Move: Difference between revisions

54 bytes added ,  24 May 2022
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(Undo revision 3511749 by Eggdogg (talk) if you are referring to the highest number on the list of moves page, that is an index number. the list contains repeats.)
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===Unusable moves===
===Availability===
{{main|List of moves by availability (Generation VII)}}
{{main|List of moves by availability (Generation VII)}}
{{main|List of moves by availability (Generation VIII)}}
{{main|List of moves by availability (Generation VIII)}}
In each game since [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], all of the moves that cannot be learned by any Pokémon within the game are almost always made unusable, with the exception of some event-exclusive moves depending on the game. If a Pokémon knows an unusable move (e.g. due to being transferred from [[Pokémon HOME]]), it will not be able to use it. If the Pokémon's only moves are unusable, it will instead use {{m|Struggle}}. If the move is forgotten, a [[Move Reminder]] will not be able to teach it again, even if it is a special move that the Pokémon normally would be able to relearn.
Starting with [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], each game removes moves that aren't intended for any Pokémon to learn within the game, making them unusable. Only in {{g|Sword and Shield}} can Pokémon legitimately know unusable moves, as {{g|HOME}} does not reset the moves of Pokémon transferred to those games from previous generations. If a Pokémon knows an unusable move, it will not be able to use it. If the Pokémon's only moves are unusable, it will instead use {{m|Struggle}}. If the move is forgotten, a [[Move Reminder]] will not be able to teach it again, even if it is a special move that the Pokémon normally would be able to relearn.


==In other games==
==In other games==
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