Move variations: Difference between revisions

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{{mvar/h|15|power=80|acc=100|notes=chance of inflicting a [[status ailment]]|other=Status ailment|PP=PP}}
{{mvar/h|15|power=80|acc=100|notes=chance of inflicting a [[status ailment]]|other=Status ailment|PP=PP}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching|PP=15|sig=The Goldeen line|siggen=II}}
{{mvar|Waterfall|Water|Physical|I|other=20% chance of flinching|PP=15|sig=The Goldeen line|siggen=II}}
{{mvar|Dark Pulse|Dark|Special|IV|other=10% chance of flinching|PP=15}}
{{mvar|Dark Pulse|Dark|Special|IV|other=20% chance of flinching|PP=15}}
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing|PP=15}}
{{mvar|Discharge|Electric|Special|IV|other=30% chance of paralyzing|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|other=10% chance of flinching|PP=15}}
{{mvar|Iron Head|Steel|Physical|IV|other=30% chance of flinching|PP=15}}
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning|PP=15}}
{{mvar|Lava Plume|Fire|Special|IV|other=30% chance of burning|PP=15}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}}
{{mvar|Poison Jab|Poison|Physical|IV|other=30% chance of poisoning|PP=15}}
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