Move: Difference between revisions

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[[File:Spirit Shackle VII.png|thumb|right|256px|{{m|Spirit Shackle}} used against {{p|Absol}}]]
[[File:Spirit Shackle VII.png|thumb|right|256px|{{m|Spirit Shackle}} used against {{p|Absol}}]]
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill Pokémon primarily use in battle. In battle, a Pokémon uses one move each turn. Some moves (including those learned by [[HM|Hidden Machine]]) can be used [[Field move|outside of battle]] as well, usually for the purpose of removing obstacles or exploring new areas.
A '''move''' (Japanese: '''わざ''' ''move''), also known as an '''attack''' (Japanese: '''こうげきわざ''' ''attack technique'') or '''technique''' (Japanese: '''とくしゅわざ''' ''special technique''), is the skill {{OBP|Pokémon|species}} primarily use in {{pkmn|battle}}. In battle, a Pokémon uses one move each turn. Some moves (including those learned by [[HM|Hidden Machine]]) can be used [[Field move|outside of battle]] as well, usually for the purpose of removing obstacles or exploring new areas.


==In the core series==
==In the core series==
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Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.
Pokémon are limited in the way that they may use their moves in battle. The number of times they can use each move is restricted by the move's [[Power Points]]. Power Points vary from move to move, but typically stronger moves have fewer Power Points than weaker moves. The amount of Power Points for each move may be altered by items such as {{DL|Vitamin|PP Up}}. The only move that is not affected by Power Points is {{m|Struggle}}.


The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s; the remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.
The strength of a move is measured by its [[power]], and other factors such as [[accuracy]] affect whether it does damage or not. Some moves have additional effects that cause [[status condition]]s on the target, and some do no damage at all. Moves that do not explicitly cause harm to their target are known as [[status move]]s. The remaining moves are divided into [[physical move|physical]] and [[special move]]s depending on the individual move's characteristics; the category of the move determines whether the move's power relies on the {{stat|Attack}} or {{stat|Special Attack}} stat. It is important to note that prior to [[Generation IV]], the move's category was dependent on the move's type, rather than a distinct variable. Most moves {{cat|Moves that can target any adjacent Pokémon|can target only one adjacent Pokémon}}, but some moves instead can target the user, more than one Pokémon, or non-adjacent Pokémon.


===Learning and unlearning===
===Learning and unlearning===
Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[Experience|leveling up]], by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg Move]]s learned through {{pkmn|breeding}}, and moves taught by a non-player character [[Move Tutor]]. These two newest methods have been part of all further Pokémon handheld games.
Since {{game|Red and Green|s}}, there have been three main methods of acquiring moves on a Pokémon: by [[Experience|leveling up]], by use of [[TM|Technical Machines]] and by use of Hidden Machines. [[Generation II]] added two further methods: [[Egg Move]]s learned through {{pkmn|breeding}}, and moves taught by a [[Move Tutor]]. Starting in [[Generation VII]], some Pokémon learn new moves when they [[Evolution|evolve]].  


In [[Pokémon Sun and Moon]], some Pokémon learn new moves when they [[Evolution|evolve]].
Pokémon obtained via specific methods, such as [[Event Pokémon|events]] or [[purification]], may know "special moves" that it is otherwise unable to learn.  


A Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a [[Move Deleter]]. Moves that were available at an earlier level that the Pokémon does not currently know can be learned with the help of a [[Move Reminder]].
A Pokémon can only know four moves at a time. In order to learn new moves once four have been learned, it must forget one old move for every new move. Some moves cannot be forgotten naturally, such as moves learned by HM. To remove these, a Trainer must incorporate the help of a [[Move Deleter]]. Moves that the Pokémon does not currently know and was able to learn at an earlier [[level]] ([[Generation]]s {{gen|II}} to {{gen|VI}}) or at any level ([[Generation VII]]) can be learned with the help of a [[Move Reminder]].


