Multi-strike move: Difference between revisions

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(Change regarding Substitute was prior to Generation IV. Remember the Battle CD?)
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===[[Generation II]]===
===[[Generation II]]===
The game now states how many times a multi-strike move hit if it knocked out an enemy. If a Pokémon's [[Focus Band]] activates against a hit of a multi-strike move, all subsequent hits will not knock it out. The [[King's Rock]] will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a multi-strike move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.
The game now states how many times a multi-strike move hit if it knocked out an enemy. If a Pokémon's {{DL|In-battle effect item|Focus Band}} activates against a hit of a multi-strike move, all subsequent hits will not knock it out. The {{DL|Evolution-inducing held item|King's Rock}} will take each hit into consideration when determining whether or not the opponent will flinch. Each individual hit of a multi-strike move has its own chance of being a critical hit, and if the first hit is a critical hit, it no longer makes subsequent hits deal that much damage.


===[[Generation III]]===
===[[Generation III]]===
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===[[Generation IV]]===
===[[Generation IV]]===
A [[Focus Sash]] activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The [[Razor Fang]] will take each hit into consideration when determining whether or not the opponent will flinch.
A {{DL|In-battle effect item|Focus Sash}} activated by a multi-strike move will protect the holder from the rest of the attack. Pokémon with the {{a|Skill Link}} Ability are guaranteed that any 2-5 hit multi-strike move they use will hit the full five times. The {{DL|Evolution-inducing held item|Razor Fang}} will take each hit into consideration when determining whether or not the opponent will flinch.


===[[Generation V]]===
===[[Generation V]]===
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities {{a|Weak Armor}} and {{a|Justified}} are activated by each hit of a multi-strike move, while {{a|Sap Sipper}} is activated only once. The item [[Rocky Helmet]] is activated by each hit. The newly upgraded Ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will {{status|flinch}}, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.
The Focus Sash and Focus Band no longer protect the holder against multiple hits of a multi-strike move (unless the Focus Band activates multiple times). The newly upgraded {{a|Sturdy}} only activates against one single hit of a multi-strike move (provided said hit would have knocked out the target and that said target was at full HP to begin with). The Abilities {{a|Weak Armor}} and {{a|Justified}} are activated by each hit of a multi-strike move, while {{a|Sap Sipper}} is activated only once. The item {{DL|In-battle effect item|Rocky Helmet}} is activated by each hit. The newly upgraded Ability {{a|Stench}} will take each hit into consideration when determining whether or not the opponent will {{status|flinch}}, and does not stack with the Razor Fang or King's Rock. The number of hits is now shown after the target faints.


===[[Generation VI]]===
===[[Generation VI]]===