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Revision as of 07:57, 15 January 2019 by TehPerson (talk | contribs) (In Pokémon GO: all right, so be it then. we'll keep the format)
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Spirit Shackle used against Absol

A move (Japanese: わざ move), also known as an attack (Japanese: こうげきわざ attack technique) or technique (Japanese: とくしゅわざ special technique), is the skill Pokémon primarily use in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by Hidden Machine) can be used outside of battle as well, usually for the purpose of removing obstacles or exploring new areas.


In the core series

Characteristics of moves

A Pokémon can only know four moves at a time, which are drawn from a pool of 728 total moves. However, no single Pokémon has access to each move; all 826 Pokémon have a given movelist with a limited amount of moves that relate to the type and concept of the species. The amount of moves in each movelist varies between species: some Pokémon, such as Ditto and Unown, only have one move to learn, while Mew can learn 179 moves as of Generation VI, and Smeargle can possess almost any move due to Sketch. Sometimes, Pokémon's movelists vary between evolutionary relatives. This often is tied to a secondary type gained or lost on evolution, but can also provide incentive to prevent a Pokémon's evolution to a higher stage. Most trios and duos have similar movelists.

Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's Power Points. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as PP Up. The only move that is not affected by Power Points is Struggle.

The strength of a move is measured by its power, and other factors such as accuracy affect whether it does damage or not. Some moves have additional effects that cause status conditions on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as status moves; the remaining moves are divided into physical and special moves depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the Attack or Special Attack stat. It is important to note that prior to Generation IV, the move's category was dependent on the move's type, rather than a distinct variable. Most moves can target only one adjacent Pokémon, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.

Learning and unlearning

Since Pokémon Red and Green, there have been three main methods of acquiring moves on a Pokémon: by leveling up, by use of Technical Machines and by use of Hidden Machines. Generation II added two further methods: Egg Moves learned through breeding, and moves taught by a Move Tutor. Starting in Generation VII, some Pokémon learn new moves when they evolve.

Pokémon obtained via specific methods, such as events or purification, may know "special moves" that it is otherwise unable to learn.

A Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a Move Deleter. Moves that the Pokémon does not currently know and was able to learn at an earlier level (Generations II to VI) or at any level (Generation VII) can be learned with the help of a Move Reminder.

In Generation I only, moves learned via level-up won't be learned if a Pokémon gains enough EXP Points to "skip" the level on which they are learned, while in Generation II they were learned after leveling up. Since Generation III, they are learned while the Pokémon levels up.

Unique moves

Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as signature moves. Some of these moves are powerful moves that only certain Legendary and Mythical Pokémon can learn, such as Dialga's Roar of Time or Volcanion's Steam Eruption. Other moves serve to highlight game mechanics or create unusual effects. One example is Smeargle's Sketch, which allows it to possess almost every conceivable move.

In other games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Appropriate details for other games (Rumble games, Trozei games, Battrio/Tretta games?).

In the Mystery Dungeon series

Main article: Mystery Dungeon game mechanics → Attacks

In the Pokémon Mystery Dungeon series, Pokémon can learn and use up to four moves much like in the core series games. When Pokémon level up, they learn the same moves as they would in a contemporaneous core series game. However, all Pokémon also have a basic attack (called a regular attack) that they can use that does not require PP. The regular attack can be used any time, but the player can only use one of their character's learned moves at a time, depending on which move they've "set". Other Pokémon in the player's party will use their learned moves at their own discretion, but the player is able to set or unset any number of their moves to partially control what they do as well.

Two to four moves can also be linked so that they can be executed all at once, in a single turn. Defeating an enemy with a linked move will boost the resulting experience by 50%.

While moves have PP like in the core games, the default amount of PP for a move may be different than in the core games. Pokémon can also relearn moves at different places in the games much like the Move Reminder in the core games:

Unlike the Move Reminder, however, these facilities can teach Pokémon any move they or their pre-evolutions can learn by leveling up.

In the Pokémon Ranger series

Main article: Field Move (Ranger)
Main article: Poké Assist

In the Pokémon Ranger games, Field Moves and Poké Assists may be considered analogues to moves. Field Moves are used against environmental obstacles in the world, while Poké Assists are used to help Rangers capture Pokémon with the Capture Styler.

In Pokémon Shuffle

In Pokémon Shuffle, Pokémon do not have moves, but they still attack and damage each other so that the player can capture wild Pokémon. Effectively, every Pokémon's attack has the same basic strength.