In [[Generation I]] only, moves learned via level-up won't be learned if a Pokémon gains enough EXP Points to "skip" the level on which they are learned, while in [[Generation II]] they were learned after leveling up. Since [[Generation III]], they are learned while the Pokémon levels up.
In [[Generation I]] only, moves learned via level-up won't be learned if a Pokémon gains enough EXP Points to "skip" the level on which they are learned, while in [[Generation II]] they were learned after leveling up. Since [[Generation III]], they are learned while the Pokémon levels up.
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===Unique moves===
===Unique moves===
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] can learn, such as {{p|Dialga}}'s {{m|Roar of Time}} or {{p|Volcanion}}'s [[Steam Eruption]]. Other moves serve to highlight game mechanics or create unusual effects. One example is {{p|Smeargle}}'s {{m|Sketch}}, which allows it to possess almost every conceivable move.
Some Pokémon have moves specific to themselves or their evolutionary line. These unique moves are known as [[signature move]]s. Some of these moves are powerful moves that only certain [[Legendary Pokémon|Legendary]] and [[Mythical Pokémon]] can learn, such as {{p|Dialga}}'s {{m|Roar of Time}} or {{p|Volcanion}}'s [[Steam Eruption]]. Other moves serve to highlight game mechanics or create unusual effects. One example is {{p|Smeargle}}'s {{m|Sketch}}, which allows it to possess almost every conceivable move.
===Evolutions===
Several {{OBP|Pokémon|species}} [[Evolution|evolve]] while knowing a certain move.
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}" cellpadding=2px
|-
! colspan="2" style="background: #{{bulba color light}}; {{roundytl|5px}}" | Previous evolution
! colspan="3" style="background: #{{bulba color light}}" | Move evolution
! colspan="2" style="background: #{{bulba color light}}; {{roundytr|5px}}" | Later evolution
|- style="background: #fff"
| colspan="2" | Lickitung is the lowest in its line
| {{MSP|108|Lickitung}}<br>{{pcolor|Lickitung|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Rollout}})</small><br>&rarr;
| {{MSP|463|Lickilicky}}<br>{{pcolor|Lickilicky|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Lickilicky does not evolve
|- style="background: #fff"
| colspan="2" | Tangela is the lowest in its line
| {{MSP|114|Tangela}}<br>{{pcolor|Tangela|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|465|Tangrowth}}<br>{{pcolor|Tangrowth|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tangrowth does not evolve
|- style="background: #fff"
| colspan="2" | Eevee is the lowest in its line
| {{MSP|133|Eevee}}<br>{{pcolor|Eevee|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Fairy}} + {{color|{{Psychic color}}|♥♥}}<br>[[Level]] Up<br><small>(knowing {{type|Fairy}} move  with<br> at least two levels of [[Affection]])</small><br>&rarr;
| {{MSP|700|Sylveon}}<br>{{pcolor|Sylveon|000}}<br><small>{{typecolor|Fairy}}</small>
| colspan="2" | Sylveon does not evolve
|- style="background: #fff"
| colspan="2" | Aipom is the lowest in its line
| {{MSP|190|Aipom}}<br>{{pcolor|Aipom|000}}<br><small>{{typecolor|Normal}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Double Hit}})</small><br>&rarr;
| {{MSP|424|Ambipom}}<br>{{pcolor|Ambipom|000}}<br><small>{{typecolor|Normal}}</small>
| colspan="2" | Ambipom does not evolve
|- style="background: #fff"
| colspan="2" | Yanma is the lowest in its line
| {{MSP|193|Yanma}}<br>{{pcolor|Yanma|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|469|Yanmega}}<br>{{pcolor|Yanmega|000}}<br><small>{{typecolor|Bug}}{{typecolor|Flying}}</small>
| colspan="2" | Yanmega does not evolve
|- style="background: #fff"
| {{MSP|220|Swinub}}<br>{{pcolor|Swinub|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 33+<br>&rarr;
| {{MSP|221|Piloswine}}<br>{{pcolor|Piloswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| {{bag|Rare Candy}} + {{bag|TM Rock}}<br>[[Level]] Up<br><small>(knowing {{m|Ancient Power}})</small><br>&rarr;
| {{MSP|473|Mamoswine}}<br>{{pcolor|Mamoswine|000}}<br><small>{{typecolor|Ice}}{{typecolor|Ground}}</small>
| colspan="2" | Mamoswine does not evolve
|- style="background: #fff"
| colspan="2" | Bonsly is the lowest in its line
| {{MSP|438|Bonsly}}<br>{{pcolor|Bonsly|000}}<br><small>{{typecolor|Rock}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{MSP|185|Sudowoodo}}<br>{{pcolor|Sudowoodo|000}}<br><small>{{typecolor|Rock}}</small>
| colspan="2" | Sudowoodo does not evolve
|- style="background: #fff"
| colspan="2" | Mime Jr. is the lowest in its line
| {{MSP|439|Mime Jr.}}<br>{{pcolor|Mime Jr.|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Mimic}})</small><br>&rarr;
| {{MSP|122|Mr. Mime}}<br>{{pcolor|Mr. Mime|000}}<br><small>{{typecolor|Psychic}}{{typecolor|Fairy}}</small>
| colspan="2" | Mr. Mime does not evolve
|- style="background: #fff"
| {{MSP|761|Bounsweet}}<br>{{pcolor|Bounsweet|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}}<br>[[Level]] 18+<br>&rarr;
| {{MSP|762|Steenee}}<br>{{pcolor|Steenee|000}}<br><small>{{typecolor|Grass}}</small>
| {{bag|Rare Candy}} + {{bag|TM Normal}}<br>[[Level]] Up<br><small>(knowing {{m|Stomp}})</small><br>&rarr;
| {{MSP|763|Tsareena}}<br>{{pcolor|Tsareena|000}}<br><small>{{typecolor|Grass}}</small>
| colspan="2" | Tsareena does not evolve
|- style="background: #fff"
| colspan="2" | Poipole is the lowest in its line
| {{MSP|803|Poipole}}<br>{{pcolor|Poipole|000}}<br><small>{{typecolor|Poison}}</small>
| {{bag|Rare Candy}} + {{bag|TM Dragon}}<br>[[Level]] Up<br><small>(knowing {{m|Dragon Pulse}})</small><br>&rarr;
| {{MSP|804|Naganadel}}<br>{{pcolor|Naganadel|000}}<br><small>{{typecolor|Poison}}{{typecolor|Dragon}}</small>
| colspan="2" | Naganadel does not evolve
|- style="background: #fff"
|}<br clear="all">


