキ Psychic Elite Deck.

Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon Kadabra has.

Pokémon Trading Card Game

When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.

Upon defeat, he will give the player the Psychic Medal and two Laboratory booster packs.

Strange Psyshock Deck

Main article: Strange Psyshock Deck (TCG)
Quantity Card Type Rarity
Abra    
Kadabra    
Alakazam    
Mr. Mime    
Chansey    
Kangaskhan    
Snorlax    
Professor Oak T  
Pokémon Center T  
Energy Removal T  
Gust of Wind T  
Scoop Up T  
Switch T  
Gambler T  
22× Psychic Energy   E


His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.

Quotes

"Hi, I'm Murray, master of the Psychic Club. You're the one who's visiting the clubs to win the medals. How do I know this? Because I'm Psychic! Ok, let me test my new card strategy... against your deck! Are you ready? When you duel me, it's for 6 prizes. Shall we start then!?!"
"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"

Pokémon Trading Card Game 2: The Invasion of Team GR!

Murray uses two different decks over the course of the game.

Hand Over GR Deck

Main article: Handed Over GR Deck (TCG)

Hand Over GR Deck (Japanese: わたされたGRデッキ) is the first deck played by Murray. Defeating Murray while the club is under GR4's control gets the player the Alakazam Coin and the Unforgiving Anti-GR4 Deck. After the club has been reclaimed, victory over this deck will get the player two Beginning Pokémon booster packs.

This battle cannot be entered into until the player has visited the Lightning Club and forced GR4 to flee. When this battle is first encountered, the battle is forced upon the player by GR4, who has also taken over the Psychic Club and put everyone under a trance. This deck remains available to play against until Mitch has been freed from the GR Fighting Fort. Once the second deck is unlocked, this deck can no longer be battled against.

Quantity Card Type Rarity
Abra    
Kadabra    
Slowpoke  
Slowbro    
Mr. Mime    
Jynx    
Mew    
Clefairy    
Jigglypuff    
Wigglytuff    
Lickitung    
Professor Oak T  
Potion T  
Moon Stone T  
Full Heal T  
Bill's Teleporter T  
Double Colorless Energy   E  
24× Psychic Energy   E


Psychic Elite Deck

Main article: Psychic Elite Deck (TCG)

Psychic Elite Deck (Japanese: ちょうエリートデッキ) is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one Team Rocket's Ambition booster pack and one We Are Team Rocket booster pack.

This deck is not available to play against until Mitch has been freed from the GR Fighting Fort. Once unlocked, this deck will always be played against.

Quantity Card Type Rarity
Abra    
Kadabra    
Alakazam    
Gastly    
Haunter    
Mr. Mime    
Mr. Mime    
Meowth  
Chansey    
Energy Retrieval T  
Professor Oak T  
Switch T  
Scoop Up T  
Pokémon Trader T  
Bill T  
Bill's Teleporter T  
Nightly Garbage Run T  
Double Colorless Energy   E  
14× Psychic Energy   E


Sprites

           
Sprite from Pokémon
Trading Card Game
Main sprite from Pokémon
Trading Card Game 2
Win sprite from Pokémon
Trading Card Game 2
Loss sprite from Pokémon
Trading Card Game 2
Overworld sprite
(GB1)
Overworld sprite
(GB2)

Names

Language Name Origin
Japanese ミウラ Miura From Akihiko Miura, one of the creators of the Pokémon Trading Card Game.[1]
English, Italian Murray Similar to Miura.
French Charles
German Alex
Spanish Marcial


References

  1. Shūsuke Motomiya and One Up (January 29, 1999). Pokémon Card GB Official Guidebook. Media Factory. p. 76. ISBN 488-9918019.


Club Masters of TCG Island
Grass Club  
 
Nikki
Science Club  
 
Rick
Fire Club  
 
Ken
Water Club  
 
Amy
Lightning Club  
 
Isaac
Psychic Club  
 
Murray
Rock Club  
 
Gene
Fighting Club  
 
Mitch


  This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games.