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A '''move''' (also known as an ''attack'' or ''technique'') is what Pokémon have primarily used in battle ever since the [[Generation I]] games. In battle, a Pokémon uses one move each turn. Some moves (mainly moves learned by [[Hidden Machine|Hidden Machines]]) can be used outside of battle as well, usually for the purpose of removing obstacles or exploring new areas. | A '''move''' (also known as an ''attack'' or ''technique'') is what Pokémon have primarily used in battle ever since the [[Generation I]] games. In battle, a Pokémon uses one move each turn. Some moves (mainly moves learned by [[Hidden Machine|Hidden Machines]]) can be used outside of battle as well, usually for the purpose of removing obstacles or exploring new areas. | ||
Moves have always been learned by [[Experience|leveling up]], by use of [[Technical Machine|Technical]] and Hidden Machines, and some Pokémon can learn moves by | Moves have always been learned by [[Experience|leveling up]], by use of [[Technical Machine|Technical]] and Hidden Machines, and some Pokémon can learn moves by evolving. Since [[Generation II]], they can also be learned through [[Pokémon breeding|breeding]] and from [[Move Tutor]]s. The Pokémon {{p|Smeargle}} can also use a move called {{m|Sketch}} to learn a move in battle. | ||
A Pokémon can only know four moves at a time. The moves which each Pokémon can learn is dependent on the Pokémon's type. In battle, moves can cause damage, affect a Pokémon's stats, heal the user, make the opponent flee, etc. When there are less than four moves known by a Pokémon, the remaining slots not filled will be indicated by a double dash (--). A Pokémon can never forget a move once it has been learned except to replace it with another move or by the [[Move Deleter]]. | A Pokémon can only know four moves at a time. The moves which each Pokémon can learn is dependent on the Pokémon's type. In battle, moves can cause damage, affect a Pokémon's stats, heal the user, make the opponent flee, etc. When there are less than four moves known by a Pokémon, the remaining slots not filled will be indicated by a double dash (--). A Pokémon can never forget a move once it has been learned except to replace it with another move or by the [[Move Deleter]]. | ||
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