Move duplication: Difference between revisions

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Attack duplication is a special feature in [[Pokémon Mystery Dungeon]] games that allows for an attack to be learned several times by a [[Pokémon]], rather than only four different moves.
Attack duplication is a special feature in [[Pokémon Mystery Dungeon]] games that allows for an attack to be learned several times by a [[Pokémon]], rather than only four different moves.


In most games, it is well known that a Pokémon could only learn four moves at a time. Pokémon Mystery Dungeon still keeps this tradition but, you could learn the same moves numerous times usually peaking .  
In most games, it is well known that a Pokémon could only learn four moves at a time. Pokémon Mystery Dungeon still keeps this tradition but you could learn the same moves numerous times.


The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater [[PP]]. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on its range capacity. In other words, if a Pokémon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a separate slot occupation involve its isolation from dungeon traps and in powering it up with a Ginseng .
The immediate advantages obviously permit greater endurance and longevity for a move before the consumption of a Max Elixir. The moves, however, are otherwise treated as separate moves (and thus occupy one of the four slots) rather than one single move with greater [[PP]]. Having a duplicate of a move also allows for a higher rate of usage of that particular attack, regardless of PP. It is logical to assume this because the artificial intelligence seems to randomly choose moves based on its range capacity. In other words, if a Pokémon is within range of a move (offensive, defensive, et al.) it will randomly select one from of the moves with the capacity to be used. Other aspects of a separate slot occupation involve its isolation from dungeon traps and in powering it up with a Ginseng.


This "feature" is immediately granted and easily exploited with TM usage.  
This "feature" is immediately granted and easily exploited with TM usage.  
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