==In other games==
==In other games==
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===In Pokémon GO===
===In Pokémon GO===
In [[Pokémon GO]], moves are divided into two types: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''normal attack'') and '''Special Attacks''' (Japanese: '''スペシャルアタック''' ''special attack''). Each individual Pokémon has one of each kind of move, randomly chosen from the moves their species can know. When a Pokémon evolves, its moves are also randomly reselected.
[[File:Move menu GO.png|thumb|Move menu|230px]]
In [[Pokémon GO]], moves are divided into two types: '''Fast Attacks''' (Japanese: '''ノーマルアタック''' ''normal attack'') and '''Charged Attacks''' (Japanese: '''スペシャルアタック''' ''special attack''), previously known as Special Attacks. The moves that a Pokémon knows can be seen on the Pokémon summary screen. Each individual Pokémon knows one of each kind of move, randomly chosen from the moves their species can learn. A Pokémon's Fast Attack and Charged Attack can be changed to a different move that the Pokémon may have using a {{DL|TM|Pokémon GO|Fast TM}} and Charged TM respectively. When a Pokémon evolves, its moves are also randomly reselected.
 
A Pokémon can also obtain a second Charged attack in exchange for a large amount of [[Stardust (GO)|Stardust]] and [[Candy]]. {{p|Caterpie}}, {{p|Metapod}}, {{p|Weedle}}, {{p|Kakuna}}, {{p|Magikarp}}, {{p|Ditto}}, {{p|Wynaut}}, {{p|Wobbuffet}}, {{p|Smeargle}}, {{p|Wurmple}}, {{p|Silcoon}}, {{P|Cascoon}}, {{p|Taillow}}, {{p|Feebas}}, {{p|Beldum}} and {{p|Kricketot}} cannot learn a second Charged Attack.
 
{| class="roundy" style="text-align: left; background-color:#{{night color}}; border:3px solid #{{blue color light}}"
|- style="color:#fff"
! style="background-color: #{{blue color light}}; {{roundytl|5px}}; text-align: center" | Stardust
! style="background-color: #{{blue color light}}; text-align: center" | {{color2|fff|Candy}}
! style="background-color: #{{blue color light}}; {{roundytr|5px}}; text-align: center" | Pokémon
|- style="background:#FFF"
| {{Stardust}}10,000
| {{Candy}}25
| Pokémon with 1 km {{DL|Buddy Pokémon|List of properties as Buddy Pokémon|Buddy distance}}<br>[[Starter Pokémon]]<br>[[Baby Pokémon]]
|- style="background:#FFF"
| {{Stardust}}50,000
| {{Candy}}50
| Pokémon with 3 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
|- style="background:#FFF"
| {{Stardust}}75,000
| {{Candy}}75
| Pokémon with 5 km Buddy distance<br><small>(except Starter and baby Pokémon)</small>
|- style="background:#FFF"
| style="{{roundybl|5px}}" | {{Stardust}}100,000
| {{Candy}}100
| style="{{roundybr|5px}}" |  Pokémon with 20 km Buddy distance
|}
 
In a {{OBP|Gym|GO}} or [[Raid Battle]], the player can command a Fast Attack at any time by simply tapping on the screen. Charged Attacks, however, can only be used when the {{OBP|energy|GO}} meter has been sufficiently filled. The Charged Attack meter can be seen next to the move's name on the Pokémon's summary screen or at the bottom of the screen during battle; it is a gauge divided evenly into one to three{{tt|*|Previously up to five}} bars (depending on the move). Using a Pokémon's Charged Attack consumes one of these bars. The meter is charged by attacking with Fast Attacks or taking damage (0.5 energy per HP lost). When ready, the Charged Attack's button will illuminate, and the player can command a Charged Attack by pressing it. Likewise to how Charged Attacks may require different amounts of energy to be cast, different Fast Attacks charge up energy at different rates.
 
