Move: Difference between revisions

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Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.
Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.


The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s. The remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.


===Learning and unlearning===
===Learning and unlearning===
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===Unique moves===
===Unique moves===
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] can learn, such as {{p|Dialga}}'s {{m|Roar of Time}} or {{p|Volcanion}}'s [[Steam Eruption]]. Other moves serve to highlight game mechanics or create unusual effects. One example is {{p|Smeargle}}'s {{m|Sketch}}, which allows it to possess almost every conceivable move.
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] can learn, such as {{p|Dialga}}'s {{m|Roar of Time}} or {{p|Volcanion}}'s [[Steam Eruption]]. Other moves serve to highlight game mechanics or create unusual effects. One example is {{p|Smeargle}}'s {{m|Sketch}}, which allows it to possess almost every conceivable move.
===Evolutions===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] while knowing a certain move.
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" cellpadding=2px
|-
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{bulba color light}}" | Move evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
| colspan="2" | Lickitung is the lowest in its line
| {{MSP|108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br>&rarr;
| {{MSP|463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lickilicky does not evolve
|- style="background: #fff"
| colspan="2" | Tangela is the lowest in its line
| {{MSP|114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tangrowth does not evolve
|- style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Fairy}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing {{type|Fairy}} move  with<br> at least two levels of [[Affection]])</small><br>&rarr;
| {{MSP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Sylveon does not evolve
|- style="background: #fff"
| colspan="2" | Aipom is the lowest in its line
| {{MSP|190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br>&rarr;
| {{MSP|424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Ambipom does not evolve
|- style="background: #fff"
| colspan="2" | Yanma is the lowest in its line
| {{MSP|193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| colspan="2" | Yanmega does not evolve
|- style="background: #fff"
| {{MSP|220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 33+<br>&rarr;
| {{MSP|221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| colspan="2" | Mamoswine does not evolve
|- style="background: #fff"
| colspan="2" | Bonsly is the lowest in its line
| {{MSP|438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{MSP|185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Sudowoodo does not evolve
|- style="background: #fff"
| colspan="2" | Mime Jr. is the lowest in its line
| {{MSP|439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{MSP|122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| colspan="2" | Mr. Mime does not evolve
|- style="background: #fff"
| {{MSP|761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 18+<br>&rarr;
| {{MSP|762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br>&rarr;
| {{MSP|763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tsareena does not evolve
|- style="background: #fff"
| colspan="2" | Poipole is the lowest in its line
| {{MSP|803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small>
| {{bag|Rare Candy}} + {{bag|TM Dragon}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br>&rarr;
| {{MSP|804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small>
| colspan="2" | Naganadel does not evolve
|- style="background: #fff"
|}<br clear="all">


==In other games==
==In other games==
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===In Pokémon GO===
===In Pokémon GO===
[[File:Move menu GO.png|thumb|Move menu|200px]]
[[File:Move menu GO.png|thumb|Move menu|230px]]
In [[Pokémon GO]], moves are divided into two types: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''normal attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''special attack''), previously known as Special Attacks. The moves that a Pokémon knows can be seen on the Pokémon summary screen. Each individual Pokémon knows one of each kind of move, randomly chosen from the moves their species can learn. A Pokémon's Fast Attack and Charged Attack can be changed to a different move that the Pokémon may have using a {{DL|TM|Pokémon GO|Fast TM}} and Charged TM respectively. When a Pokémon evolves, its moves are also randomly reselected.  
In [[Pokémon GO]], moves are divided into two types: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''normal attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''special attack''), previously known as Special Attacks. The moves that a Pokémon knows can be seen on the Pokémon summary screen. Each individual Pokémon knows one of each kind of move, randomly chosen from the moves their species can learn. A Pokémon's Fast Attack and Charged Attack can be changed to a different move that the Pokémon may have using a {{DL|TM|Pokémon GO|Fast TM}} and Charged TM respectively. When a Pokémon evolves, its moves are also randomly reselected.  


A Pokémon can also obtain a second Charged attack in exchange for a large amount of [[Stardust (GO)|Stardust]] and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}} and {{p|Kricketot}} cannot learn a second Charged Attack.
A Pokémon can also obtain a second Charged attack in exchange for a large amount of [[Stardust (GO)|Stardust]] and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}} and {{p|Kricketot}} cannot learn a second Charged Attack.


