28
edits
(Not variations according to the definition of the page - Frost Breath and Storm Throw vary in accuracy) |
(Not variations according to the page's own definition - must be identical in terms of power and accuracy and within 5 PP) |
||
Line 34: | Line 34: | ||
|} | |} | ||
===Torque moves=== | ===Torque moves with 80 base power=== | ||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | ||
{{mvar/h|10|power=80 | {{mvar/h|10|power=80|acc=100|notes=Chance of causing a secondary effect|other=Secondary effect}} | ||
{{mvar|Blazing Torque|Fire|Physical|IX|other=30% chance of burning the target}} | {{mvar|Blazing Torque|Fire|Physical|IX|other=30% chance of burning the target}} | ||
{{mvar|Wicked Torque|Dark|Physical|IX|other=10% chance of causing the target to sleep}} | {{mvar|Wicked Torque|Dark|Physical|IX|other=10% chance of causing the target to sleep}} | ||
|} | |||
|} | |||
===Torque moves with 100 base power=== | |||
These are the [[signature move]]s of [[Team Star]]'s [[Starmobile]]s. These moves cannot be learned by any Pokémon. | |||
{{mvar/h|10|power=100|acc=100|notes=30% chance of causing a secondary effect|other=Secondary effect}} | |||
{{mvar|Noxious Torque|Poison|Physical|IX|other=30% chance of poisoning the target}} | {{mvar|Noxious Torque|Poison|Physical|IX|other=30% chance of poisoning the target}} | ||
{{mvar|Combat Torque|Fighting|Physical|IX|other=30% chance of paralyzing the target}} | {{mvar|Combat Torque|Fighting|Physical|IX|other=30% chance of paralyzing the target}} | ||
Line 44: | Line 50: | ||
|} | |} | ||
|} | |} | ||
===Let's Go Partner moves=== | ===Let's Go Partner moves=== | ||
====Variations of Pika Papow==== | ====Variations of Pika Papow==== | ||
Line 107: | Line 114: | ||
{{mvar/h|20|power=15|acc=100|notes=[[Multi-strike move|Multi-strike moves]]}} | {{mvar/h|20|power=15|acc=100|notes=[[Multi-strike move|Multi-strike moves]]}} | ||
{{mvar|Arm Thrust|Fighting|Physical|III|}} | {{mvar|Arm Thrust|Fighting|Physical|III|}} | ||
{{mvar|Water Shuriken|Water|Special|VI| | {{mvar|Water Shuriken|Water|Special|VI|}} | ||
|} | |||
|} | |||
<center><small>*{{m|Water Shuriken}} is a priority move, and changes when [[Battle Bond]] is active.</small></center> | |||
===Variations of Aqua Jet=== | |||
{{mvar/h|20|power=40|acc=100|notes=+1 priority|PP=PP}} | |||
{{mvar|Aqua Jet|Water|Physical|IV|PP=20}} | |||
{{mvar|Accelerock|Rock|Physical|VII|PP=20}} | |||
|} | |} | ||
|} | |} | ||
Line 113: | Line 128: | ||
===Variations of Barb Barrage=== | ===Variations of Barb Barrage=== | ||
These are the [[signature move]]s of certain Hisuian Pokémon. | These are the [[signature move]]s of certain Hisuian Pokémon. | ||
{{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|other=Status Condition}} | {{mvar/h|15|power=60|acc=100|notes=Power doubles if target has any status condition; 30% chance to inflict a status condition|other=Status Condition|SigMove=Signature move of}} | ||
{{mvar|Barb Barrage|Poison|Physical|VIII|other=Poison| | {{mvar|Barb Barrage|Poison|Physical|VIII|other=Poison|SigMove=[[Hisuian Qwilfish]] and [[Overqwil]]}} | ||
{{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite| | {{mvar|Bitter Malice|Ghost|Special|VIII|other=Frostbite|SigMove=[[Hisuian Zorua]] and [[Hisuian Zoroark]]}} | ||
{{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn| | {{mvar|Infernal Parade|Ghost|Special|VIII|other=Burn|SigMove=Signature move of [[Hisuian Typhlosion]]}} | ||
|} | |} | ||
|} | |} | ||
Line 122: | Line 137: | ||
===Variations of Bite=== | ===Variations of Bite=== | ||
{{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}} | {{mvar/h|25|power=60|acc=100|notes=30% chance of {{status|flinch|flinching}}}} | ||
{{mvar|Bite|Dark|Physical| | {{mvar|Bite|Dark|Physical|I}} | ||
{{mvar|Heart Stamp|Psychic|Physical|V}} | {{mvar|Heart Stamp|Psychic|Physical|V}} | ||
|} | |} | ||
|} | |} | ||
<center><small>*{{m|Bite}} was a Normal type move with a 10% chance of flinching in Generation I</small></center> | |||
===Variations of Blizzard=== | ===Variations of Blizzard=== | ||
{{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP}} | {{mvar/h|5 or 10|power={{tt|110|120 prior to Generation VI}}|acc=70|notes=Chance of inflicting a status condition, certain weather causes moves to not miss|other=Additional effect|PP=PP|WeatherEffect=Move effect changes by weather effect}} | ||
{{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5| | {{mvar|Blizzard|Ice|Special|I|other=10% chance of freezing target|PP=5|WeatherEffect=89.5% accuracy in Generation I, cannot miss in hail, affects all foes}} | ||