In Gyms and Raids, all moves have a duration that determines how long it takes to cast it. Generally, a Charged Attack would have a longer duration than a Fast Attack. Duration is important to consider because an attack with a higher power may not necessarily deal more [[Damage#Pokémon GO|damage]] over time if it takes much longer to cast each individual attack. Within each attack's duration is a damage window, a period of time when damage is actually dealt. Successfully dodging an attack within the damage window mitigates damage by 75%.
 
In {{OBP|Trainer Battle|GO}}s, while Fast Attacks work in a similar fashion, the mechanics of Charged Attacks are changed slightly. Rather than a segmented energy bar, the Charged Attack only has one meter to fill, in the form of its button. Once full, the button will illuminate, and the player can activate the attack by repeatedly tapping the screen. The more taps the player makes, the greater the power of the Charged Attack. If the player does not tap the screen at all, the Charged Attack will only deal 1 HP damage.
 
Charged Attacks during Trainer Battles do not have a duration. Instead, the battle is paused for three seconds while the attacker charges its attack and the opponent decides on using a [[Protect (move)#Pokémon GO|Protect Shield]]. A Fast Attack's duration in this mode is measured in "turns", a 0.5-second interval of time. This is effectively similar to durations in Gym battles, but with all durations set to multiples of 0.5 seconds and with no separate damage windows.  


In a battle at a {{OBP|Gym|GO}}, the player can command a Fast Attack at any time by simply tapping their Pokémon on the screen. Special Attacks, however, can only be used when the Special Attack meter's energy has been sufficiently filled. The Special Attack meter can be seen next to the move's name on the Pokémon's summary screen or below the Pokémon's HP bar during a battle; it is a gauge divided evenly into one to five bars (depending on the move). Using a Pokémon's Special Attack requires consuming one of these bars. The meter is charged by attacking with Fast Attacks or taking damage. When a Pokémon is ready, the player can command it to use its Special Attack by holding a long-press on their Pokémon.
The physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Charged Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}.


Despite being called Special Attacks, these moves do not do special damage; the physical/special distinction from the core games does not exist in Pokémon GO. Both Fast Attacks and Special Attacks use the attacking Pokémon's Attack and the defending Pokémon's Defense {{stat|In Pokémon GO|stats}}, and there is no Special Attack or Special Defense.
:''See also: [[List of moves in Pokémon GO]]''


==In the anime==
==In the anime==
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** In [[Generation VI]], the old move can still be used.
** In [[Generation VI]], the old move can still be used.
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.
** Multiple turn moves such as {{m|Outrage}} will continue to be performed even if the move is deleted between turns. This can happen in both Single and Double Battles.
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used [[Drake's Dragonite|in a single battle]]. The closest the anime has got to acknowledging the existence of move slots is the fact that {{MTR}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* In some instances in the anime, certain Pokémon have been shown to know more than just four moves at the same time, with as many as 10 being used [[Drake's Dragonite|in a single battle]]. The closest the anime has got to acknowledging the existence of move slots is the fact that the {{MTR}} of {{TRT}} can't learn {{m|Pay Day}} because of the effort exerted in learning to speak human language.
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; and [[Generation VII]] introduced 107 moves, including 35 Z-Moves.
* [[Generation I]] introduced 165 moves; [[Generation II]] introduced 86 moves; [[Generation III]] introduced 103 moves; [[Generation IV]] introduced 113 moves; [[Generation V]] introduced 92 moves; [[Generation VI]] introduced 62 moves; and [[Generation VII]] introduced 107 moves, including 35 Z-Moves.
* Prior to [[Generation IV]], the Pokémon selected to be affected by a move is called ''foe'', from Generation IV, the wording is changed to ''target'' to include ally Pokémon that might be affected by a move.


==In other languages==
==In other languages==
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|lt=Ataka
|lt=Ataka
|pt_br=Movimento<br>Ataque<br>Golpe<br>Técnica<br>Habilidade
|pt_br=Movimento<br>Ataque<br>Golpe<br>Técnica<br>Habilidade
|pt_eu=Técnica
|pt_eu=Técnica<br>Movimento
|ro=Mișcare
|ro=Mișcare
|ru=Атака ''Ataka''
|ru=Атака ''Ataka''
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