Murray (TCG GB): Difference between revisions

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{{CharInfobox|
{{CharInfobox
color={{tcg psychic color}} |
|color={{tcg psychic color}}
corecolor={{tcg psychic color light}} |
|corecolor={{tcg psychic color light}}
bordercolor={{tcg psychic color dark}} |
|bordercolor={{tcg psychic color dark}}
|name=Murray
|name=Murray
|jname=ミウラ
|jname=ミウラ
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|}}
|}}


'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{TCG|Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRデッキ''' ''Handed Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Super Elite Deck''.
'''Murray''' (Japanese: '''ミウラ''' ''Miura'') is the [[Club Master]] of the [[Psychic Club]] (Japanese: '''エスパークラブ''' ''Esper Club'').  He plays using the Strange Psyshock Deck (Japanese: '''アヤシイねんりきデッキ''' ''Suspicious Psyshock Deck'') and gives away the {{DL|Master Medal|Psychic Medal}} to challengers who defeat him.  In [[Pokémon Card GB2: Here Comes Team GR!]], he uses the '''わたされたGRデッキ''' ''Hand Over GR Deck'' and later the '''ちょうエリートデッキ''' ''Psychic Elite Deck''.


Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.
Murray is known for his arrogance and for not listening to other people. He also wields a spoon, similar to the spoon {{p|Kadabra}} has.


==In Pokémon Card GB==
==In {{ga|Pokémon Trading Card Game}}==
[[File:TCG1 Murray.png|frame|left]]
[[File:TCG1 Murray.png|frame|left]]


When the main character first meets him, he'll ignore the main character until main character has 4 master medals.
When the main character first meets him, he'll ignore the main character until the main character has 4 master medals.


Upon defeat, he will give the player the {{TCG|Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.
Upon defeat, he will give the player the {{DL|Master Medal|Psychic Medal}} and two {{GB|1|Laboratory}} booster packs.


===Strange Psyshock Deck===
==={{TCG|Strange Psyshock Deck}}===
*22× {{TCG|Psychic Energy}}
{{decklist/header}}
*4× {{TCG ID|Base Set|Abra|43}}
{{decklist/entry|4|{{TCG ID|Base Set|Abra|43}}|Psychic||Common}}
*3× {{TCG ID|Base Set|Kadabra|32}}
{{decklist/entry|3|{{TCG ID|Base Set|Kadabra|32}}|Psychic||Uncommon}}
*2× {{TCG ID|Base Set|Alakazam|1}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
*2× {{TCG ID|Jungle|Mr. Mime|6}}
{{decklist/entry|2|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
*3× {{TCG ID|Base Set|Chansey|3}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
*3× {{TCG ID|Jungle|Kangaskhan|5}}
{{decklist/entry|3|{{TCG ID|Jungle|Kangaskhan|5}}|Colorless||Rare Holo}}
*2× {{TCG ID|Jungle|Snorlax|11}}
{{decklist/entry|2|{{TCG ID|Jungle|Snorlax|11}}|Colorless||Rare Holo}}
*2× {{TCG ID|Base Set|Professor Oak|88}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
*2× {{TCG ID|Base Set|Pokémon Center|85}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Center|85}}|Trainer||Uncommon}}
*3× {{TCG ID|Base Set|Energy Removal|92}}
{{decklist/entry|3|{{TCG ID|Base Set|Energy Removal|92}}|Trainer||Common}}
*3× {{TCG ID|Base Set|Gust of Wind|93}}
{{decklist/entry|3|{{TCG ID|Base Set|Gust of Wind|93}}|Trainer||Common}}
*4× {{TCG ID|Base Set|Scoop Up|78}}
{{decklist/entry|4|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
*4× {{TCG ID|Base Set|Switch|95}}
{{decklist/entry|4|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
*1× {{TCG ID|Fossil|Gambler|60}}
{{decklist/entry|1|{{TCG ID|Fossil|Gambler|60}}|Trainer||Common}}
{{decklist/entry|22|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
His strategy consists of using Alakazam's Damage Swap Pokémon Power to move damage counters to higher HP Pokémon like his Chansey, Snorlax, and Kangaskhan. He then uses Scoop Up to remove the heavily damaged Pokémon to his hand and return them to the Bench, removing all damage from them. He also uses Gust of Wind and Energy Removal to annoy the player, and Gambler and Professor Oak to find cards vital to his strategy. He also has 2 Pokémon Center Cards as a last resort. His strategy constantly draws cards, which if the player can stall him, he can run out of cards in his deck and lose. A deck consisting of Colorless Pokémon with Psychic resistances and/or Gastly and its evolutions, combined with Fighting types without Psychic weaknesses can defeat his Psychic and Colorless Pokémon, respectively.
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:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''
:''"Huh!?! I lost! Hmmmm... Well, you must be pretty good if you're trying to inherit the Legendary Pokémon Cards. Here, take this Psychic Medal. And here, take this Laboratory Booster Pack! I'll think of a new strategy, so come see me again! I'll be waiting! Ha ha ha ha ha......"''