In Pokémon Conquest

In Pokémon Conquest, a Pokémon only has one move. As a Pokémon's link with its Warrior increases, so does its move rank. If a Pokémon is able to achieve a Perfect Link with its Warrior and maximize its move rank, some moves will gain new effects, such as Leaf Storm and Outrage.

In contrast to the core series, the Speed stat does not affect when a Pokémon goes, but instead affects the accuracy of attacks, with faster Pokémon being harder to hit and better able to land attacks than slower Pokémon. Moves are also not split into physical and special categories; all moves use the attacking Pokémon's Attack and the defending Pokémon's Defense stats, and there is no Special Attack or Special Defense.

In Pokémon GO

Move menu

In Pokémon GO, moves are divided into two types: Fast Attacks (Japanese: ノーマルアタック normal attack) and Charged Attacks (Japanese: スペシャルアタック special attack), previously known as Special Attacks. The moves that a Pokémon knows can be seen on the Pokémon summary screen. Each individual Pokémon knows one of each kind of move, randomly chosen from the moves their species can learn. A Pokémon's Fast Attack and Charged Attack can be changed to a different move that the Pokémon may have using a Fast TM and Charged TM respectively. When a Pokémon evolves, its moves are also randomly reselected.

A Pokémon can also obtain a second Charged attack in exchange for a large amount of Stardust and Candy. Caterpie, Metapod, Weedle, Kakuna, Magikarp, Ditto, Wynaut, Wobbuffet, Wurmple, Silcoon, Cascoon, Taillow, Feebas, Beldum and Kricketot cannot learn a second Charged Attack.

