Mind Reader (move)

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Mind Reader
こころのめ Mind's Eye
[[File:|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect and Protect, the user's next move will miss. If the target switches out, the effect of Mind Reader wears off. Mind Reader will not make Ghost-type Pokémon able to be hit with Normal- or Fighting-type moves.

Description

Games Description
It predicts the opponent's movement. The user's next attack will never miss.
Ensures the next attack will hit.
RSE Senses the foe’s action to ensure the next move’s hit.
FRLG The user predicts the foe’s action to ensure its next attack hits.
Senses the target’s move so the next attack will hit.
The user senses the foe’s movements with its mind to ensure its next attack does not miss.
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
062   Poliwrath Water Fighting 51 51 53 43 '
106   Hitmonlee Fighting Fighting 31 51 53 43 '
144   Articuno Ice Flying 37 37 22 22 '
286   Breloom Grass Fighting   45 37 37 '
290   Nincada Bug Ground   19 19 19 '
291   Ninjask Bug Flying   19 19 19 '
292   Shedinja Bug Ghost   19 19 19 '
307   Meditite Fighting Psychic   22 25 18 18 '
308   Medicham Fighting Psychic   22 25 18 18 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
060   Poliwag Water Water        
236   Tyrogue Fighting Fighting        
283   Surskit Bug Water           
315   Roselia Grass Poison        
406   Budew Grass Poison        
447   Riolu Fighting Fighting            
540   Sewaddle Bug Grass         
616   Shelmet Bug Bug         
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

#   Pokémon Type Obtained with
0122   Mr. Mime Psychic New York Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the manga

In the Pokémon Adventures manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 心眼 Xīnyǎn
  French Lire-Esprit
  German Willensleser
  Greek Εγκεφαλογράφημα
  Italian Leggimente
  Korean 마음의눈 Ma'eum-yi Nun
  Serbian Čitanje Misli
  Spanish Telépata



Variations of the move Lock-On
  Lock-OnMind Reader


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.