Move variations: Difference between revisions

(Completing with Gen VI moves)
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{{mvar|Crunch|Dark|Physical|II|other=10% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Crunch|Dark|Physical|II|other=10% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}|PP=15}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15}}
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense|PP=15}}
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}}
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense|PP=10}}
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<center><small>* {{m|Energy Ball}} formerly had 80 power, but was changed to 90 power in Generation VI and is therefore no longer included.</small></center>


===Variations of Dig===
===Variations of Dig===
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