Mind Reader (move)

Mind Reader
こころのめ Mind's Eye
Mind Reader VII.png
[[File:|300px|center]]
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  %
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from getting excited.
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move earlier on the next turn.

Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generations II

The next move made by the user of this move against the target will not miss, even if the target uses a move with a semi-invulnerable turn like Fly. If the target switches out, the effect of Mind Reader wears off. This can be Baton Passed.

Mind Reader does not allow the user to bypass protection moves.

Metronome ignores the effect of Mind Reader in favor of its random targetting.

Mind Reader's accuracy is 100%.

Generation III

Mind Reader's effect now lasts until the end of the next turn rather than until the user makes its next move.

Mind Reader does not take precedence over Moves that make the target the center of attention, such as Follow Me.

Mind Reader can also be used as part of a Pokémon Contest combination, causing certain moves (DynamicPunch, Hi Jump Kick, Sheer Cold, Submission and Superpower) to have their base appeal doubled.

Generation IV onwards

The move Mind Reader now bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Mind Reader can also be used as part of a Contest Spectacular combination, causing a one-hit knockout move to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Mind Reader, the user's Special Attack rises by one stage.

Description

Games Description
Stad2 It predicts the opponent's movement. The user's next attack will never miss.
GSC Ensures the next attack will hit.
RSE Senses the foe's action to ensure the next move's hit.
FRLG The user predicts the foe's action to ensure its next attack hits.
Colo.XD Senses the target's move so the next attack will hit.
DPPtHGSSPBR The user senses the foe's movements with its mind to ensure its next attack does not miss.
BWB2W2
XYORAS
SMUSUM
The user senses the target's movements with its mind to ensure its next attack does not miss the target.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0062    
 
Water 1 Water 1 51 51 53 43 43 43SMUSUM
0106     Human-Like Human-Like 31 31 33 33 33 33SMUSUM
0144    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 37 37 22 22 22 22SMUSUM
0286    
 
Fairy Grass 45 37 37 37XY
33ORAS
33
0290    
 
Bug Bug 19 19 19 19XY
25ORAS
25
0291    
 
Bug Bug 19 19 19 19XY
29ORAS
29
0292    
 
Mineral Mineral 19 19 19 19XY
25ORAS
25
0307    
 
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0308    
 
Human-Like Human-Like 22RSE
25FRLG
18 18 18XY
25ORAS
25
0801    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 33
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0060     Water 1 Water 1
0236     Human-Like Human-Like
0283    
 
Water 1 Bug
0406    
 
Fairy Grass
0447     Field Human-Like
0540    
 
Bug Bug
0616     Bug Bug
0656     Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation III

# Pokémon Types Egg Groups Obtained with
0107     Human-Like Human-Like Purified Shadow PokémonXD
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation II

# Pokémon Types Egg Groups Obtained with
0122     Human-Like Human-Like New York Pokémon Center
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB Gives the user Sure Shot status, making all its moves and attacks completely accurate.
MDTDS Gives the user a Sure Shot status, which makes all moves and attacks completely accurate.
BSL じぶんが ひっちゅうじょうたいになる こうげきや わざが かならず めいちゅうする
MDGtI  UNUSED
SMD You'll get the Sure Shot status, which makes your attacks and moves hit the enemy without fail.


In the manga

In the Pokémon Adventures manga


In the Pokémon Gold & Silver: The Golden Boys manga


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 心之眼 Sām-jī Ngáahn
Mandarin 心之眼 Xīn-zhī Yǎn
  French Lire-Esprit
  German Willensleser
  Greek Εγκεφαλογράφημα
  Italian Leggimente
  Korean 마음의눈 Ma'eum-yi Nun
  Brazilian Portuguese Leitor de Mentes
  Serbian Čitanje misli
  Spanish Telépata
  Vietnamese Tâm Nhãn



Variations of the move Lock-On
  Lock-OnMind Reader


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.