Monopoly: Pokémon Edition (2001)

Monopoly: Pokémon Edition
Collector's Edition
Monopoly Pokémon 2001 box.png
Game's box
Release date 2001
Publisher(s) Parker Brothers
Age 8 to adult
Players 2 to 6
External Links

Monopoly: Pokémon Edition is a variation of the classic Monopoly game adapted towards Pokémon, based on the Gold and Silver versions as well as the anime. It was released in 2001 by Parker Brothers through Hasbro.


More fun than you can master!

In this Gold and Silver Pokémon edition of the classic MONOPOLY® game, you'll travel around the board in search of Pokémon from the Johto World. The more Pokémon you collect, the more powerful a trainer you become. Add Poké Marts and Poké Centers to make your Pokémon even stronger. Ash cards and Professor Elm cards may bring rewards or other surprises. Bargain, trade and fight with other trainers to collect the most powerful Pokémon team and win the game!

This Gold & Silver Collector's Edition Includes:

  • 6 Collectible Pokémon movers — Chikorita, Totodile, Marill, Cyndaquil, Bellossom, Pikachu
  • 32 Plastic Poké Centers and 12 Poké Marts to improve your Pokémon's strength
  • 28 Pokémon Deed cards and 7 denominations of Pokémon-themed play money
  • 16 Ash cards and 16 Professor Elm cards, replacing the traditional Community Chest and Chance cards
  • Special Optional Poké Rules and full-color Gameboard


  • 1 x Gameboard
  • 6 x Pokémon tokens
  • 2 x Dice
  • 28 x Pokémon deed cards
  • 16 x Professor Elm cards
  • 16 x Ash cards
  • 32 x Pokémon Centers tokens
  • 12 x Poké Marts tokens
  • 1 x Rulebook
  • 1 x Pack of money bills
  • 1 x Set of trays

Changes from the original Monopoly

Pokémon tokens


Purple spaces Light blue spaces Pink spaces Orange spaces Red spaces Yellow spaces Green spaces Blue spaces
Pikachu Bellossom Stantler Sentret Gligar Pineco Houndour Pichu
Hoothoot Spinarak Quagsire Sunflora Mareep Wobbuffet Skarmory Entei
Snubbull Blissey Hoppip Scizor Wooper Azumarill

Pokémon Power Doubles

Rolling doubles allows a player to do one of two options: roll again as normal, or activate a Pokémon Power based on the dice. If the power is activated, the player's turn ends. These powers cannot be used if the player rolled doubles in order to get out of jail.

Dice result Pokémon Power Effect
Double 1s "Teleport like Hoppip and go anywhere." The player can go directly to any space, except Jail. A player that passes GO using this power collects  200.
Double 2s "Absorb like Bellossom and collect  200 from the Bank." The player collects  200 from the Bank.
Double 3s "Use Leech Seed like Skiploom and collect  50 from each player." The player collects  50 from each player.
Double 4s "Meet Professor Elm" The player draws a Professor Elm card.
Double 5s "Fight in a Trainer Battle" The player draws an Ash Battle card.
Double 6s "Attack to control one of another player’s Pokémon spaces:" The player selects a Pokémon that an opposing player owns that is not part of a color-group. Each player rolls both dice. The player who rolls the higher number takes (or keeps) control of the lot. In the event of a tie, both players roll again. Note: the player can't select a "Badge" or "Meet" space.

Related articles

  This article is part of Project Merchandise, a Bulbapedia project that aims to write comprehensive articles on all Pokémon toys, dolls, books, and collectible merchandise.