Cost Pokémon
GO Stardust icon.png10,000
GO Slowpoke Candy.png25
Bulbasaur Ivysaur Venusaur Charmander Charmeleon Charizard Squirtle Wartortle Blastoise Caterpie Metapod Butterfree Weedle Kakuna Beedrill
Pidgey Pidgeotto Pidgeot Rattata Rattata Raticate Raticate Spearow Fearow Pikachu Raichu Raichu Clefairy Clefable Jigglypuff
Wigglytuff Zubat Golbat Geodude Geodude Graveler Graveler Golem Golem Magikarp Gyarados
Chikorita Bayleef Meganium Cyndaquil Quilava Typhlosion Totodile Croconaw Feraligatr Sentret Furret Hoothoot Noctowl Ledyba Ledian
Spinarak Ariados Crobat Pichu Cleffa Igglybuff Togepi Slugma Magcargo Remoraid Octillery Tyrogue Smoochum Elekid Magby
Treecko Grovyle Sceptile Torchic Combusken Blaziken Mudkip Marshtomp Swampert Poochyena Mightyena Zigzagoon Linoone Wurmple Silcoon
Beautifly Cascoon Dustox Taillow Swellow Surskit Masquerain Whismur Loudred Exploud Azurill Aron Lairon Aggron Gulpin
Swalot Wailmer Wailord Spoink Grumpig Swablu Altaria Barboach Whiscash Wynaut
Turtwig Grotle Torterra Chimchar Monferno Infernape Piplup Prinplup Empoleon Starly Staravia Staraptor Bidoof Bibarel Kricketot
Kricketune Budew Wormadam Wormadam Wormadam Mothim Chingling Bonsly Mime Jr. Happiny Munchlax Riolu Hippopotas Hippowdon Mantyke
GO Stardust icon.png50,000
GO Slowpoke Candy.png50
Ekans Arbok Sandshrew Sandshrew Sandslash Sandslash Nidoran♀ Nidorina Nidoqueen Nidoran♂ Nidorino Nidoking Vulpix Vulpix Ninetales
Ninetales Oddish Gloom Vileplume Paras Parasect Venonat Venomoth Diglett Diglett Dugtrio Dugtrio Meowth Meowth Persian
Persian Psyduck Golduck Mankey Primeape Growlithe Arcanine Poliwag Poliwhirl Poliwrath Abra Kadabra Alakazam Machop Machoke
Machamp Bellsprout Weepinbell Victreebel Tentacool Tentacruel Ponyta Rapidash Slowpoke Slowbro Magnemite Magneton Farfetchd Doduo Dodrio
Seel Dewgong Grimer Grimer Muk Muk Shellder Cloyster Gastly Haunter Gengar Drowzee Hypno Krabby Kingler
Voltorb Electrode Exeggcute Exeggutor Exeggutor Cubone Marowak Marowak Lickitung Koffing Weezing Rhyhorn Rhydon Tangela Kangaskhan
Horsea Seadra Goldeen Seaking Staryu Starmie Tauros Ditto Porygon
Chinchou Lanturn Togetic Natu Xatu Bellossom Marill Azumarill Politoed Hoppip Skiploom Jumpluff Aipom Sunkern Sunflora
Yanma Wooper Quagsire Murkrow Slowking Misdreavus Wobbuffet Girafarig Dunsparce Snubbull Granbull Qwilfish Shuckle Heracross Sneasel
Teddiursa Ursaring Swinub Piloswine Corsola Houndour Houndoom Kingdra Phanpy Donphan Porygon2 Stantler Smeargle
Lotad Lombre Ludicolo Seedot Nuzleaf Shiftry Wingull Pelipper Shroomish Breloom Makuhita Hariyama Nosepass Skitty Delcatty
Meditite Medicham Electrike Manectric Plusle Minun Volbeat Illumise Roselia Carvanha Sharpedo Numel Camerupt Torkoal Spinda
Cacnea Cacturne Zangoose Seviper Lunatone Solrock Corphish Crawdaunt Baltoy Claydol Lileep Cradily Anorith Armaldo Shuppet
Banette Duskull Dusclops Snorunt Glalie Spheal Sealeo Walrein Clamperl Huntail Gorebyss Luvdisc
Roserade Combee Vespiquen Buizel Floatzel Cherubi Cherrim Cherrim Ambipom Buneary Lopunny Mismagius Honchkrow Glameow Purugly
Stunky Skuntank Bronzor Bronzong Croagunk Toxicroak Finneon Lumineon Snover Abomasnow Weavile Magnezone Lickilicky Rhyperior Tangrowth
Electivire Magmortar Togekiss Yanmega Leafeon Glaceon Gliscor Mamoswine Porygon-Z Probopass Dusknoir Froslass
GO Stardust icon.png75,000
GO Slowpoke Candy.png75
Onix Hitmonlee Hitmonchan Chansey Mr. Mime Scyther Jynx Electabuzz Magmar Pinsir Lapras Eevee Vaporeon Jolteon Flareon
Omanyte Omastar Kabuto Kabutops Aerodactyl Snorlax Dratini Dragonair Dragonite
Mareep Flaaffy Ampharos Sudowoodo Espeon Umbreon Unown Pineco Forretress Gligar Steelix Scizor Delibird Mantine Skarmory
Hitmontop Miltank Blissey Larvitar Pupitar Tyranitar
Ralts Kirlia Gardevoir Slakoth Vigoroth Slaking Nincada Ninjask Shedinja Sableye Mawile Trapinch Vibrava Flygon Feebas
Milotic Castform Castform Castform Castform Kecleon Tropius Chimecho Absol Relicanth Bagon Shelgon Salamence Beldum Metang
Metagross Shinx Luxio Luxray Cranidos Rampardos Shieldon Bastiodon Burmy Burmy Burmy Pachirisu Shellos Shellos Gastrodon
Gastrodon Drifloon Drifblim Chatot Spiritomb Gible Gabite Garchomp Lucario Skorupi Drapion Carnivine Gallade Rotom Rotom
Rotom Rotom Rotom Rotom
GO Stardust icon.png100,000
GO Slowpoke Candy.png100
Articuno Zapdos Moltres Mewtwo Mew
Raikou Entei Suicune Lugia Ho-Oh Celebi
Regirock Regice Registeel Latias Latios Kyogre Groudon Rayquaza Jirachi Deoxys Deoxys Deoxys Deoxys
Uxie Mesprit Azelf Dialga Palkia Heatran Regigigas Giratina Giratina Cresselia Phione Manaphy Darkrai Shaymin Shaymin
Meltan Melmetal

In a battle at a Gym, the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the Charged Attack meter's energy has been sufficiently filled. The Charged Attack meter can be seen next to the move's name on the Pokémon's summary screen or below the Pokémon's HP bar during a battle; it is a gauge divided evenly into one to five bars (depending on the move). Using a Pokémon's Charged Attack requires consuming one of these bars. The meter is charged by attacking with Fast Attacks or taking damage. When a Pokémon is ready, the player can command it to use its Charged Attack by holding a long-press on their Pokémon.

In Trainer Battles, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. All Charged Attacks now have only one meter to fill, and once the meter is full, the player can activate the attack by repeatedly tapping the screen. The more taps the player makes, the greater the power of the Charged Attack.

The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense stats.

A list of moves in Pokémon GO can be seen here.