==In Pokémon Card GB2==
==In [[Pokémon Card GB2: Here Comes Team GR!]]==
In Pokémon Card GB2, Murray and his [[Club Member]]s are forced via mind control by [[Miwa|GR-4]] to duel the {{player}}. When Murray is beaten, he breaks out of his trance, pulls the player aside, and gives the player an {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and a deck designed to counter GR-4. After beating GR-4, she flees the [[Psychic Club]], returning it to its rightful owner.
Murray uses two different decks over the course of the game.


Murray challenges to a 4-card prize match.
===Hand Over GR Deck===
'''Hand Over GR Deck''' (Japanese: '''わたされたGRデッキ''') is the first deck played by Murray. Defeating Murray while the club is under [[GR-4]]'s control gets the player the {{DL|Coin (TCG)|TCG Island coins|Alakazam Coin}} and the '''Shake Down GR4 Deck'''. After the club has been reclaimed, victory over this deck will get the player two {{OBP|Beginning Pokémon|GB2}} booster packs.


Upon defeat, he awards the player with one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.
This battle cannot be entered into until the player has visited the [[Lightning Club]] and forced GR-4 to flee. When this battle is first encountered, the battle is forced upon the player by GR-4, who has also taken over the [[Psychic Club]] and put everyone under a trance. This deck remains available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once the second deck is unlocked, this deck can no longer be battled against.


{{decklist/header}}
{{decklist/entry|3|{{TCG ID|Vending|Abra|S1}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|3|{{TCG ID|Play Mat|Slowpoke|promo}}|Psychic||None}}
{{decklist/entry|2|{{TCG ID|Vending|Slowbro|S3}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Jynx|37}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Mystery of the|Mew|Fossils}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Vending|Clefairy|S1}}|Colorless||Uncommon}}
{{decklist/entry|3|{{TCG ID|GB|Jigglypuff|1}}|Colorless||Common}}
{{decklist/entry|2|{{TCG ID|Jungle|Wigglytuff|16}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Jungle|Lickitung|38}}|Colorless||Uncommon}}
{{decklist/entry|1|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Potion|94}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Moon Stone|S1}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Full Heal|82}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|24|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


===Psychic Elite Deck===
'''Psychic Elite Deck''' (Japanese: '''ちょうエリートデッキ''') is the second deck played by Murray. Defeating Murray while he plays with this deck gets the player one {{GB|2|Team Rocket's Ambition}} booster pack and one {{GB|2|We Are Team Rocket}} booster pack.


===Handed Over GR Deck===
This deck is not available to play against until<!--the capture of the [[GR Fighting Fort]] / [[GR Castle]]--> later in the game when the player has access to [[GR Island]]. Once unlocked, this deck will always be played against.
===Super Elite Deck===
 
{{decklist/header}}
{{decklist/entry|4|{{TCG ID|Team Rocket|Abra|49}}|Psychic||Common}}
{{decklist/entry|2|{{TCG ID|Vending|Kadabra|S3 1}}|Psychic||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Alakazam|1}}|Psychic||Rare Holo}}
{{decklist/entry|4|{{TCG ID|Vending|Gastly|S3}}|Psychic||Common}}
{{decklist/entry|3|{{TCG ID|Vending|Haunter|S3 2}}|Psychic||Uncommon}}
{{decklist/entry|2|{{TCG ID|Vending|Mr. Mime|S1}}|Psychic||Rare}}
{{decklist/entry|1|{{TCG ID|Jungle|Mr. Mime|6}}|Psychic||Rare Holo}}
{{decklist/entry|2|{{TCG ID|CoroCoro|Meowth|promo}}|Colorless||None}}
{{decklist/entry|3|{{TCG ID|Base Set|Chansey|3}}|Colorless||Rare Holo}}
{{decklist/entry|2|{{TCG ID|Base Set|Energy Retrieval|81}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Professor Oak|88}}|Trainer||Uncommon}}
{{decklist/entry|2|{{TCG ID|Base Set|Switch|95}}|Trainer||Common}}
{{decklist/entry|3|{{TCG ID|Base Set|Scoop Up|78}}|Trainer||Rare}}
{{decklist/entry|2|{{TCG ID|Base Set|Pokémon Trader|77}}|Trainer||Rare}}
{{decklist/entry|4|{{TCG ID|Base Set|Bill|91}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Bulbasaur Deck|Bill's Teleporter|20}}|Trainer||Common}}
{{decklist/entry|2|{{TCG ID|Team Rocket|Nightly Garbage Run|77}}|Trainer||Common}}
{{decklist/entry|4|{{TCG ID|Base Set|Double Colorless Energy|96}}|Energy|Colorless|Uncommon}}
{{decklist/entry|16|{{TCG|Psychic Energy}}|Energy|Psychic|None}}
{{decklist/footer}}


==Names==
==Names==
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| style="background: #FFF; {{roundybr|10px}}" |
| style="background: #FFF; {{roundybr|10px}}" |
|}
|}
{{-}}
{{-}}
{{Club Masters}}
{{Club Masters}}
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[[de:Clubmeister Alex]]
[[de:Clubmeister Alex]]
[[es:Marcial (TCG)]]
[[fr:Charles (Pokémon TCG)]]