{{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10| | {{mvar|Thunder|Electric|Special|I|other=30% chance of paralyzing target|PP=10|WeatherEffect=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight, 10% chance of paralyzing target in Gen I}} | ||
{{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10| | {{mvar|Hurricane|Flying|Special|V|other=30% chance of confusing target|PP=10|WeatherEffect=Cannot miss in heavy rain, accuracy cut to 50% in strong sunlight}} | ||
|} | |} | ||
|} | |} | ||
Line 217: | Line 233: | ||
===Variations of Crunch=== | ===Variations of Crunch=== | ||
{{mvar/h|10 or 15|power=80 | {{mvar/h|10 or 15|power=80|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat}} | ||
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}}}} | |||
{{mvar|Crunch|Dark|Physical|II|other=20% chance of lowering the target's Defense{{tt|*|Lowers Special Defense prior to Generation IV}} | {{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense}} | ||
{{mvar|Shadow Ball|Ghost|Special|II|other=20% chance of lowering the target's Special Defense | {{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense}} | ||
{{mvar|Flash Cannon|Steel|Special|IV|other=10% chance of lowering the target's Special Defense | |||
|} | |} | ||
|} | |} | ||
Line 274: | Line 286: | ||
===Variations of Dynamic Punch=== | ===Variations of Dynamic Punch=== | ||
{{mvar/h|5|power=100 | {{mvar/h|5|power=100|acc=50|notes=Causes a [[status condition]]|other=Status condition}} | ||
{{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion | {{mvar|Dynamic Punch|Fighting|Physical|II|other=Confusion}} | ||
{{mvar|Inferno|Fire|Special|V|other=Burn | {{mvar|Inferno|Fire|Special|V|other=Burn}} | ||
|} | |} | ||
|} | |} | ||
Line 345: | Line 356: | ||
{{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | {{mvar|Thunderbolt|Electric|Special|I|other=Paralysis|PP=15}} | ||
|} | |} | ||
|} | |} | ||
Line 562: | Line 566: | ||
|} | |} | ||
|} | |} | ||
===Variations of Psychic=== | |||
{{mvar/h|10|power=90|acc=100|notes=Chance of lowering target's stat by one stage|other=Affected stat}} | |||
{{mvar|Psychic|Psychic|Special|I|other=10% chance of lowering the target's Special Defense}} | |||
{{mvar|Bug Buzz|Bug|Special|IV|other=10% chance of lowering the target's Special Defense}} | |||
{{mvar|Energy Ball|Grass|Special|IV|other=10% chance of lowering the target's Special Defense}} | |||
{{mvar|Earth Power|Ground|Special|IV|other=10% chance of lowering the target's Special Defense}} | |||
===Variations of Psyshock=== | ===Variations of Psyshock=== | ||
Line 571: | Line 582: | ||
===Variations of Quick Attack=== | ===Variations of Quick Attack=== | ||
{{mvar/h| | {{mvar/h|30|power=40|acc=100|notes=+1 priority|PP=PP}} | ||
{{mvar|Quick Attack|Normal|Physical|I|PP=30}} | {{mvar|Quick Attack|Normal|Physical|I|PP=30}} | ||
{{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | {{mvar|Mach Punch|Fighting|Physical|II|PP=30}} | ||
{{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | {{mvar|Vacuum Wave|Fighting|Special|IV|PP=30}} | ||
{{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | {{mvar|Bullet Punch|Steel|Physical|IV|PP=30}} | ||
{{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | {{mvar|Ice Shard|Ice|Physical|IV|PP=30}} | ||
{{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | {{mvar|Shadow Sneak|Ghost|Physical|IV|PP=30}} | ||
|} | |} | ||
|} | |} | ||
Line 658: | Line 667: | ||
{{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target's Special Attack by one stage}} | {{mvar|Moonblast|Fairy|Special|VI|other=30% chance of lowering target's Special Attack by one stage}} | ||
|} | |} | ||
|} | |} | ||
Line 795: | Line 797: | ||
===Variations of U-turn=== | ===Variations of U-turn=== | ||
{{mvar/h|20|power= | {{mvar/h|20|power=70|acc=100|notes=User switches after dealing damage}} | ||
{{mvar|U-turn|Bug|Physical|IV}} | {{mvar|U-turn|Bug|Physical|IV}} | ||
{{mvar|Volt Switch|Electric|Special|V}} | {{mvar|Volt Switch|Electric|Special|V}} | ||
|} | |} | ||
|} | |} | ||
Line 1,046: | Line 1,047: | ||
===Variations of Quiver Dance=== | ===Variations of Quiver Dance=== | ||
{{mvar/h| | {{mvar/h|20|notes=Raises three of user's stats by one stage|other=Affected stats}} | ||
{{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}} | {{mvar|Quiver Dance|Bug|Status|V|other=Special Attack, Special Defense, Speed}} | ||
{{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}} | {{mvar|Coil|Poison|Status|V|other=Attack, Defense, Accuracy}} | ||
|} | |} | ||
|} | |} |
edits