In the anime

Moves in the anime often appear different to how they are depicted in the games. Ash's Pikachu often uses Agility as a physical attacking move, rather than a move that merely raises Speed. The almost limitless nature of the anime lends itself to many more differences between the games and anime in relation to Pokémon's moves. Pokémon are able to use many more moves outside of battle, such as Bulbasaur's Vine Whip.

In Pokémon battles, moves may be used in unorthodox manners, especially to overcome type disadvantage. Invented, anime-exclusive moves have existed since the third episode, and custom-made moves have been prevalent in the Diamond & Pearl series. Additionally, during Contest Battles, moves are often fused together to create brand-new attacks.

The process in which moves are learned is also markedly different. Even though it has been mentioned in The School of Hard Knocks and Will the Real Oak Please Stand Up? that moves can be learned at certain levels, Pokémon seem to learn them more at random, including moves that are not learned by levelling up in the games (such as Pikachu's Volt Tackle). Similar to Move Tutors in the game, Pokémon can also learn moves by special training from certain people. For instance, Chaz helped Ash's Pikachu learn Iron Tail, and Clayton helped Buizel learn Ice Punch.

In the manga

In the Pokémon Adventures manga

Water Gun was the first move used in the Pokémon Adventures manga. Since then, moves have debuted in a story arc corresponding to the generation in which the move was introduced. The exceptions are Generation I's Roar which was not properly used in battle until the Generation II Gold, Silver & Crystal chapter, and Sweet Scent, a Generation II move which debuted in the Yellow chapter, a Generation I arc.

In the TCG

Main article: Attack (TCG)

In the Pokémon Trading Card Game, attacks are similar to moves. Pokémon cards generally have only one or two attacks, but different cards of the same species may have different attacks. The TCG also often introduces attacks that do not exist in the core series, and it does not limit the attacks a Pokémon can know to those it can learn in the core series games.

In the TFG

In the Pokémon Trading Figure Game, Pokémon figures have a ring around their base which is divided into colored sections, some of which are moves. Depending on the figure, Pokémon may have as few as one or as many as four moves. Battles are fought by spinning the Pokémon and its ring inside the base, and the section that stops under an arrow on the base determines its action in the battle (which may also be affected by the outcome of the opposing Pokémon's spin).


  • After a move is issued, if that Pokémon levels up before its in-battle turn and replaces the move currently awaiting execution with a new move, the new move will be used instead of the old one.
    • In Generation VI, the old move can still be used.
    • Multiple turn moves such as Outrage will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.
  • In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used in a single battle. The closest the anime has got to acknowledging the existence of move slots is the fact that Meowth can't learn Pay Day because of the effort exerted in learning to speak human language.
  • Generation I introduced 165 moves; Generation II introduced 86 moves; Generation III introduced 103 moves; Generation IV introduced 113 moves; Generation V introduced 92 moves; Generation VI introduced 62 moves; and Generation VII introduced 107 moves, including 35 Z-Moves.
  • Prior to Generation IV, the Pokémon selected to be affected by a move is called foe, from Generation IV, the wording is changed to target to include ally Pokémon that might be affected by a move.

In other languages

Language Title
Chinese Cantonese 招式 Jīusīk *
絕招 Jyuhtjīu*
絕技 Jyuhtgeih*
必殺技 Bītsaatgeih*
必殺絕招 Bītsaat Jyuhtjīu*
Mandarin 招式 Zhāoshì*
絕招 Juézhāo*
技能 Jìnéng*
必殺技 Bìshājì*
The Czech Republic Flag.png Czech Útok
Denmark Flag.png Danish Træk*
The Netherlands Flag.png Dutch Aanval
Finland Flag.png Finnish Hyökkäys*
French Canada Flag.png Canada Mouvement*
France Flag.png Europe Attaque
Germany Flag.png German Attacke
Hungary Flag.png Hungarian Mozdulat
Indonesia Flag.png Indonesian Jurus
Italy Flag.png Italian Mossa
South Korea Flag.png Korean 기술 Gisul
Lithuania Flag.png Lithuanian Ataka
Malaysia Flag.png Malaysian Jurus
Norway Flag.png Norwegian Trekk*
Poland Flag.png Polish Ruch
Portuguese Brazil Flag.png Brazil Movimento
Portugal Flag.png Portugal Técnica
Romania Flag.png Romanian Mișcare
Russia Flag.png Russian Атака Ataka
Spain Flag.png Spanish Movimiento
Sweden Flag.png Swedish Attack*
Thailand Flag.png Thai ท่า Tha
Vietnam Flag.png Vietnamese Chiêu Thức
Đòn Đánh

See also

Move properties

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.