{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
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| {{Stardust}}10,000
| {{Stardust}}10,000
| {{Candy}}25
| {{Candy}}25
| Most Pokémon with 1 km {{DL|Buddy Pokémon|List of properties as Buddy Pokémon|Buddy distance}}<br>Starter Pokémon<br>Baby Pokémon
| Pokémon with 1 km {{DL|Buddy Pokémon|List of properties as Buddy Pokémon|Buddy distance}}<br>[[Starter Pokémon]]<br>[[Baby Pokémon]]
|- style="background:#FFF"
|- style="background:#FFF"
| {{Stardust}}50,000
| {{Stardust}}50,000
| {{Candy}}50
| {{Candy}}50
| Most Pokémon with 3 km Buddy distance
| Pokémon with 3 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
| {{Stardust}}75,000
| {{Stardust}}75,000
| {{Candy}}75
| {{Candy}}75
| Most Pokémon with 5 km Buddy distance
| Pokémon with 5 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
|- style="background:#FFF"
|- style="background:#FFF"
| {{Stardust}}100,000
| style="{{roundybl|5px}}" | {{Stardust}}100,000
| {{Candy}}100
| {{Candy}}100
| Pokémon with 20 km Buddy distance
| style="{{roundybr|5px}}" |  Pokémon with 20 km Buddy distance
|}
|}


In a battle at a {{OBP|Gym|GO}}, the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the Charged Attack meter's energy has been sufficiently filled. The Charged Attack meter can be seen next to the move's name on the Pokémon's summary screen or below the Pokémon's HP bar during a battle; it is a gauge divided evenly into one to five bars (depending on the move). Using a Pokémon's Charged Attack requires consuming one of these bars. The meter is charged by attacking with Fast Attacks or taking damage. When a Pokémon is ready, the player can command it to use its Charged Attack by holding a long-press on their Pokémon.
In a {{OBP|Gym|GO}} or [[Raid Battle]], the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the {{OBP|energy|GO}} meter has been sufficiently filled. The Charged Attack meter can be seen next to the move's name on the Pokémon's summary screen or at the bottom of the screen during battle; it is a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars (depending on the move). Using a Pokémon's Charged Attack consumes one of these bars. The meter is charged by attacking with Fast Attacks or taking damage (0.5 energy per HP lost). When ready, the Charged Attack's button will illuminate, and the player can command a Charged Attack by pressing it. Likewise to how Charged Attacks may require different amounts of energy to be cast, different Fast Attacks charge up energy at different rates.
 
In Gyms and Raids, all moves have a duration that determines how long it takes to cast it. Generally, a Charged Attack would have a longer duration than a Fast Attack. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] over time if it takes much longer to cast each individual attack. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging an attack within the damage window mitigates damage by 75%.
 
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. Rather than a segmented energy bar, the Charged Attack only has one meter to fill, in the form of its button. Once full, the button will illuminate, and the player can activate the attack by repeatedly tapping the screen. The more taps the player makes, the greater the power of the Charged Attack. If the player does not tap the screen at all, the Charged Attack will only deal 1 HP damage.  


In [[Trainer Battle (GO)|Trainer Battles]], while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. All Charged Attacks now have only one meter to fill, and once the meter is full, the player can activate the attack by repeatedly tapping the screen. The more taps the player makes, the greater the power of the Charged Attack.  
Charged Attacks during Trainer Battles do not have a duration. Instead, the battle is paused for three seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. This is effectively similar to durations in Gym battles, but with all durations set to multiples of 0.5 seconds and with no separate damage windows.  


The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.
The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.


A list of moves in Pokémon GO can be seen [[List of moves in Pokémon GO|here]].
:''See also: [[List of moves in Pokémon GO]]''


==In the anime==
==In the anime==
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** In [[Generation VI]], the old move can still be used.
** In [[Generation VI]], the old move can still be used.
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used [[Drake's Dragonite|in a single battle]]. The closest the anime has got to acknowledging the existence of move slots is the fact that {{MTR}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used [[Drake's Dragonite|in a single battle]]. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; and [[Generation VII]] introduced 107 moves, including 35 Z-Moves.
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; and [[Generation VII]] introduced 107 moves, including 35 Z-Moves.
* Prior to [[Generation IV]], the Pokémon selected to be affected by a move is called ''foe'', from Generation IV, the wording is changed to ''target'' to include ally Pokémon that might be affected by a move.


==In other languages==
==In other languages==
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|lt=Ataka
|lt=Ataka
|pt_br=Movimento<br>Ataque<br>Golpe<br>Técnica<br>Habilidade
|pt_br=Movimento<br>Ataque<br>Golpe<br>Técnica<br>Habilidade
|pt_eu=Técnica
|pt_eu=Técnica<br>Movimento
|ro=Mișcare
|ro=Mișcare
|ru=Атака ''Ataka''
|ru=Атака ''Ataka''
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