Mirage Island (Generation III): Difference between revisions

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{{Infobox location
{{Infobox location
|image=Mirage Island RSE.png  
|image=Mirage Island RSE.png
|image_size=290
|image_size=290
|type=land
|type=land
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Every day, two randomized bytes are generated by the game. If these bytes match the first two bytes of the [[personality value]] of any {{OBP|Pokémon|species}} in the player's party, Mirage Island will appear for that day as long as the matching Pokemon remains in the party. The bytes are generated once any button is pressed on the start menu and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore - instead, the Mirage Island number will always be zero. Likewise; if a game is started while the internal battery is dead the Mirage Island Bytes will be set to 0. However, if the game's real-time clock is not functioning (the internal battery has died) at any point before time of play reaches 999 hours 59 minutes, then the Mirage Island number will permanently stay at what value it was before.
Every day, two randomized bytes are generated by the game. If these bytes match the first two bytes of the [[personality value]] of any {{OBP|Pokémon|species}} in the player's party, Mirage Island will appear for that day as long as the matching Pokemon remains in the party. The bytes are generated once any button is pressed on the start menu and will last until the start menu is accessed again past 00:00 (midnight) of the next day. Even though play time has nothing to do with [[time|the real-time clock]], a game that has reached the maximum time of play (999 hours and 59 minutes) will not generate Mirage Island numbers anymore - instead, the Mirage Island number will always be zero. Likewise; if a game is started while the internal battery is dead the Mirage Island Bytes will be set to 0. However, if the game's real-time clock is not functioning (the internal battery has died) at any point before time of play reaches 999 hours 59 minutes, then the Mirage Island number will permanently stay at what value it was before.


Whenever "Mirage Island Bytes" are generated, they will not change within the time they are valid, and the {{player}} is able to freely move Pokémon from the [[Pokémon Storage System|boxes]] to the [[party]] or vice-versa until a Pokémon that has a matching [[personality value]] to the "Mirage Island Bytes" is found and the Mirage Island appears. This makes Mirage Island's appearance even rarer than encountering a [[Shiny Pokémon]], although the probability of making it appear increases with the number of Pokémon the player has. The odds of a single Pokémon activating the Mirage Island is 1/65536, this chance is increased to approximately 1/10870 if the player has a full party.  
Whenever "Mirage Island Bytes" are generated, they will not change within the time they are valid, and the {{player}} is able to freely move Pokémon from the [[Pokémon Storage System|boxes]] to the [[party]] or vice-versa until a Pokémon that has a matching [[personality value]] to the "Mirage Island Bytes" is found and the Mirage Island appears. This makes Mirage Island's appearance even rarer than encountering a [[Shiny Pokémon]], although the probability of making it appear increases with the number of Pokémon the player has. The odds of a single Pokémon activating the Mirage Island is 1/65536; this chance is increased to approximately 1/10870 if the player has a full party.


A man in the North-Eastern hut in [[Pacifidlog Town]] will tell the player whether or not he can see Mirage Island each and every day, thus determining if the player can reach the location.
A man in the North-Eastern hut in [[Pacifidlog Town]] will tell the player whether or not he can see Mirage Island each and every day, thus determining if the player can reach the location.
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{{adv|Ruby}} and {{adv|Sapphire}} were washed up on Mirage Island, after meeting up with [[Juan]], [[Tate and Liza]], Juan explains that the time in the island is different from the external world and they were unconscious in the island for twenty-one days. The time on the island does not always travel at a constant speed and when the time on the island goes normal, one can get on or off the island, so Juan carries a {{p|Sandshrew}}-shaped hourglass for this reason. Ruby and Sapphire meet up with {{p|Plusle}} and {{p|Minun}} for the second time and use them to practice Double Battles with Tate and Liza, preparing for the final battle against Kyogre and Groudon.
{{adv|Ruby}} and {{adv|Sapphire}} were washed up on Mirage Island, after meeting up with [[Juan]], [[Tate and Liza]], Juan explains that the time in the island is different from the external world and they were unconscious in the island for twenty-one days. The time on the island does not always travel at a constant speed and when the time on the island goes normal, one can get on or off the island, so Juan carries a {{p|Sandshrew}}-shaped hourglass for this reason. Ruby and Sapphire meet up with {{p|Plusle}} and {{p|Minun}} for the second time and use them to practice Double Battles with Tate and Liza, preparing for the final battle against Kyogre and Groudon.
According to Juan, Mirage Island is not the actual name of the island; rather, this is what people call the island.


==Trivia==
==Trivia==
* Although {{game2|Ruby|Sapphire|Emerald}} include a [[List of locations by index number (Generation III)|location pointer for "Mirage Island"]], any {{p|Wynaut}} caught here will simply display "Met on {{rt|130|Hoenn}}" in their [[summary]]. This is because the player is still technically on Route 130's map.
* Although {{game2|Ruby|Sapphire|Emerald}} include a [[List of locations by index number (Generation III)|location pointer for "Mirage Island"]], any {{p|Wynaut}} caught here will simply display "Met on {{rt|130|Hoenn}}" in their [[summary]]. This is because the player is still technically on Route 130's map.
* Although Mirage Island does not appear in {{pkmn|Omega Ruby and Alpha Sapphire}}, the route description of Route 130 on the [[PokéNav Plus]] alludes to it; "This route was once a big topic of conversation due to a strange island that seemed to appear and then disappear."
* Although Mirage Island does not appear in {{pkmn|Omega Ruby and Alpha Sapphire}}, the route description of Route 130 on the [[PokéNav Plus]] alludes to it; "This route was once a big topic of conversation due to a strange island that seemed to appear and then disappear."
*If a [[Roaming Pokemon]] goes onto Route 130 while the Mirage Island is active {{p|Latios}} or {{p|Latias}} can also be found in the tall grass.
*If a [[roaming Pokemon]] goes onto Route 130 while the Mirage Island is active, {{p|Latios}} or {{p|Latias}} can also be found in the tall grass.


==In other languages==
==In other languages==
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[[Category:Emerald locations]]
[[Category:Emerald locations]]
[[Category:Islands]]
[[Category:Islands]]
[[zh:梦幻岛]]


[[de:Wundereiland]]
[[de:Wundereiland]]
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[[it:Isola Miraggio]]
[[it:Isola Miraggio]]
[[ja:マボロシじま]]
[[ja:マボロシじま]]
[[zh:梦幻岛]]
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